元—>$的替换
parent
29457a4ea0
commit
6f6758bf14
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: f8caebb1f24cd114ebc6fd41468c2df2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName: lz4/atlas/treasureofheaven
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assetBundleVariant: unity3d
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@ -50,8 +50,8 @@ end
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-- 获取货币单位名称
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local _t2n = {
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[1] = "元",
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[2] = "美元",
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[1] = "%s元",
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[2] = "$%s",
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}
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function this.GetMoneyUnitName(mt)
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if not mt then
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@ -109,7 +109,7 @@ function this.SingleDataShow(pre,value)
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local shows = shopItemData.RewardShow
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buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")"
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if shopItemData.Limit - boughtNum > 0 then
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price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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btnBuy:GetComponent("Button").enabled = true
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Util.SetGray(btnBuy, false)
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else
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@ -108,7 +108,7 @@ function this.SingleDataShow(pre,value)
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local shows = shopItemData.RewardShow
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buyInfo:GetComponent("Text").text =Language[11454].. shopItemData.Limit-boughtNum.."/".. shopItemData.Limit..Language[10054] ..")"
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if shopItemData.Limit - boughtNum > 0 then
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price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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btnBuy:GetComponent("Button").enabled = true
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Util.SetGray(btnBuy, false)
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else
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@ -87,13 +87,13 @@ function this.SingleDataShow(go, data)
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LimitText.text = shopItemData.Limit
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buyInfo:SetActive( shopItemData.IsDiscount ~= 0 )
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if shopItemData.IsDiscount and shopItemData.IsDiscount > 0 then
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buyInfo:GetComponent("Text").text = Language[10537]..shopItemData.Price / (shopItemData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
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buyInfo:GetComponent("Text").text = Language[10537]..string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price / (shopItemData.IsDiscount/10))--shopItemData.Price / (shopItemData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
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end
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if goodData then
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endTime = goodData.endTime
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end
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if shopItemData.Limit - boughtNum > 0 then
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price.text = shopItemData.Price..MoneyUtil.GetMoneyUnitName()
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), shopItemData.Price)--..MoneyUtil.GetMoneyUnitName()
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btnBuy:GetComponent("Button").enabled = true
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Util.SetGray(btnBuy, false)
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else
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@ -198,7 +198,7 @@ function HeroStarFeedPage:SetGfitShow()
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_ItemViewList[i].gameObject:SetActive(true)
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end
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self.times.text = Language[10535]..curGiftList[curIndex].dynamicBuyTimes..Language[10054]
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self.price.text = RechargeConfig[curGiftId].Price..MoneyUtil.GetMoneyUnitName()
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self.price.text = string.format(MoneyUtil.GetMoneyUnitName(), RechargeConfig[curGiftId].Price)--..MoneyUtil.GetMoneyUnitName()
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end
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@ -82,7 +82,7 @@ function this.SetShow(root,data)
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stateBtn:GetComponent("Button").interactable=data.server.buyTimes< data.native.Limit
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if data.server.buyTimes< data.native.Limit then--未购买
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stateBtnImage.sprite=Util.LoadSprite(StateImageName[1])
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stateBtnText.text=data.native.Price..MoneyUtil.GetMoneyUnitName()
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stateBtnText.text=string.format(MoneyUtil.GetMoneyUnitName(), data.native.Price)--..MoneyUtil.GetMoneyUnitName()
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else
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Util.SetGray(stateBtn,true)
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stateBtnText.text=Language[10638]
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@ -48,8 +48,8 @@ function this.OnShowPanelData()
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conFigData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,ids[1] )
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shopItemData = OperatingManager.GetGiftGoodsInfo(conFigData.Type,conFigData.Id)
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if shopItemData == nil then return end
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this.oldPurchaseText.text = Language[10537]..conFigData.Price/(conFigData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
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this.curPurchaseText.text = Language[10640]..conFigData.Price..MoneyUtil.GetMoneyUnitName()
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this.oldPurchaseText.text = Language[10537]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price/(conFigData.IsDiscount/10))--..MoneyUtil.GetMoneyUnitName()
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this.curPurchaseText.text = Language[10640]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price)--..MoneyUtil.GetMoneyUnitName()
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this.buyNumText.text = Language[10556]..shopItemData.buyTimes.."/"..conFigData.Limit
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if shopItemData.buyTimes <= 0 then
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this.buyText.text = Language[10641]
