【易经宝库】提交

dev_chengFeng
ZhangBiao 2020-11-05 19:10:20 +08:00
parent 476057bd1c
commit 6f75850ae4
19 changed files with 2593 additions and 608 deletions

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m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u4F7F \u7528"
LanguageIndex: 11274
--- !u!1 &4502575453775152244
GameObject:
m_ObjectHideFlags: 0
@ -22249,6 +22803,54 @@ MonoBehaviour:
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u524D\u5F80\u6FC0\u6D3B"
--- !u!1 &6625910927854669952
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1557565913901413994}
- component: {fileID: 61111843578818670}
m_Layer: 5
m_Name: GeneralPopup_YiJingBaoKuConfirm
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1557565913901413994
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6625910927854669952}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6362333835603005773}
- {fileID: 5782088423025344887}
- {fileID: 424908658516270379}
- {fileID: 6296532974758491347}
m_Father: {fileID: 2925180131101153177}
m_RootOrder: 30
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &61111843578818670
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6625910927854669952}
m_CullTransparentMesh: 0
--- !u!1 &6665746340220441834
GameObject:
m_ObjectHideFlags: 0

View File

@ -525,6 +525,7 @@ UpViewRechargeType = {
PuTiZi = 1203,--菩提子
XianLingCao = 1202,--仙灵草
YHMF= 21,--妖魂魔符
DingKunShenChu = 1004,-- 定卦神锄
}
SHOP_PAGE = {
@ -1881,6 +1882,7 @@ GENERAL_POPUP_TYPE={
PokemonRestore = 27,--灵兽还原
PokemonCompound = 28,--灵兽合成
SheJiCheckGuild = 29, --社稷大典检查是否加入公会
YiJingBaoKuConfirm = 31,--易经宝库奖励确认
--大号通用弹窗
YiJingBaoKu = 30,--易经宝库

View File

@ -354,7 +354,7 @@ UIName = {
PokemonSkillInfoPopup=353,--灵兽当前技能详情
PokemonSingleResultPanel=354,--灵兽
GeneralRewardPopup = 355,--通用奖励领取弹窗
GeneralRewardPopup = 357,--通用奖励界面
GeneralBigPopup = 357,--通用大弹窗界面
}
SubUIConfig = {

View File

@ -15,6 +15,7 @@ GETSHEJIAWARDRESPONSE = protobuf.Descriptor();
GETSHEJIAWARDRESPONSE_DROP_FIELD = protobuf.FieldDescriptor();
SELETSUBREWARDPOOLREQUEST = protobuf.Descriptor();
SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD = protobuf.FieldDescriptor();
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD = protobuf.FieldDescriptor();
SELETSUBREWARDPOOLRESPONSE = protobuf.Descriptor();
COMMITSHEJIACTIVITYITEMREQUEST_ITEMID_FIELD.name = "itemId"
@ -107,11 +108,21 @@ SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD.default_value = 0
SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD.type = 5
SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD.cpp_type = 1
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.name = "activityId"
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.full_name = ".com.ljsd.jieling.protocols.SeletSubRewardPoolRequest.activityId"
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.number = 2
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.index = 1
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.label = 1
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.has_default_value = false
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.default_value = 0
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.type = 5
SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD.cpp_type = 1
SELETSUBREWARDPOOLREQUEST.name = "SeletSubRewardPoolRequest"
SELETSUBREWARDPOOLREQUEST.full_name = ".com.ljsd.jieling.protocols.SeletSubRewardPoolRequest"
SELETSUBREWARDPOOLREQUEST.nested_types = {}
SELETSUBREWARDPOOLREQUEST.enum_types = {}
SELETSUBREWARDPOOLREQUEST.fields = {SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD}
SELETSUBREWARDPOOLREQUEST.fields = {SELETSUBREWARDPOOLREQUEST_SELECTID_FIELD, SELETSUBREWARDPOOLREQUEST_ACTIVITYID_FIELD}
SELETSUBREWARDPOOLREQUEST.is_extendable = false
SELETSUBREWARDPOOLREQUEST.extensions = {}
SELETSUBREWARDPOOLRESPONSE.name = "SeletSubRewardPoolResponse"

