【修行】增加红点
parent
daf5a675f8
commit
70729ca2d0
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5719940507185675018}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &5949173385848022806
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1494,7 +1642,8 @@ RectTransform:
|
|||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Children:
|
||||
- {fileID: 7363238053438362400}
|
||||
m_Father: {fileID: 3759887136319108211}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
@ -2111,6 +2260,7 @@ RectTransform:
|
|||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 8218812462647253869}
|
||||
- {fileID: 694908019140045443}
|
||||
m_Father: {fileID: 3818728531437821566}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
|
@ -907,6 +907,8 @@ RedPointType = {
|
|||
|
||||
--修行
|
||||
Practice = 500,--主界面下方按钮
|
||||
Practice_upgrade = 5001,--突破按钮
|
||||
Practice_imprint = 5002,--神印按钮
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -84,6 +84,7 @@ function this.UpdataChapterData(msg,_isShowChapterOpenPopup)
|
|||
allChapterData[msg.chapter[i].chapterId] = singleHardStageChapter
|
||||
end
|
||||
CheckRedPointStatus(RedPointType.FightLevel)
|
||||
PracticeManager.StarNum = FightLevelManager.GetAllChapterStars()
|
||||
end
|
||||
end
|
||||
--获取整个章节信息
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
---
|
||||
---
|
||||
--- 红点系统使用方法:
|
||||
--- 1、注册:
|
||||
--- 在 RedPointType 中注册相应的红点枚举
|
||||
|
@ -297,6 +297,9 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.FifteenDayGift_1,RedPointType.FifteenDayGift)
|
||||
--化虚坛
|
||||
RPData:SetParent(RedPointType.Huaxutan_CompoundHero,RedPointType.Huaxutan)
|
||||
--主角修行
|
||||
RPData:SetParent(RedPointType.Practice_upgrade,RedPointType.Practice)
|
||||
RPData:SetParent(RedPointType.Practice_imprint,RedPointType.Practice)
|
||||
for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.ActivityGroups)) do
|
||||
if v.RpType > 0 and v.RpTypeParent > 0 then
|
||||
RPData:SetParent(v.RpType,v.RpTypeParent)
|
||||
|
@ -519,7 +522,9 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.FifteenDayGift_1,FifteenDayGiftManager.CheckRedPoint)
|
||||
--化虚坛英雄合成
|
||||
RPData:AddCheckFunc(RedPointType.Huaxutan_CompoundHero,HeroManager.GetAllHeroCompoundRedPoint)
|
||||
|
||||
--主角修行
|
||||
RPData:AddCheckFunc(RedPointType.Practice_upgrade,PracticeManager.PracticeCheckUpgrade)
|
||||
RPData:AddCheckFunc(RedPointType.Practice_imprint,PracticeManager.PracticeCheckImprint)
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -115,7 +115,9 @@ function PracticeImprint:SetSingleImprint(_go,_imprintId)
|
|||
local maskBlack = Util.GetGameObject(_go, "maskblack")
|
||||
local name = Util.GetGameObject(_go, "name/Text"):GetComponent("Text")
|
||||
local selectImg = Util.GetGameObject(_go, "select")
|
||||
local redPoint = Util.GetGameObject(_go, "redPoint")
|
||||
selectImg:SetActive(false)
|
||||
redPoint:SetActive(false)
|
||||
self.SelectList[_imprintId] = selectImg
|
||||
heroImg.gameObject:SetActive(configData.Type == 1)
|
||||
heroImg.sprite = self.spLoader:LoadSprite("r_zjm_chongzhijiahao")
|
||||
|
@ -124,6 +126,9 @@ function PracticeImprint:SetSingleImprint(_go,_imprintId)
|
|||
maskBlack:SetActive(true)
|
||||
else--已解锁
|
||||
maskBlack:SetActive(false)
|
||||
if PlayerPrefs.GetInt(PlayerManager.uid.."Imprint"..configData.Id) == 0 then
|
||||
redPoint:SetActive(true)
|
||||
end
|
||||
if serverData.state == 0 then--未使用
|
||||
_go:GetComponent("Image").enabled = false
|
||||
elseif serverData.state == 1 then--已使用
|
||||
|
@ -137,6 +142,8 @@ function PracticeImprint:SetSingleImprint(_go,_imprintId)
|
|||
name.text = configData.Name
|
||||
|
||||
Util.AddOnceClick(maskBtn,function ()
|
||||
PlayerPrefs.SetInt(PlayerManager.uid.."Imprint"..configData.Id,1)
|
||||
redPoint:SetActive(false)
|
