From fb4891d005992f31d1307ee3e2bb5c551b1dc9db Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 14 Jul 2020 11:39:56 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=89=93=E5=BC=80=E5=85=B3?= =?UTF-8?q?=E5=8D=A1=E7=95=8C=E9=9D=A2=E6=8A=A5=E9=94=99=E7=9A=84=E9=97=AE?= =?UTF-8?q?=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/ActivityGift/ActivityGiftManager.lua | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua index b38447796b..52864336c6 100644 --- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua @@ -777,7 +777,6 @@ function this.CutUpLineUpdateOnLineData(msg) end end - ---关卡通关豪礼相关--- --根据当前关数 获取最近下一关卡橙色角色 function this.GetNextHeroInfo() @@ -790,7 +789,10 @@ function this.GetNextHeroInfo() --活动表处于开始结束索引之间的全部数据 for i = startIndex, endIndex do - table.insert(allData,ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,i)) + local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i) + if reward then + table.insert(allData, reward) + end end --输出ActivityRewardConfig里下一关的索引 @@ -805,7 +807,10 @@ function this.GetNextHeroInfo() --剩余数据 local residueData={} for i = index, endIndex do - table.insert(residueData,ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,i)) + local reward = ConfigManager.TryGetConfigData(ConfigName.ActivityRewardConfig,i) + if reward then + table.insert(residueData, reward) + end end --剩余数据中将立绘数据存入