强者招募券改为招募龙珠

SK_LongZhu
PC-202302260912\Administrator 2024-10-16 16:55:42 +08:00
parent 438ab3edf5
commit 700e9be6ec
2 changed files with 3 additions and 3 deletions

View File

@ -399,7 +399,7 @@ function RecruitPanelNew:UpdatePanelData()
JumpManager.GoJump(20009)
end
local args={}
args[1]="当前强者招募券数量不足,是否前往每日商店购买"
args[1]="当前招募龙珠数量不足,是否前往每日商店购买"
args[2]="前往"
args[3]="取消"
args[4]=sureFunc

View File

@ -63,11 +63,11 @@ function JumpViewNew:OnOpen(jumpId,heroConfig,parent)
elseif self.jumpSData.Type == JumpType.Lottery then
self.costIconPos.gameObject:SetActive(false)
--self.desc.text = "设为心愿神将会有更高概率"
self.desc.text = "使用强者招募券抽取英雄"
self.desc.text = "使用招募龙珠抽取英雄"
elseif self.jumpSData.Type == JumpType.Lottery then
self.costIconPos.gameObject:SetActive(false)
--self.desc.text = "设为心愿神将会有更高概率"
self.desc.text = "使用强者招募券抽取英雄"
self.desc.text = "使用招募龙珠抽取英雄"
elseif self.jumpSData.Type == JumpType.ElementDrawCard then
self.info.text = GetLanguageStrById(self.jumpSData.Title)
self.costIconPos.gameObject:SetActive(false)