元—>$的替换

dev_chengFeng
ZhangBiao 2020-08-25 13:57:21 +08:00
parent 29457a4ea0
commit 6f6758bf14
15 changed files with 19 additions and 26 deletions

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f8caebb1f24cd114ebc6fd41468c2df2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName: lz4/atlas/treasureofheaven
assetBundleVariant: unity3d

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@ -50,8 +50,8 @@ end
-- 获取货币单位名称
local _t2n = {
[1] = "",
[2] = "美元",
[1] = "%s",
[2] = "$%s",
}
function this.GetMoneyUnitName(mt)
if not mt then

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@ -109,7 +109,7 @@ function this.SingleDataShow(pre,value)
local shows = shopItemData.RewardShow
buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")"
if shopItemData.Limit - boughtNum > 0 then
price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else

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@ -108,7 +108,7 @@ function this.SingleDataShow(pre,value)
local shows = shopItemData.RewardShow
buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")"
if shopItemData.Limit - boughtNum > 0 then
price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else

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@ -87,13 +87,13 @@ function this.SingleDataShow(go, data)
LimitText.text = shopItemData.Limit
buyInfo:SetActive( shopItemData.IsDiscount ~= 0 )
if shopItemData.IsDiscount and shopItemData.IsDiscount > 0 then
buyInfo:GetComponent("Text").text = Language[10537]..shopItemData.Price / (shopItemData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
buyInfo:GetComponent("Text").text = Language[10537]..string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price / (shopItemData.IsDiscount/10))--shopItemData.Price / (shopItemData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
end
if goodData then
endTime = goodData.endTime
end
if shopItemData.Limit - boughtNum > 0 then
price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--..MoneyUtil.GetMoneyUnitName()
btnBuy:GetComponent("Button").enabled = true
Util.SetGray(btnBuy, false)
else

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@ -198,7 +198,7 @@ function HeroStarFeedPage:SetGfitShow()
_ItemViewList[i].gameObject:SetActive(true)
end
self.times.text = Language[10535]..curGiftList[curIndex].dynamicBuyTimes..Language[10054]
self.price.text = RechargeConfig[curGiftId].Price..MoneyUtil.GetMoneyUnitName()
self.price.text = string.format(MoneyUtil.GetMoneyUnitName(), RechargeConfig[curGiftId].Price)--..MoneyUtil.GetMoneyUnitName()
end

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@ -82,7 +82,7 @@ function this.SetShow(root,data)
stateBtn:GetComponent("Button").interactable=data.server.buyTimes< data.native.Limit
if data.server.buyTimes< data.native.Limit then--未购买
stateBtnImage.sprite=Util.LoadSprite(StateImageName[1])
stateBtnText.text=data.native.Price..MoneyUtil.GetMoneyUnitName()
stateBtnText.text=string.format(MoneyUtil.GetMoneyUnitName(), data.native.Price)--..MoneyUtil.GetMoneyUnitName()
else
Util.SetGray(stateBtn,true)
stateBtnText.text=Language[10638]

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@ -48,8 +48,8 @@ function this.OnShowPanelData()
conFigData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,ids[1] )
shopItemData = OperatingManager.GetGiftGoodsInfo(conFigData.Type,conFigData.Id)
if shopItemData == nil then return end
this.oldPurchaseText.text = Language[10537]..conFigData.Price/(conFigData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
this.curPurchaseText.text = Language[10640]..conFigData.Price..MoneyUtil.GetMoneyUnitName()
this.oldPurchaseText.text = Language[10537]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price/(conFigData.IsDiscount/10))--..MoneyUtil.GetMoneyUnitName()
this.curPurchaseText.text = Language[10640]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price)--..MoneyUtil.GetMoneyUnitName()
this.buyNumText.text = Language[10556]..shopItemData.buyTimes.."/"..conFigData.Limit
if shopItemData.buyTimes <= 0 then
this.buyText.text = Language[10641]

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@ -60,11 +60,11 @@ function this.OnShowPanelData(i)
local itemRewardParent=Util.GetGameObject(preGrid[i],"itemRewardParent")
local buyBtn=Util.GetGameObject(preGrid[i],"BuyBtn")
local buyNumText=Util.GetGameObject(preGrid[i],"buyNumText"):GetComponent("Text")
oldPurchaseText.text = Language[10643]..conFigData.Price/(conFigData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
oldPurchaseText.text = Language[10643]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price/(conFigData.IsDiscount/10))--..MoneyUtil.GetMoneyUnitName()
buyNumText.text = Language[10556]..shopItemData.buyTimes.."/"..conFigData.Limit
-- Log("购买次数 "..shopItemData.buyTimes)
if shopItemData.buyTimes <= 0 then
curPurchaseText.text = conFigData.Price..MoneyUtil.GetMoneyUnitName()
curPurchaseText.text = string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price)--..MoneyUtil.GetMoneyUnitName()
buyBtn:GetComponent("Button").enabled = true
Util.SetGray(buyBtn, false)
else

