强者招募券改为招募龙珠
parent
438ab3edf5
commit
700e9be6ec
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@ -399,7 +399,7 @@ function RecruitPanelNew:UpdatePanelData()
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JumpManager.GoJump(20009)
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end
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local args={}
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args[1]="当前强者招募券数量不足,是否前往每日商店购买"
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args[1]="当前招募龙珠数量不足,是否前往每日商店购买"
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args[2]="前往"
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args[3]="取消"
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args[4]=sureFunc
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@ -63,11 +63,11 @@ function JumpViewNew:OnOpen(jumpId,heroConfig,parent)
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elseif self.jumpSData.Type == JumpType.Lottery then
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self.costIconPos.gameObject:SetActive(false)
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--self.desc.text = "设为心愿神将会有更高概率"
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self.desc.text = "使用强者招募券抽取英雄"
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self.desc.text = "使用招募龙珠抽取英雄"
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elseif self.jumpSData.Type == JumpType.Lottery then
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self.costIconPos.gameObject:SetActive(false)
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--self.desc.text = "设为心愿神将会有更高概率"
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self.desc.text = "使用强者招募券抽取英雄"
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self.desc.text = "使用招募龙珠抽取英雄"
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elseif self.jumpSData.Type == JumpType.ElementDrawCard then
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self.info.text = GetLanguageStrById(self.jumpSData.Title)
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self.costIconPos.gameObject:SetActive(false)
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