龙珠页面修改

TCX_LongZhu
PC-202302260912\Administrator 2024-12-23 16:21:08 +08:00
parent 964492404c
commit 70909e0fc6
3 changed files with 48 additions and 48 deletions

View File

@ -17775,9 +17775,9 @@ RectTransform:
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m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 583.3334, y: -100}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &390730927692742853
@ -19536,9 +19536,9 @@ RectTransform:
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m_RootOrder: 1
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3958665316474828610
@ -21448,9 +21448,9 @@ RectTransform:
m_Father: {fileID: 4668504783053822998}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 116.66667, y: -100}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &4963684844619272671
@ -26423,7 +26423,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 6ff20609e8c68014394e6b730e1c7948, type: 3}
m_Sprite: {fileID: 21300000, guid: e0d70e0322fd03b4bbf550d673a7cc5d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -26638,7 +26638,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &6361912668556971992
RectTransform:
m_ObjectHideFlags: 0
@ -27357,10 +27357,10 @@ RectTransform:
m_Father: {fileID: 7442421747398276974}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 547.5, y: -35}
m_SizeDelta: {x: 551, y: 50}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2206781890588844608
CanvasRenderer:
@ -29479,7 +29479,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &7756266760337321785
RectTransform:
m_ObjectHideFlags: 0
@ -31201,10 +31201,10 @@ RectTransform:
m_Father: {fileID: 9210355666791279144}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 188, y: -50}
m_SizeDelta: {x: 88, y: 88}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3762071840551930585
CanvasRenderer:
@ -35228,10 +35228,10 @@ RectTransform:
m_Father: {fileID: 9210355666791279144}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 692, y: -50}
m_SizeDelta: {x: 88, y: 88}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8907591287458470666
CanvasRenderer:
@ -50621,10 +50621,10 @@ RectTransform:
m_Father: {fileID: 7442421747398276974}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 146, y: -35}
m_SizeDelta: {x: 252, y: 50}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -52322,10 +52322,10 @@ RectTransform:
m_Father: {fileID: 9210355666791279144}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 356, y: -50}
m_SizeDelta: {x: 88, y: 88}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -53404,10 +53404,10 @@ RectTransform:
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m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 663.6585, y: 50}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -56488,10 +56488,10 @@ RectTransform:
m_Father: {fileID: 9078448411998143424}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 111.080734, y: -29.655}
m_SizeDelta: {x: 182.16147, y: 50}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
@ -58786,10 +58786,10 @@ RectTransform:
m_Father: {fileID: 9210355666791279144}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 524, y: -50}
m_SizeDelta: {x: 88, y: 88}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2793157614885932168
CanvasRenderer:

View File

@ -950,7 +950,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3f37d7ac984537748bf692eddc6b65c8, type: 3}
m_Sprite: {fileID: 21300000, guid: 7e9fa6b8ed46cca4ead85ccb949d0158, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -37497,7 +37497,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3f37d7ac984537748bf692eddc6b65c8, type: 3}
m_Sprite: {fileID: 21300000, guid: 7e9fa6b8ed46cca4ead85ccb949d0158, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -43908,7 +43908,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 3f37d7ac984537748bf692eddc6b65c8, type: 3}
m_Sprite: {fileID: 21300000, guid: 7e9fa6b8ed46cca4ead85ccb949d0158, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -29,7 +29,7 @@ function this:InitComponent(gameObject)
for i = 1, 3 do
self.wishListObj[i] = Util.GetGameObject(gameObject,"wishList/hero ("..i..")")
self.bgObjlist[i] = Util.GetGameObject(gameObject,"Bg/bglist/obj"..i)
Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("r_characterbg_goden")
Util.GetGameObject(self.bgObjlist[i], "frame"):GetComponent("Image").sprite = self.spLoader:LoadSprite("UI_hz_beibao_duigoudi")
--心愿神将现在只显示一个
if i>1 then
self.wishListObj[i]:SetActive(false)