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@ -218,7 +218,8 @@ function UpperMonthCard:SetBuyState()
self.boughtPanel:SetActive(isBought)
self.buyPanel:SetActive(not isBought)
Util.SetGray(self.btnBuy, not isActive)
self.textBuy.text = isActive and self.panelType .. MoneyUtil.GetMoneyUnitName() or self.panelType .. MoneyUtil.GetMoneyUnitName()
-- self.textBuy.text = isActive and (self.panelType .. MoneyUtil.GetMoneyUnitName()) or (self.panelType .. MoneyUtil.GetMoneyUnitName())
self.textBuy.text = isActive and (string.format(MoneyUtil.GetMoneyUnitName(),self.panelType)) or (string.format(MoneyUtil.GetMoneyUnitName(),self.panelType))-- .. MoneyUtil.GetMoneyUnitName())
if not isBought then
self:SetBuyPanelInfo()

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@ -146,7 +146,7 @@ function WeekMonthGiftPackPage:RefreshShowData(item, data)
Util.SetGray(btnBuy,not isCanBuy)
icon:GetComponent("Image").enabled=isCanBuy
if isCanBuy then
price.text = finalNum..MoneyUtil.GetMoneyUnitName()
price.text = string.format(MoneyUtil.GetMoneyUnitName(), finalNum)--..MoneyUtil.GetMoneyUnitName()
buyInfo.text = Language[11454]..limitNum - boughtNum .. "/" .. limitNum..Language[11455] --limitNum == -1 and "" or limitNum - boughtNum .. "/" .. limitNum
else
price.alignment="MiddleCenter"

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@ -505,7 +505,7 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
-- end
price.alignment = "MiddleCenter"
icon:SetActive(false)
price.text = finalNum..MoneyUtil.GetMoneyUnitName()--..str
price.text = string.format(MoneyUtil.GetMoneyUnitName(), finalNum)
end
buyInfo.text = Language[11454]..limitNum - boughtNum .. "/" .. limitNum..Language[11455] --limitNum == -1 and "" or limitNum - boughtNum .. "/" .. limitNum
else

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@ -280,7 +280,7 @@ function TreasureOfSomebodyRewardPageV2:InitUnlockCost()
if not TreasureOfSomebodyManagerV2.hadBuyTreasure then
local gameSettingConfig = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
-- self.unlockCostIcon.sprite = SetIcon(gameSettingConfig.TreasurePrice[1])
self.unlockCostValue.text = gameSettingConfig.TreasurePrice[2]..MoneyUtil.GetMoneyUnitName()
self.unlockCostValue.text = string.format(MoneyUtil.GetMoneyUnitName(), gameSettingConfig.TreasurePrice[2])--..MoneyUtil.GetMoneyUnitName()
end
end

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@ -140,7 +140,7 @@ function UnlockExtraRewardPanel:SetCostValues()
local gameSettingConfig = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
local propId = gameSettingConfig.TreasurePrice[1]
-- self.costIcon.sprite = SetIcon(propId)
self.costValue.text = gameSettingConfig.TreasurePrice[2]..MoneyUtil.GetMoneyUnitName()
self.costValue.text = string.format(MoneyUtil.GetMoneyUnitName(), gameSettingConfig.TreasurePrice[2])--..MoneyUtil.GetMoneyUnitName()
self.enoughStatus = BagManager.GetItemCountById(propId) >= gameSettingConfig.TreasurePrice[2]
end

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@ -200,7 +200,7 @@ function this:SetGfitShow(rechargeData)
_ItemViewList[i].gameObject:SetActive(true)
end
this.times.text = Language[10535]..rechargeData.dynamicBuyTimes..Language[10054]
this.price.text = RechargeConfig[curGiftId].Price..MoneyUtil.GetMoneyUnitName()
this.price.text = string.format(MoneyUtil.GetMoneyUnitName(), RechargeConfig[curGiftId].Price)--..MoneyUtil.GetMoneyUnitName()
--this.oriPrice.gameObject:SetActive(activityType[curType].price)
end