剧情提交
parent
1ab93a245a
commit
6c673de50a
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@ -277,8 +277,12 @@ function this:CheckTrigger(data,go)
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Util.AddParticleSortLayer(this.UI_Effect_ChuFaEffect_05,newSortingOrder - sortingOrder)
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Util.AddParticleSortLayer(this.UI_Effect_ChuFaEffect_05,newSortingOrder - sortingOrder)
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this.UI_Effect_ChuFaEffect_02.gameObject:SetActive(true)
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this.UI_Effect_ChuFaEffect_02.gameObject:SetActive(true)
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Timer.New(function()
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Timer.New(function()
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if this.UI_Effect_ChuFaEffect_02 then
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this.UI_Effect_ChuFaEffect_02.gameObject:SetActive(false)
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this.UI_Effect_ChuFaEffect_02.gameObject:SetActive(false)
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end
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if this.UI_Effect_ChuFaEffect_05 then
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this.UI_Effect_ChuFaEffect_05.gameObject:SetActive(true)
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this.UI_Effect_ChuFaEffect_05.gameObject:SetActive(true)
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end
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end,data.groups[1],1,false):Start()
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end,data.groups[1],1,false):Start()
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Timer.New(function()
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Timer.New(function()
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@ -288,7 +292,9 @@ function this:CheckTrigger(data,go)
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end,(data.groups[1] + 0.5),1,false):Start()
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end,(data.groups[1] + 0.5),1,false):Start()
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Timer.New(function()
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Timer.New(function()
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if this.UI_Effect_ChuFaEffect_05 then
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this.UI_Effect_ChuFaEffect_05.gameObject:SetActive(false)
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this.UI_Effect_ChuFaEffect_05.gameObject:SetActive(false)
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end
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this.btnSkipBtnComp.enabled = true
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this.btnSkipBtnComp.enabled = true
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this:StackPop()
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this:StackPop()
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end,(data.groups[1] + 0.5 + 1),1,false):Start()
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end,(data.groups[1] + 0.5 + 1),1,false):Start()
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@ -312,11 +318,15 @@ function this:CheckTrigger(data,go)
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this.effectBrowList[v].gameObject:SetActive(false)
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this.effectBrowList[v].gameObject:SetActive(false)
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end
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end
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end
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end
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for k,v in pairs(this.effectBrowList) do
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Util.AddParticleSortLayer(v,newSortingOrder - sortingOrder)
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end
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local indexTemp = 0
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local indexTemp = 0
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Timer.New(function()
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Timer.New(function()
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indexTemp = indexTemp + 1
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indexTemp = indexTemp + 1
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Util.AddParticleSortLayer(this.effectBrowList[tempList[indexTemp]],newSortingOrder - sortingOrder)
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if this.effectBrowList[tempList[indexTemp]] then
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this.effectBrowList[tempList[indexTemp]].gameObject:SetActive(true)
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this.effectBrowList[tempList[indexTemp]].gameObject:SetActive(true)
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end
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local index = 0
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local index = 0
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if tempList[indexTemp] < 5 then
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if tempList[indexTemp] < 5 then
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index = tempList[indexTemp]
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index = tempList[indexTemp]
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@ -341,7 +351,6 @@ function this:CheckTrigger(data,go)
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for k,v in pairs(this.effectBrowList) do
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for k,v in pairs(this.effectBrowList) do
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v.gameObject:SetActive(false)
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v.gameObject:SetActive(false)
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end
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end
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if not this.UI_Effect_ChuFaEffect_03 then
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if not this.UI_Effect_ChuFaEffect_03 then
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this.UI_Effect_ChuFaEffect_03 = poolManager:LoadAsset("UI_Effect_ChuFaEffect_03", PoolManager.AssetType.GameObject)
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this.UI_Effect_ChuFaEffect_03 = poolManager:LoadAsset("UI_Effect_ChuFaEffect_03", PoolManager.AssetType.GameObject)
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this.UI_Effect_ChuFaEffect_03.name = "UI_Effect_ChuFaEffect_03"
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this.UI_Effect_ChuFaEffect_03.name = "UI_Effect_ChuFaEffect_03"
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@ -390,7 +399,9 @@ function this:CheckTrigger(data,go)
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this.UI_Effect_ChuFaEffect_04.gameObject:SetActive(true)
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this.UI_Effect_ChuFaEffect_04.gameObject:SetActive(true)
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elseif data.eventType == 12 then --光芒四射的特效
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elseif data.eventType == 12 then --光芒四射的特效
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--设置上一个特效为false
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--设置上一个特效为false
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if this.UI_Effect_ChuFaEffect_06 then
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this.UI_Effect_ChuFaEffect_06.gameObject:SetActive(false)
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this.UI_Effect_ChuFaEffect_06.gameObject:SetActive(false)
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end
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--加载光芒四射的特效
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--加载光芒四射的特效
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if not this.UI_Effect_ChuFaEffect_07 then
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if not this.UI_Effect_ChuFaEffect_07 then
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this.UI_Effect_ChuFaEffect_07 = poolManager:LoadAsset("UI_Effect_ChuFaEffect_07", PoolManager.AssetType.GameObject)
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this.UI_Effect_ChuFaEffect_07 = poolManager:LoadAsset("UI_Effect_ChuFaEffect_07", PoolManager.AssetType.GameObject)
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@ -404,8 +415,12 @@ function this:CheckTrigger(data,go)
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this.eventIndex = 0
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this.eventIndex = 0
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this.btnSkipBtnComp.enabled = false
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this.btnSkipBtnComp.enabled = false
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Timer.New(function()
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Timer.New(function()
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if this.UI_Effect_ChuFaEffect_04 then
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this.UI_Effect_ChuFaEffect_04.gameObject:SetActive(false)
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this.UI_Effect_ChuFaEffect_04.gameObject:SetActive(false)
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end
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if this.UI_Effect_ChuFaEffect_07 then
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this.UI_Effect_ChuFaEffect_07.gameObject:SetActive(false)
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this.UI_Effect_ChuFaEffect_07.gameObject:SetActive(false)
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end
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this.btnSkipBtnComp.enabled = true
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this.btnSkipBtnComp.enabled = true
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this:StackPop()
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this:StackPop()
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end,data.groups[1],1,false):Start()
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end,data.groups[1],1,false):Start()
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