View File

@ -73,11 +73,14 @@ function this.GetBaoKuData()
local v = ActInfo.mission[i]
if v.missionId < 100 then
local data = {}
data.Id = v.missionId
data.rewardId = v.progress
data.reward = {}
if v.progress ~= 0 then
data.reward = RewardAllConfig[v.progress].Reward
data.configId = RewardAllConfig[v.progress].Id
end
LogGreen("missionId:"..v.missionId.." v.progress:"..v.progress.." ")
table.insert(finalCardDatas,data)
end
end
@ -96,6 +99,7 @@ function this.GetBaoKuData()
local data = {}
data.rewardId = v.missionId-1000
data.progress = v.progress
data.configId = RewardAllConfig[data.rewardId].Id
table.insert(allData,data)
end
end
@ -126,6 +130,7 @@ function this.GetBaoKuData()
actData.curFinalPool = curFinalPool
actData.selectId = ActInfo.value
actData.endTime = ActInfo.endTime
LogPink("ActInfo.endTime:"..ActInfo.endTime)
actData.initCardDatas = initCardDatas
actData.finalCardDatas = finalCardDatas
@ -134,4 +139,13 @@ function this.GetBaoKuData()
return actData
end
-- function this.GetLeftRewardData()
-- local finalRewardData = {}
-- local actData = this.GetBaoKuData()
-- local RewardConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.BlessingRewardPoolNew,"PoolId",actData.curFinalPool)
-- local index = 1
-- for i = 1, #RewardConfig do
-- end
-- end
return this

