【副本】=================================主线副本跳过小人跑地图的流程

wangzhenxing 2023-11-15 14:53:42 +08:00
parent b58d68e5e7
commit 6ed182d53e
1 changed files with 14 additions and 3 deletions

View File

@ -806,9 +806,20 @@ function this.ExcuteBattle()
--fightMap:OnClose()
hasMap = false
end
UIManager.OpenPanel(UIName.FightMiddleChoosePanel, FightPointPassManager.curOpenFight, true,function ()
--- 临时代码
--FightPointPassManager.SetChapterOpenState(false)
-- UIManager.OpenPanel(UIName.FightMiddleChoosePanel, FightPointPassManager.curOpenFight, true,function ()
-- --- 临时代码
-- --FightPointPassManager.SetChapterOpenState(false)
-- end)
-- 章节解锁时添加对话
FightPointPassManager.SetChapterOpenState(false)
LogError("FightPointPassManager.lastPassFightId=="..FightPointPassManager.lastPassFightId)
LogError("FightPointPassManager.GetCurFightId()"..FightPointPassManager.GetCurFightId())
local chapterId = math.floor(FightPointPassManager.lastPassFightId / 1000)
LogError("chapterid==================="..chapterId)
local curChapterId = fightLevelSetConfig[chapterId].EventId
StoryManager.EventTrigger(curChapterId, function()
LogGreen("打开挂机界面")
UIManager.OpenPanel(UIName.FightPointPassMainPanel)
end)
return
end