diff --git a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua index e99019b37f..938405a871 100644 --- a/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua +++ b/Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua @@ -434,7 +434,7 @@ function this.SingleHeroDataShow(_go,_heroData) local progress1 = Util.GetGameObject(go.transform, "progressBg/progress1")--红 local progress2 = Util.GetGameObject(go.transform, "progressBg/progress2")--蓝 local progressText = Util.GetGameObject(go.transform, "progressBg/progressText"):GetComponent("Text") - Util.GetGameObject(go.transform, "Text"):GetComponent("Text").text = heroData.config.ReadingName + Util.GetGameObject(go.transform, "Text"):GetComponent("Text").text = GetLanguageStrById(heroData.config.ReadingName) local num = LengthOfTable(heroData.haveHeroList2)/heroData.needNum progress1:SetActive(LengthOfTable(heroData.haveHeroList2) < heroData.needNum) progress2:SetActive(LengthOfTable(heroData.haveHeroList2) >= heroData.needNum)