Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
ZhangBiao 2021-09-23 19:23:37 +08:00
commit 6ced770ef1
5 changed files with 390 additions and 5 deletions

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@ -1118,6 +1118,8 @@ JumpType = {
SurpriseBox = 40001,--惊喜礼盒
linglongShangShi = 20005,
linglongBaojing = 10067
}
NPCPosType={

View File

@ -91,7 +91,7 @@ function this.UpdateFormation(msg)
oTeam.teamPokemonInfos = {}
this.formationList[team.teamId] = oTeam
if isRefresh then
FormationManager.RefreshFormation(team.teamId, this.formationList[team.teamId].teamHeroInfos, {})
FormationManager.SaveFormation(team.teamId, this.formationList[team.teamId].teamHeroInfos, {})
end
end

View File

@ -785,6 +785,9 @@ local jumpDic = {
return
end
end,
[JumpType.linglongBaojing] = function(data)
this.JumpActivity(JumpType.linglongBaojing % 10000,data[1])
end,
}
function this.JumpActivity(data,skipfactor)

View File

@ -111,6 +111,7 @@ function LingLongBaoJingPanel:InitComponent(gameObject)
self.rewardBoxList[i] = {}
end
self.rewardBoxList[i].go=Util.GetGameObject(self.rewardBox,"Item"..i)
self.rewardBoxList[i].yiLingQu=Util.GetGameObject(self.rewardBoxList[i].go,"yiLingQu")
self.rewardBoxList[i].icon =Util.GetGameObject(self.rewardBoxList[i].go,"BG"):GetComponent("Image")--幸运值
self.rewardBoxList[i].value =Util.GetGameObject(self.rewardBoxList[i].go,"Value"):GetComponent("Text")--幸运值
self.rewardBoxList[i].redPoint=Util.GetGameObject(self.rewardBoxList[i].go,"redPoint")
@ -634,6 +635,7 @@ function LingLongBaoJingPanel:RefreshProgress(index)
self.luckyValueNum.text = actconfigs.mission[1].progress.."/"..configs[#configs].Values[1][1]
if index and index > 0 then
self.rewardBoxList[index].redPoint.gameObject:SetActive(false)
self.rewardBoxList[index].yiLingQu.gameObject:SetActive(true)
else
for i = 1,#self.rewardBoxList do
local mission = ActivityGiftManager.GetActivityInfo(self.actId,configs[i].Id)
@ -641,6 +643,9 @@ function LingLongBaoJingPanel:RefreshProgress(index)
self.rewardBoxList[i].redPoint.gameObject:SetActive(true)
else
self.rewardBoxList[i].redPoint.gameObject:SetActive(false)
if mission.progress >= configs[i].Values[1][1] and mission.state == 1 then
self.rewardBoxList[i].yiLingQu.gameObject:SetActive(true)
end
end
end
end