Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
6e0eccfde5
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Animator:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2689889527873723320}
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m_Avatar: {fileID: 0}
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m_WarningMessage:
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m_AllowConstantClipSamplingOptimization: 1
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--- !u!1 &2708091584041882913
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GameObject:
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m_ObjectHideFlags: 0
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@ -1629,6 +1629,7 @@ HELP_TYPE = {
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Practice = 91,--修行
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FightLevel = 92,--山河社稷图
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GuildInFo = 95,--工会信息
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WishCard = 97,--心愿抽卡
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}
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NumToComplexFont = {
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@ -21,8 +21,10 @@ function this:InitComponent(gameObject)
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self.maskList = {}
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--wishList
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self.wishListObj = {}
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self.bgObjlist = {}
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for i = 1, 3 do
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self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
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self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
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end
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--tabList
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self.tabListObj = {}
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@ -42,6 +44,12 @@ function this:BindEvent()
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this:Refresh(true,false)
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end)
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end
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for i = 1, 3 do
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Util.AddOnceClick(self.bgObjlist[i],function ()
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self.curSelect = RecruitManager.CheckIndex()
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this:Refresh(true,false)
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end)
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end
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end
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function this:AddListener()
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@ -78,12 +86,9 @@ function this:SetUpHero()
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local starGrid = Util.GetGameObject(go, "star")
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local choosed = Util.GetGameObject(go, "choosed")
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local heroId = RecruitManager.WishCardData[i].heroTid
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frame.gameObject:SetActive(true)
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proIcon.gameObject:SetActive(true)
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starGrid:SetActive(true)
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choosed:SetActive(false)
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icon.gameObject:SetActive(true)
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if heroId > 0 then
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go:SetActive(true)
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local heroData = heroConfig[heroId]
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frame.sprite = self.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
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icon.sprite = self.spLoader:LoadSprite(GetResourcePath(heroData.Icon))
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@ -94,21 +99,13 @@ function this:SetUpHero()
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if RecruitManager.WishCardData[i].status == 1 then
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PopupTipPanel.ShowTip("同系神将每日只可选择一位获取一次概率提升~")
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elseif RecruitManager.WishCardData[i].status == 0 then
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LogYellow("heroId:"..tostring(heroId))
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RecruitManager.ChangeHero(2,heroId,function ()
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this:Refresh(false,false)
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end)--英雄变更:1增加、2卸下
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end
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end)
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else
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frame.gameObject:SetActive(false)
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proIcon.gameObject:SetActive(false)
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starGrid:SetActive(false)
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icon.gameObject:SetActive(false)
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Util.AddOnceClick(go,function ()
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self.curSelect = RecruitManager.CheckIndex()
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this:Refresh(false,false)
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end)
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go:SetActive(false)
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end
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end
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end
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@ -76,6 +76,8 @@ function RecruitPanel:InitComponent()
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this.upper=Util.GetGameObject(this.gameObject,"Upper/Num"):GetComponent("Text")--召唤上限
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this.wishBtn = Util.GetGameObject(this.gameObject,"wishBtn")
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this.helpBtn = Util.GetGameObject(this.gameObject, "helpBtn")
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this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
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end
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function RecruitPanel:BindEvent()
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@ -83,6 +85,10 @@ function RecruitPanel:BindEvent()
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self:ClosePanel()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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end)
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--帮助按钮
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Util.AddClick(this.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.WishCard,this.helpPosition.x,this.helpPosition.y)
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end)
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--宝箱按钮
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Util.AddClick(this.boxBtn,function()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitBox)
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