【称号】在地图中删除称号上的canvas

dev_chengFeng
gaoxin 2021-06-02 19:49:14 +08:00
parent 5a849e7b17
commit 6f6df7f5d6
3 changed files with 15 additions and 1 deletions

View File

@ -145,6 +145,7 @@ function this.InitRolePre(u, v)
Util.GetTransform(this.leader, "root/ui/nemeDi").gameObject:SetActive(false)
this.NpcGO = PlayerLiveView:New(Util.GetTransform(this.leader, "root/ui/roleRoot"),1)
this.NpcGO:OnOpen(GetPlayerRoleSingleConFig().Scale9,Vector3.New(0,40,0),WALK_DIR.IDLE_FRONT)
this.NpcGO:RemoveTitleCanvas()
end
function this.RefreshOption()

View File

@ -101,6 +101,11 @@ function PlayerLiveView:OnSortingOrderChange(sortingOrder)
self.titleLive:SetLayer(sortingOrder)
end
end
function PlayerLiveView:RemoveTitleCanvas()
if self.titleLive then
self.titleLive:RemoveCanvas()
end
end
--加载三个立绘(称号 坐骑 皮肤)

View File

@ -38,6 +38,14 @@ function PlayerTitle:OnOpen(itemId, position, scale, layer)
end
end
-- 删除当前canvas脚本
function PlayerTitle:RemoveCanvas()
if self.canvas then
destroy(self.canvas)
end
self.canvas = nil
end
function PlayerTitle:SetShow(itemId, position, scale, effectScale, layer)
self:ClearTitle()
@ -45,7 +53,7 @@ function PlayerTitle:SetShow(itemId, position, scale, effectScale, layer)
local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
self.curTitleName = curArtResourcesConfig.Name
self.titleLive = poolManager:LoadAsset(self.curTitleName, PoolManager.AssetType.GameObject)
self.titleLive.transform:SetParent(self.canvas.transform)
self.titleLive.transform:SetParent(self.transform)
if position then
self:SetPostion(position)