法宝添加红点提示
parent
40610b0c19
commit
70a17dc502
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@ -5026,6 +5026,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -69456,6 +69457,80 @@ ParticleSystemRenderer:
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GameObject:
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@ -74652,7 +74727,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000006416253}
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m_AnchoredPosition: {x: 0, y: 0.000030517578}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &8134860863072840228
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@ -19,13 +19,14 @@ local curLv=0 --当前法宝等级
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local orginLayer
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--属性容器
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local proList = {}
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local teamHero = {}
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function RoleTalismanPanelV2:InitComponent()
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orginLayer =0
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this.effect = Util.GetGameObject(this.gameObject,"Effect")--背景特效
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this.backBtn= Util.GetGameObject(this.gameObject, "BackBtn/Btn")
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this.advanceBtn=Util.GetGameObject(this.gameObject,"AdvanceBtn")--进阶按钮
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this.advanceBtnRedPot=Util.GetGameObject(this.gameObject,"AdvanceBtn/redPoint")
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this.leftBtn = Util.GetGameObject(this.gameObject, "LeftBtn")
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this.rightBtn = Util.GetGameObject(this.gameObject, "RightBtn")
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this.helpBtn= Util.GetGameObject(this.transform, "HelpBtn")
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@ -111,6 +112,7 @@ function RoleTalismanPanelV2:OnOpen(_curHeroData,_heroListData)
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end
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end
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end
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teamHero = FormationManager.GetAllFormationHeroId()
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end
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function RoleTalismanPanelV2:OnShow()
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@ -122,7 +124,6 @@ function RoleTalismanPanelV2:OnShow()
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--已激活法宝的Hero为1时 隐藏左右按钮
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this.leftBtn.gameObject:SetActive(#heroListData>1)
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this.rightBtn.gameObject:SetActive(#heroListData>1)
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this.OnShowHeroAndTalisman()
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end
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function RoleTalismanPanelV2:OnClose()
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@ -147,6 +148,7 @@ end
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--刷新界面
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function this.OnShowHeroAndTalisman()
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this.advanceBtnRedPot:SetActive(teamHero[curHeroData.dynamicId] and HeroManager.GetIsShowTalismanRedPoint(curHeroData))
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this.content:DOAnchorPosY(0, 0)
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local data = ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroData.id).EquipTalismana--当前法宝数据 data[1]星级 data[2]法宝ID
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--获取法宝最大等级
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