View File

@ -4,9 +4,12 @@ local _itemsList = {}
local _itemsPosList={}
local itemViewList = {}
local ActInfo = {}
local ActData = {}
local sortingOrder = 0
local parent
local finalReward = nil
local BlessingConfig = ConfigManager.GetConfig(ConfigName.BlessingRewardPoolNew)
function YiJingBaoKu:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
@ -21,6 +24,7 @@ function YiJingBaoKu:InitComponent(gameObject)
this.itemFinal = Util.GetGameObject(gameObject, "top/reward/icon")
this.addBtn = Util.GetGameObject(gameObject, "top/reward/add")
this.refrashBtn = Util.GetGameObject(gameObject, "top/reward/refrash")
this.tip = Util.GetGameObject(gameObject, "top/reward/tips/Text"):GetComponent("Text")
--leftUp
this.leftTime = Util.GetGameObject(gameObject, "leftUp/time"):GetComponent("Text")
--rightUp
@ -37,20 +41,21 @@ end
--绑定事件(用于子类重写)
function YiJingBaoKu:BindEvent()
Util.AddClick(this.addBtn,function()
LogYellow("选择最终奖励")
UIManager.OpenPanel(UIName.GeneralRewardPopup)
-- NetManager.SelectFinalRewardRequest(61,function ()
-- LogYellow("选择完了")
-- end)
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.YiJingBaoKu,ActData,function()
YiJingBaoKu:SetFinalReward()
YiJingBaoKu:FrontToBack()
end)
end)
Util.AddClick(this.refrashBtn,function()
LogYellow("更换最终奖励")
YiJingBaoKu:FrontToBack()--测试用
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.YiJingBaoKu,ActData,function()
YiJingBaoKu:SetFinalReward()
end)
end)
Util.AddClick(this.helpBtn,function()
LogYellow("帮助按钮")
YiJingBaoKu:FrontToBack()--测试用
end)
Util.AddClick(this.rewardPre,function()
@ -60,12 +65,10 @@ end
--添加事件监听(用于子类重写)
function YiJingBaoKu:AddListener()
end
--移除事件监听(用于子类重写)
function YiJingBaoKu:RemoveListener()
end
--界面打开时调用(用于子类重写)
function YiJingBaoKu:OnOpen()
@ -82,27 +85,89 @@ function YiJingBaoKu:OnShow(_sortingOrder,_parent)
end
--刷新
function YiJingBaoKu:Refresh()
ActInfo = DynamicActivityManager.GetBaoKuData()
if ActInfo.selectId == 0 then--如果没有选择了最终奖励
LogRed("zheliyouyicishuaxin ")
ActData = DynamicActivityManager.GetBaoKuData()
if ActData.selectId == 0 then--如果没有选择了最终奖励
YiJingBaoKu:ResetCardToFront()--把卡片全部翻到正面
YiJingBaoKu:InitSetAllCard()
YiJingBaoKu:AddBackToFrontClick()--增加背面的带点击事件
YiJingBaoKu:InitSetAllCard()--显示所有奖励
else--选择了最终奖励
YiJingBaoKu:ResetCardToBack()--把卡片全部翻到背面
YiJingBaoKu:SetFinalReward()--设置最终奖励
YiJingBaoKu:SetCardData()--把抽取过的卡翻过来
YiJingBaoKu:AddBackToFrontClick()--增加背面的带点击事件
end
-- YiJingBaoKu:TimeCountDown()--时间
YiJingBaoKu:AddBackToFrontClick()--增加背面的带点击事件
this.refrashBtn:SetActive(ActData.selectId ~= 0)
this.name.text = ""..NumToSimplenessFont[ActData.curLevel]..""
end
function YiJingBaoKu:SetCardData()
for i = 1, #ActData.finalCardDatas do
local v = ActData.finalCardDatas[i]
if v.rewardId ~= 0 then
local item = _itemsList[i]
local cFront = Util.GetGameObject(item, "front")
local cBack = Util.GetGameObject(item, "back")
if not itemViewList[i] then
itemViewList[i] = SubUIManager.Open(SubUIConfig.ItemView,cFront.transform)
end
itemViewList[i]:OnOpen(false, v.reward, 1.1, false, false, false, sortingOrder)
itemViewList[i].transform.localPosition = Vector2.New(-73.5,78.5)
cFront:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 0, 0))
cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
end
end
end
function YiJingBaoKu:SetFinalReward()
ActData = DynamicActivityManager.GetBaoKuData()
if not finalReward then
finalReward = SubUIManager.Open(SubUIConfig.ItemView,this.addBtn.transform)
end
finalReward:OnOpen(false, BlessingConfig[ActData.selectId].Reward, 1.1, false, false, false, sortingOrder)
