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9aceba1aa2
commit
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@ -488,7 +488,7 @@ end
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-- 真的去死
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function RoleLogic:GoDead()
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if self:IsCanDead() then
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self.isRealDead = true
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self.isRealDead = true
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self.Rage = 0
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BattleLogic.BuffMgr:ClearBuff(self)
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self.Event:DispatchEvent(BattleEventName.RoleRealDead, self)
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@ -504,8 +504,14 @@ function RoleLogic:SetDeadFilter(filter)
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end
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-- 要死了
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function RoleLogic:SetDead()
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self.isDead = true
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RoleManager.AddDeadRole(self)
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--如果身上有不灭效果不算英雄死亡,为解决只剩两个不灭英雄先后触发不灭,后触发不灭的可能先死问题 by:王振兴
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if BattleUtil.CheckIsNoDead(self) then
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self.isDead = false
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else
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self.isDead = true
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RoleManager.AddDeadRole(self)
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end
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end
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-- 判断是否死亡
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function RoleLogic:IsDead()
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