diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua index f6e9966783..4f6e250d75 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua @@ -9,7 +9,7 @@ local CurCamp = 0 local CurSkillPos = {} local PosList = {} local curFrame -BattleLogic.Type = 0 --1 故事副本 2 地图探索 3 竞技场 4 秘境boss 5 解锁秘境 6 公会战 7 血战 8 兽潮 9巅峰战 +BattleLogic.Type = -1 -- 0 切磋 1 故事副本 2 地图探索 3 竞技场 4 秘境boss 5 解锁秘境 6 公会战 7 血战 8 兽潮 9巅峰战 BattleLogic.IsEnd = false BattleLogic.Result = -1 BattleLogic.Event = BattleEvent.New() @@ -310,7 +310,7 @@ function BattleLogic.Update() return end if CurRound > MaxRound then - if BattleLogic.Type==9 then + if BattleLogic.Type==9 or BattleLogic.Type== 0 then LogError("我方总输出"..allHeroDamage.."敌方总输出:"..allEnemyDamage) if allHeroDamage>allEnemyDamage then LogError("争霸赛我方胜")