finalReward.transform.localPosition = Vector2.New(-73.5,78.5)
end
--初始化给所有坑赋值
function YiJingBaoKu:InitSetAllCard()
for i = 1, #_itemsList do
if ActInfo.initCardDatas[i].reward then
YiJingBaoKu:SetSingleCardData(i,_itemsList[i],ActInfo.initCardDatas[i].reward)
if ActData.initCardDatas[i].reward then
YiJingBaoKu:SetSingleCardData(i,_itemsList[i],ActData.initCardDatas[i].reward)
end
end
end
----单个的卡增加点击
function YiJingBaoKu:AddBackToFrontClick()
for index, value in ipairs(_itemsList) do
local cFront = Util.GetGameObject(value, "front")
local cBack = Util.GetGameObject(value, "back")
Util.AddOnceClick(cBack,function()
--请求奖励
LogYellow("请求的MissionId"..ActData.finalCardDatas[index].Id)
NetManager.GetActivityRewardRequest(ActData.finalCardDatas[index].Id,ActData.activityId,function (drop)
YiJingBaoKu:SetSingleCardData(index,value,{drop.itemlist[1].itemId,drop.itemlist[1].itemNum})
local thread=coroutine.start(function()
cBack.transform:DORotate(Vector3.New(0, 90, 0), 0.3)
coroutine.wait(0.3)
cFront.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
coroutine.wait(0.2)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
if drop.itemlist[1].itemId == BlessingConfig[ActData.selectId].Reward[1] then
YiJingBaoKu:Refresh()
end
end)
end)
end)
end)
end
end
--单个翻卡赋值
function YiJingBaoKu:SetSingleCardData(index,item,reward)
local root = Util.GetGameObject(item,"front")
@ -113,27 +178,7 @@ function YiJingBaoKu:SetSingleCardData(index,item,reward)
itemViewList[index].transform.localPosition = Vector2.New(-73.5,78.5)
end
function YiJingBaoKu:AddBackToFrontClick()
for index, value in ipairs(_itemsList) do--单个的 背->正
local cFront = Util.GetGameObject(value, "front")
local cBack = Util.GetGameObject(value, "back")
Util.AddOnceClick(cBack,function()
--请求奖励
LogYellow("请求奖励!")
YiJingBaoKu:SetSingleCardData(index,value,{16,22})--点击后请求数据,然后播动画
local thread=coroutine.start(function()
cBack.transform:DORotate(Vector3.New(0, 90, 0), 0.3)
coroutine.wait(0.3)
cFront.transform:DORotate(Vector3.New(0, 0, 0), 0.3)
coroutine.wait(0.2)
end)
end)
end
end
--所有奖励翻面
function YiJingBaoKu:FrontToBack()
local thread=coroutine.start(function()
for index, value in ipairs(_itemsList) do
@ -155,7 +200,7 @@ function YiJingBaoKu:FrontToBack()
end
end)
end
--把所有卡置为正面
function YiJingBaoKu:ResetCardToFront()
for index, value in ipairs(_itemsList) do
local cFront = Util.GetGameObject(value, "front")
@ -166,7 +211,7 @@ function YiJingBaoKu:ResetCardToFront()
cBack:GetComponent("RectTransform").rotation = Quaternion.Euler(Vector3.New(0, 90, 0))
end
end
--把所有卡置为背面
function YiJingBaoKu:ResetCardToBack()
for index, value in ipairs(_itemsList) do
local cFront = Util.GetGameObject(value, "front")
@ -178,6 +223,27 @@ function YiJingBaoKu:ResetCardToBack()
end
end
--时间
function YiJingBaoKu:TimeCountDown()
local time = ActData.endTime - GetTimeStamp()
this.leftTime.text = Language[10028]..TimeToFelaxible(time)
if this.timer1 then
this.timer1:Stop()
this.timer1 = nil
end
this.timer1 = Timer.New(function()
this.leftTime.text = Language[10028]..TimeToFelaxible(time)
if time < 1 then
this.timer1:Stop()
this.timer1 = nil
YiJingBaoKu:ClosePanel()
end
time = time -1
end, 1, -1, true)
this.timer1:Start()
end
function YiJingBaoKu:OnClose()
end
@ -187,10 +253,14 @@ function YiJingBaoKu:OnDestroy()
_itemsList = {}
_itemsPosList={}
itemViewList = {}
finalReward = nil
end
function YiJingBaoKu:OnHide()
if this.timer1 then
this.timer1:Stop()
this.timer1 = nil
end
end

