【ID1009654】

【优化】优化抽卡界面
dev_chengFeng
DESKTOP-98AVA47\Administrator 2021-07-15 19:38:10 +08:00
parent 01a2171a31
commit 6d4bf07c21
2 changed files with 78 additions and 2 deletions

View File

@ -279,6 +279,7 @@ RectTransform:
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m_Children:
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m_Father: {fileID: 224104263369352388}
m_RootOrder: 0
@ -5650,7 +5651,7 @@ RectTransform:
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m_RootOrder: 1
m_RootOrder: 2
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m_AnchorMax: {x: 0, y: 0}
@ -16333,6 +16334,80 @@ ParticleSystemRenderer:
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View File

@ -20,7 +20,7 @@ function RecruitPanelNew:InitComponent()
self.panel = Util.GetGameObject(self.gameObject,"Panel")
self.bg1 = Util.GetGameObject(self.gameObject,"Bg/Bg1"):GetComponent("Image")
self.bg2 = Util.GetGameObject(self.gameObject,"Bg/Bg2"):GetComponent("Image")
self.bg3 = Util.GetGameObject(self.gameObject,"Bg/Bg3"):GetComponent("Image")
self.title=Util.GetGameObject(self.panel,"title"):GetComponent("Image")
self.root=Util.GetGameObject(self.panel,"root")
@ -161,6 +161,7 @@ end
function RecruitPanelNew:UpdataPanel()
self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
self.bg3.sprite = self.spLoader:LoadSprite(self.config.Icon[8])
self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
self.title:SetNativeSize()
for i = 1,2 do