diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index f8602343f2..823d1b31d6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -764,10 +764,10 @@ function this.CreatActivity() else activityTabs[k].timeImg.gameObject:SetActive(true) end - if v.RpType > 0 then - --绑定新的红点 - BindRedPointObject(v.RpType,activityTabs[k].redpot) - end + -- if v.RpType > 0 then + -- --绑定新的红点 + -- BindRedPointObject(v.RpType,activityTabs[k].redpot) + -- end if v.ActiveType > 0 then local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType) if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) and v.ActiveType ~= 42 then @@ -1420,6 +1420,10 @@ function this.RefreshActivityShow() for k,v in ipairs(activitys) do local ishow = DynamicActivityManager.IsQualifiled(v.Id) if ishow then + if v.RpType > 0 then + --绑定新的红点 + BindRedPointObject(v.RpType,activityTabs[k].redpot) + end if v.ActiveType < 1 and v.FunType < 1 then if v.ActId == 666 then --限时折扣