View File

@ -1,13 +1,13 @@
----- 中号通用弹窗 -----
require("Base/BasePanel")
GeneralRewardPopup = Inherit(BasePanel)
local this = GeneralRewardPopup
GeneralBigPopup = Inherit(BasePanel)
local this = GeneralBigPopup
local sorting = 0
--子模块脚本
local contentScripts = {
--易经宝库
[1] = {view = require("Modules/GeneralPanel/View/GeneralRewardPopup_YiJingBaoKu"), panelName = "GeneralRewardPopup_YiJingBaoKu",type=GENERAL_POPUP_TYPE.YiJingBaoKu},
[1] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_YiJingBaoKu"), panelName = "GeneralBigPopup_YiJingBaoKu",type=GENERAL_POPUP_TYPE.YiJingBaoKu},
}
--子模块预设
local contentPrefabs={}
@ -17,7 +17,7 @@ local popupType
local index=0
--初始化组件(用于子类重写)
function GeneralRewardPopup:InitComponent()
function GeneralBigPopup:InitComponent()
this.contents=Util.GetGameObject(this.gameObject,"Contents")
this.backBtn=Util.GetGameObject(this.contents,"BG/BackBtn")
this.BG=Util.GetGameObject(this.contents,"BG")
@ -34,7 +34,7 @@ function GeneralRewardPopup:InitComponent()
end
--绑定事件(用于子类重写)
function GeneralRewardPopup:BindEvent()
function GeneralBigPopup:BindEvent()
for i = 1, #contentScripts do
contentScripts[i].view:BindEvent()
end
@ -45,23 +45,23 @@ function GeneralRewardPopup:BindEvent()
end)
end
function GeneralRewardPopup:AddListener()
function GeneralBigPopup:AddListener()
for i = 1, #contentScripts do
contentScripts[i].view:AddListener()
end
end
function GeneralRewardPopup:RemoveListener()
function GeneralBigPopup:RemoveListener()
for i = 1, #contentScripts do
contentScripts[i].view:RemoveListener()
end
end
function GeneralRewardPopup:OnSortingOrderChange()
function GeneralBigPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
local onOpenArgs--临时接的参数 需要onshow刷新的调用
function GeneralRewardPopup:OnOpen(popupType,...)
function GeneralBigPopup:OnOpen(popupType,...)
onOpenArgs = ...
--根据传入类型打开对应面板
LogGreen(Language[11561]..popupType)
@ -81,19 +81,19 @@ function GeneralRewardPopup:OnOpen(popupType,...)
contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
end
function GeneralRewardPopup:OnShow()
function GeneralBigPopup:OnShow()
end
function GeneralRewardPopup:OnClose()
function GeneralBigPopup:OnClose()
for i = 1, #contentScripts do
contentScripts[i].view:OnClose()
end
end
function GeneralRewardPopup:OnDestroy()
function GeneralBigPopup:OnDestroy()
for i = 1, #contentScripts do
contentScripts[i].view:OnDestroy()
end
end
return RewardSelectPopup
return GeneralBigPopup

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f570f0276bb1619459df5a50959cf7c9
guid: 718272f399b22684fba6e8a863e3307a
DefaultImporter:
externalObjects: {}
userData:

View File

@ -0,0 +1,126 @@
----- 易经宝库弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local curId = nil--当前已选择的物品的Id
local ActData = {}
local itemList = {}--克隆预制体列表
local goList = {}--勾选按钮列表
local itemIconList={}--ItemView的List
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local _args
local func
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.itemPre = Util.GetGameObject(gameObject, "itemPre")
this.ConfirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
this.Scroll = Util.GetGameObject(gameObject, "Scroll")
local rootHight = this.Scroll.transform.rect.height
local width = this.Scroll.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.Scroll.transform,
this.itemPre, nil, Vector2.New(width, rootHight), 1, 2, Vector2.New(0, 0))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
end
function this:BindEvent()
Util.AddClick(this.ConfirmBtn,function()
if curId then
-- NetManager.SelectFinalRewardRequest(curId,ActData.activityId,function ()
-- if func then
-- func()
-- end
-- parent:ClosePanel()
-- end)
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.YiJingBaoKuConfirm,curId,function()
-- parent:ClosePanel()
NetManager.SelectFinalRewardRequest(curId,ActData.activityId,function ()
if func then
func()
end
parent:ClosePanel()
end)
end)
else
PopupTipPanel.ShowTip(Language[11796])
end
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
itemList={}
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
_args = {...}
ActData = _args[1]
func = _args[2]
this.titleText.text = "选择最终奖励"
curId = ActData.selectId or nil
local RewardConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.BlessingRewardPoolNew,"PoolId",ActData.curFinalPool)
this.ScrollView:SetData(RewardConfig, function(index, go)
this:SetSingleData(index,go, RewardConfig[index])
end)
end
function this:SetSingleData(index,item,data)
itemList[index] = item
local icon = Util.GetGameObject(item,"icon")
local name = Util.GetGameObject(item,"name"):GetComponent("Text")
local tip = Util.GetGameObject(item,"text"):GetComponent("Text")
local select = Util.GetGameObject(item,"select")
local go = Util.GetGameObject(item,"select/Go")
goList[index] = go
item:SetActive(true)
if not itemIconList[item] then
local view = SubUIManager.Open(SubUIConfig.ItemView, icon.transform)
itemIconList[item] = view
end
itemIconList[item]:OnOpen(false,data.Reward,0.9,false)
name.text = itemConfig[data.Reward[1]].Name
--判断是否选了该物品
if curId == data.Id then
go:SetActive(true)
else
go:SetActive(false)
end
--选择一个物品
Util.AddOnceClick(select,function()
if go.gameObject.activeSelf then
go:SetActive(false)
curId = nil
else
for index, value in ipairs(goList) do
goList[index]:SetActive(false)
end
go:SetActive(true)
curId = data.Id
end
end)
end
function this:OnClose()
end
function this:OnDestroy()
itemIconList={}
end
return this

