diff --git a/Assets/ManagedResources/Prefabs/Map/SingleFightPlayerView.prefab b/Assets/ManagedResources/Prefabs/Map/SingleFightPlayerView.prefab index c7f8584457..712079579e 100644 --- a/Assets/ManagedResources/Prefabs/Map/SingleFightPlayerView.prefab +++ b/Assets/ManagedResources/Prefabs/Map/SingleFightPlayerView.prefab @@ -91398,8 +91398,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: -34, y: -35} - m_SizeDelta: {x: 59, y: 65} + m_AnchoredPosition: {x: -36.7, y: -30.2} + m_SizeDelta: {x: 79, y: 85} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &7031089329870873162 CanvasRenderer: diff --git a/Assets/ManagedResources/Prefabs/Map/UI_MainPlayer.prefab b/Assets/ManagedResources/Prefabs/Map/UI_MainPlayer.prefab index 0e04a312cc..f6667b9c7f 100644 --- a/Assets/ManagedResources/Prefabs/Map/UI_MainPlayer.prefab +++ b/Assets/ManagedResources/Prefabs/Map/UI_MainPlayer.prefab @@ -160,8 +160,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 10, y: -32.5} - m_SizeDelta: {x: 40, y: 45} + m_AnchoredPosition: {x: 5, y: -32.5} + m_SizeDelta: {x: 59, y: 65} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &9115302304514649136 CanvasRenderer: @@ -191,7 +191,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: a584bbaa710fdf84a89d0b2780d93f81, type: 3} + m_Sprite: {fileID: 21300000, guid: b47ba13ec7c5df340aa580bb5505abac, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1