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@ -60,11 +60,11 @@ function this.OnShowPanelData(i)
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local itemRewardParent=Util.GetGameObject(preGrid[i],"itemRewardParent")
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local buyBtn=Util.GetGameObject(preGrid[i],"BuyBtn")
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local buyNumText=Util.GetGameObject(preGrid[i],"buyNumText"):GetComponent("Text")
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oldPurchaseText.text = Language[10643]..conFigData.Price/(conFigData.IsDiscount/10)..MoneyUtil.GetMoneyUnitName()
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oldPurchaseText.text = Language[10643]..string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price/(conFigData.IsDiscount/10))--..MoneyUtil.GetMoneyUnitName()
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buyNumText.text = Language[10556]..shopItemData.buyTimes.."/"..conFigData.Limit
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-- Log("购买次数 "..shopItemData.buyTimes)
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if shopItemData.buyTimes <= 0 then
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curPurchaseText.text = conFigData.Price..MoneyUtil.GetMoneyUnitName()
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curPurchaseText.text = string.format(MoneyUtil.GetMoneyUnitName(), conFigData.Price)--..MoneyUtil.GetMoneyUnitName()
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buyBtn:GetComponent("Button").enabled = true
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Util.SetGray(buyBtn, false)
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else
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@ -218,7 +218,8 @@ function UpperMonthCard:SetBuyState()
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self.boughtPanel:SetActive(isBought)
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self.buyPanel:SetActive(not isBought)
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Util.SetGray(self.btnBuy, not isActive)
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self.textBuy.text = isActive and self.panelType .. MoneyUtil.GetMoneyUnitName() or self.panelType .. MoneyUtil.GetMoneyUnitName()
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-- self.textBuy.text = isActive and (self.panelType .. MoneyUtil.GetMoneyUnitName()) or (self.panelType .. MoneyUtil.GetMoneyUnitName())
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self.textBuy.text = isActive and (string.format(MoneyUtil.GetMoneyUnitName(),self.panelType)) or (string.format(MoneyUtil.GetMoneyUnitName(),self.panelType))-- .. MoneyUtil.GetMoneyUnitName())
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if not isBought then
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self:SetBuyPanelInfo()
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@ -146,7 +146,7 @@ function WeekMonthGiftPackPage:RefreshShowData(item, data)
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Util.SetGray(btnBuy,not isCanBuy)
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icon:GetComponent("Image").enabled=isCanBuy
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if isCanBuy then
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price.text = finalNum..MoneyUtil.GetMoneyUnitName()
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), finalNum)--..MoneyUtil.GetMoneyUnitName()
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buyInfo.text = Language[11454]..limitNum - boughtNum .. "/" .. limitNum..Language[11455] --limitNum == -1 and "" or limitNum - boughtNum .. "/" .. limitNum
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else
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price.alignment="MiddleCenter"
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@ -505,7 +505,7 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
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-- end
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price.alignment = "MiddleCenter"
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icon:SetActive(false)
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price.text = finalNum..MoneyUtil.GetMoneyUnitName()--..str
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price.text = string.format(MoneyUtil.GetMoneyUnitName(), finalNum)
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end
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buyInfo.text = Language[11454]..limitNum - boughtNum .. "/" .. limitNum..Language[11455] --limitNum == -1 and "" or limitNum - boughtNum .. "/" .. limitNum
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else
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@ -280,7 +280,7 @@ function TreasureOfSomebodyRewardPageV2:InitUnlockCost()
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if not TreasureOfSomebodyManagerV2.hadBuyTreasure then
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local gameSettingConfig = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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-- self.unlockCostIcon.sprite = SetIcon(gameSettingConfig.TreasurePrice[1])
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self.unlockCostValue.text = gameSettingConfig.TreasurePrice[2]..MoneyUtil.GetMoneyUnitName()
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self.unlockCostValue.text = string.format(MoneyUtil.GetMoneyUnitName(), gameSettingConfig.TreasurePrice[2])--..MoneyUtil.GetMoneyUnitName()
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end
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end
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@ -140,7 +140,7 @@ function UnlockExtraRewardPanel:SetCostValues()
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local gameSettingConfig = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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local propId = gameSettingConfig.TreasurePrice[1]
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-- self.costIcon.sprite = SetIcon(propId)
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self.costValue.text = gameSettingConfig.TreasurePrice[2]..MoneyUtil.GetMoneyUnitName()
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self.costValue.text = string.format(MoneyUtil.GetMoneyUnitName(), gameSettingConfig.TreasurePrice[2])--..MoneyUtil.GetMoneyUnitName()
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self.enoughStatus = BagManager.GetItemCountById(propId) >= gameSettingConfig.TreasurePrice[2]
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end
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@ -200,7 +200,7 @@ function this:SetGfitShow(rechargeData)
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_ItemViewList[i].gameObject:SetActive(true)
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end
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this.times.text = Language[10535]..rechargeData.dynamicBuyTimes..Language[10054]
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this.price.text = RechargeConfig[curGiftId].Price..MoneyUtil.GetMoneyUnitName()
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this.price.text = string.format(MoneyUtil.GetMoneyUnitName(), RechargeConfig[curGiftId].Price)--..MoneyUtil.GetMoneyUnitName()
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--this.oriPrice.gameObject:SetActive(activityType[curType].price)
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end
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