[战斗]=======被动56 被动368修改
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6e2b1c1a17
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@ -1008,7 +1008,7 @@ local passivityList = {
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if skill and (skill.type==BattleSkillType.Special or skill.type==BattleSkillType.Extra or skill.type==BattleSkillType.DeadSkill ) then
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local ar1 = floor(BattleUtil.FP_Mul(defRole:GetRoleData(RoleDataName.MaxHp), f1))
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--local ar2 = BattleUtil.FP_Mul(role:GetRoleData(RoleDataName.Attack), 2.5)
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BattleUtil.FinalDamage(nil, role, defRole, ar1)
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BattleUtil.FinalDamageCountShield(nil, role, defRole, ar1)
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--lastTrigger = 0
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end
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end
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@ -9012,7 +9012,7 @@ local passivityList = {
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return
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end
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role.Event:RemoveEvent(BattleEventName.RoleTreat,onRoleTreat,nil,nil,role)
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local list = skill:GetDirectTargetsNoNoDead()
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local list = RoleManager.Query(function(v) return v.camp == role.camp end)
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if list and #list>0 then
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BattleUtil.SortByHpFactor(list,type)
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BattleUtil.FinalTreat(role,list[1],floor(addHp))
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