diff --git a/Assets/ManagedResources/~Lua/Logic/Game.lua b/Assets/ManagedResources/~Lua/Logic/Game.lua index 94b40f27fb..8a73fca7ca 100644 --- a/Assets/ManagedResources/~Lua/Logic/Game.lua +++ b/Assets/ManagedResources/~Lua/Logic/Game.lua @@ -17,6 +17,13 @@ function Game.Initialize() Screen.sleepTimeout = U3d.SleepTimeout.NeverSleep this.GlobalEvent = EventManager.New() this.InitManagers() + -- 默认30帧 + if PlayerPrefs.HasKey("ResLution") then + UnityEngine.Application.targetFrameRate = PlayerPrefs.GetInt("ResLution") == 0 and 30 or 60 + else + UnityEngine.Application.targetFrameRate = 30 + end + -- 延迟 Timer.New(function() UIManager.OpenPanel(UIName.LoginPanel)