修改公会技能升级 更新英雄战力
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@ -45,6 +45,8 @@ function this.SetSkillDataLv(_Profession,_id,_lv)
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if allGuildSkillData[_Profession] and allGuildSkillData[_Profession][_id] then
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allGuildSkillData[_Profession][_id].level = _lv
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allGuildSkillData[_Profession][_id].config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.GuildTechnology,"Profession",_Profession,"TechId",_id,"Level",_lv)
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--更新英雄战力属性
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HeroManager.UpdateHeroPowerProfession(_Profession)--也许会卡
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end
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end
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--重置一种类型的公会技能数据
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@ -776,6 +776,14 @@ function this.UpdateHeroPower()
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v.warPower = this.CalculateHeroAllProValList(1, v.dynamicId, false)[HeroProType.WarPower]
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end
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end
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function this.UpdateHeroPowerProfession(_Profession)
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for _, v in pairs(heroDatas) do
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if v.heroConfig.Profession == _Profession then
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-- LogGreen("v.dynamicId "..v.dynamicId)
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v.warPower = this.CalculateHeroAllProValList(1, v.dynamicId, false)[HeroProType.WarPower]
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end
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end
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end
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--获取同一类型的技能
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function this.GetTypeAllSkillData(_skillName)
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local allTypeSkillData = {}
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