parent
01a2171a31
commit
6d4bf07c21
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@ -279,6 +279,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 224548315728257952}
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- {fileID: 7041744091984222116}
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- {fileID: 3486540690740851400}
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m_Father: {fileID: 224104263369352388}
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m_RootOrder: 0
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@ -5650,7 +5651,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2114040022}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -16333,6 +16334,80 @@ ParticleSystemRenderer:
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m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_MaskInteraction: 0
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--- !u!1 &3026750723975737811
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7041744091984222116}
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- component: {fileID: 4801790426409252637}
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- component: {fileID: 3298910816505349}
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m_Layer: 5
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m_Name: Bg3
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &7041744091984222116
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3026750723975737811}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 2114040022}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1833}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4801790426409252637
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3026750723975737811}
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m_CullTransparentMesh: 0
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--- !u!114 &3298910816505349
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3026750723975737811}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 5644df9ee5037554ba996f94cdc531af, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &3065610515105478965
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GameObject:
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m_ObjectHideFlags: 0
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@ -20,7 +20,7 @@ function RecruitPanelNew:InitComponent()
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self.panel = Util.GetGameObject(self.gameObject,"Panel")
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self.bg1 = Util.GetGameObject(self.gameObject,"Bg/Bg1"):GetComponent("Image")
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self.bg2 = Util.GetGameObject(self.gameObject,"Bg/Bg2"):GetComponent("Image")
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self.bg3 = Util.GetGameObject(self.gameObject,"Bg/Bg3"):GetComponent("Image")
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self.title=Util.GetGameObject(self.panel,"title"):GetComponent("Image")
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self.root=Util.GetGameObject(self.panel,"root")
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@ -161,6 +161,7 @@ end
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function RecruitPanelNew:UpdataPanel()
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self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
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self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
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self.bg3.sprite = self.spLoader:LoadSprite(self.config.Icon[8])
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self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
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self.title:SetNativeSize()
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for i = 1,2 do
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