||||
local ScrollTrans = self.Scrollgrid:GetComponent("RectTransform")
|
||||
curNum = configData.UnlockId - 1
|
||||
local num = 100 + (curNum-2)*468 > 0 and 100 + (curNum-2)*468 or 0
|
||||
|
|
|
@ -328,4 +328,35 @@ function this.GetSingleAddition(_data)
|
|||
end
|
||||
end
|
||||
|
||||
--升级红点检测
|
||||
function this.PracticeCheckUpgrade()
|
||||
local configData = XiuXianConfig[this.PracticeLevel]
|
||||
if this.StarNum >= configData.NeedStarNum then
|
||||
for i = 1, #configData.LevelUpCost do
|
||||
local data = configData.LevelUpCost[i]
|
||||
if BagManager.GetTotalItemNum(data[1]) < data[2] then
|
||||
LogRed("return false Upgrade 1")
|
||||
return false
|
||||
end
|
||||
end
|
||||
LogGreen("return true Upgrade")
|
||||
return true
|
||||
end
|
||||
LogRed("return false Upgrade 2")
|
||||
return false
|
||||
end
|
||||
|
||||
--神印红点检测
|
||||
function this.PracticeCheckImprint()
|
||||
for i, v in ConfigPairs(XiuXianSkillConfig) do
|
||||
local str = PlayerPrefs.GetInt(PlayerManager.uid.."Imprint"..v.Id)
|
||||
if str == 0 then
|
||||
LogGreen("return true Imprint")
|
||||
return true
|
||||
end
|
||||
end
|
||||
LogRed("return false Imprint")
|
||||
return false
|
||||
end
|
||||
|
||||
return PracticeManager
|
|
@ -20,6 +20,7 @@ function Practice:InitComponent()
|
|||
self.previewBtn = Util.GetGameObject(self.gameObject, "Btns/previewBtn")
|
||||
self.additionBtn = Util.GetGameObject(self.gameObject, "Btns/additionBtn")
|
||||
self.imprintBtn = Util.GetGameObject(self.gameObject, "Btns/imprintBtn")
|
||||
self.imprintRedPoint = Util.GetGameObject(self.imprintBtn, "redPoint")
|
||||
self.starBtn = Util.GetGameObject(self.gameObject, "Btns/starBtn")
|
||||
self.starNum = Util.GetGameObject(self.starBtn, "starNum"):GetComponent("Text")
|
||||
--MidPart
|
||||
|
@ -36,6 +37,7 @@ function Practice:InitComponent()
|
|||
self.needPre = Util.GetGameObject(self.needs, "pre")
|
||||
self.button = Util.GetGameObject(self.bottom, "Button")
|
||||
self.buttonText = Util.GetGameObject(self.button, "Text"):GetComponent("Text")
|
||||
self.redPoint = Util.GetGameObject(self.button, "redPoint")
|
||||
self.content = Util.GetGameObject(self.bottom, "Content")
|
||||
self.textBtn = Util.GetGameObject(self.content, "Text")
|
||||
self.needStar = Util.GetGameObject(self.content, "num"):GetComponent("Text")
|
||||
|
@ -82,6 +84,8 @@ function Practice:BindEvent()
|
|||
self:OnShow()
|
||||
end)
|
||||
end)
|
||||
RedpotManager.BindObject(RedPointType.Practice_upgrade,self.redPoint)
|
||||
RedpotManager.BindObject(RedPointType.Practice_imprint,self.imprintRedPoint)
|
||||
end
|
||||
|
||||
--Check
|
||||
|
@ -126,6 +130,7 @@ end
|
|||
|
||||
function Practice:OnShow()
|
||||
self.playerInfoView:OnShow()
|
||||
-- CheckRedPointStatus(RedPointType.Practice)
|
||||
FormationManager.RefreshMainFormationPower()
|
||||
self.curLevelConfig = PracticeManager.GetCurConfigData()
|
||||
LogYellow("当前修行等级Id:"..tostring(PracticeManager.PracticeLevel))
|
||||
|
|
|
@ -47,7 +47,7 @@ function this:InitComponent()
|
|||
[PanelTypeView.Carbon] = {node = self.BtnCarbon, funcId = {17, 18, 30, 46, 67}, rpType = RedPointType.ExploreMain, clickFunc = self.OpenCarbon},
|
||||
[PanelTypeView.GongHui] = {node = self.BtnGongHui, funcId = {4}, rpType = RedPointType.Guild, clickFunc = self.OpenGuild},
|
||||
-- [PanelTypeView.TeQuan] = {node = self.BtnTeQuan, funcId = {}, rpType = RedPointType.VipPrivilege, clickFunc = self.OpenVIP},
|
||||
[PanelTypeView.Practice] = {node = self.BtnPractice, funcId = {}, rpType = RedPointType.Practice, clickFunc = self.OpenPractice},
|
||||
[PanelTypeView.Practice] = {node = self.BtnPractice, funcId = {108}, rpType = RedPointType.Practice, clickFunc = self.OpenPractice},
|
||||
}
|
||||
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue