diff --git a/Assets/ManagedResources/~Lua/Modules/Player/PlayerManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/PlayerManager.lua index da28cb4575..1289c7a22d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/PlayerManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/PlayerManager.lua @@ -507,6 +507,7 @@ function this.GetMainPlayerNPCData(fun) end function this.GetMainPlayerNPCData2(fun) local rankRandomNum = math.random(1, 4) + if rankRandomNum == 3 then rankRandomNum = 2 end--如果是公会排行 改成战力排行 (公会排行展示的是公会名字) local curAddNum = needNum - LengthOfTable(friendNPCList) curAddNum = needNum + curAddNum -- LogGreen("rankRandomNum "..rankRandomNum) diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua index 1741ac6381..cad1e5010b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/SingleRecruitPanel.lua @@ -275,6 +275,7 @@ function SingleRecruitPanel:UpdataPanelData(_heroData) --赋值展示界面数据 -- local time2 = Timer.New(function () this.CloseAllTimer() + this.jumpBtnGo:SetActive(false) this.UI_Effect_appear:SetActive(false) SoundManager.PlaySound(SoundConfig.Sound_Recruit3) @@ -374,7 +375,6 @@ function SingleRecruitPanel:UpdataPanelData(_heroData) HeroManager.DetectionOpenFiveStarActivity(heroStaticData.Star) end end - this.jumpBtnGo:SetActive(false) end