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 81a066fd0892dd34fafa15155140ac96
guid: 31783af3dae31ab42a76647db034937d
DefaultImporter:
externalObjects: {}
userData:

View File

@ -4716,9 +4716,11 @@ function this.GetSheJiRewardRequest(id,func)
end
--易经宝库选择最终奖励
function this.SelectFinalRewardRequest(id,func)
function this.SelectFinalRewardRequest(id,activityId,func)
local data = ActivityProto_pb.SeletSubRewardPoolRequest()
LogPink("selectId:"..id.." activityId:"..activityId)
data.selectId = id
data.activityId = activityId
local msg = data:SerializeToString()
Network:SendMessageWithCallBack(MessageTypeProto_pb.SeletSubRewardPoolRequest, MessageTypeProto_pb.SeletSubRewardPoolResponse, msg, function(buffer)
local data = buffer:DataByte()

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@ -59,6 +59,8 @@ local contentScripts = {
[24] = {view = require("Modules/Popup/View/GeneralPopup_XiaoYaoYouItemExchange"), panelName = "GeneralPopup_XiaoYaoYouItemExchange",type=GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange},
--社稷大典检查是否加入工会
[29] = {view = require("Modules/Popup/View/GeneralPopup_SheJiCheckGuild"), panelName = "GeneralPopup_SheJiCheckGuild",type=GENERAL_POPUP_TYPE.SheJiCheckGuild},
--YiJingBaoKuConfirm
[30] = {view = require("Modules/Popup/View/GeneralPopup_YiJingBaoKuConfirm"), panelName = "GeneralPopup_YiJingBaoKuConfirm",type=GENERAL_POPUP_TYPE.YiJingBaoKuConfirm},
}
--子模块预设
local contentPrefabs={}

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@ -1,17 +1,32 @@
----- 易经宝库弹窗 -----
----- YiJingBaoKuConfirm二次确认弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local selectId = nil
local func
function this:InitComponent(gameObject)
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.root = Util.GetGameObject(gameObject, "Root")
this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
this.btn=Util.GetGameObject(this.root,"Btn1")
this.rootText=Util.GetGameObject(this.root,"Text"):GetComponent("Text")
end
function this:BindEvent()
Util.AddClick(this.confirm,function()
parent:ClosePanel()
if func then
func()
end
end)
Util.AddClick(this.cancel,function()
parent:ClosePanel()
end)
end
function this:AddListener()
@ -25,9 +40,10 @@ function this:OnShow(_parent,...)
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
this.titleText.text=Language[11649]
func = _args[2]
selectId = _args[1]
this.titleText.text=Language[11351]
LogPink("selectId:"..selectId)
end
function this:OnClose()

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: add35a11ba7de044ab0cecb0b3e09f50
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -48,6 +48,7 @@ local _ShowPlusType = {
UpViewRechargeType.XianLingCao,
UpViewRechargeType.PuTiZi,
UpViewRechargeType.YHMF,
UpViewRechargeType.DingKunShenChu,
}
-- 判断是否显示加号
@ -302,7 +303,8 @@ function UpView:RechargeType(_type)
_type == UpViewRechargeType.EliteCarbonTicket or
_type == UpViewRechargeType.LightRing or
_type == UpViewRechargeType.AdventureAlianInvasionTicket or
_type == UpViewRechargeType.MonsterCampTicket
_type == UpViewRechargeType.MonsterCampTicket or
_type==UpViewRechargeType.DingKunShenChu
then
--功能快捷购买
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = _type })