Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
70d3d943a8
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@ -35,7 +35,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 911.7, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!222 &8840374508037427462
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|
@ -128,9 +128,9 @@ RectTransform:
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m_Father: {fileID: 7357172877353762945}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -295, y: -430}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -295, y: 550}
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m_SizeDelta: {x: 338, y: 106}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &4898540815014938959
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@ -283,9 +283,9 @@ RectTransform:
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m_Father: {fileID: 7357172877353762945}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 24.199986, y: -630}
|
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 24.199986, y: 350}
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m_SizeDelta: {x: 996, y: 356}
|
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5276786805168625830
|
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|
@ -358,10 +358,10 @@ RectTransform:
|
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m_Father: {fileID: 0}
|
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m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
|
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m_AnchoredPosition: {x: -3.6, y: 81.2}
|
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m_SizeDelta: {x: 1076.6, y: 466}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 1, y: 0}
|
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m_AnchoredPosition: {x: 0, y: 0}
|
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!222 &7355087688229137717
|
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CanvasRenderer:
|
||||
|
|
|
@ -17969,6 +17969,10 @@ MonoBehaviour:
|
|||
extension: .png
|
||||
resPathIndex: 71
|
||||
resAbNameIndex: 36
|
||||
- resName: r_characterbg_lanjin
|
||||
extension: .png
|
||||
resPathIndex: 72
|
||||
resAbNameIndex: 36
|
||||
- resName: r_tongyong_tianfufeishengxiao1
|
||||
extension: .png
|
||||
resPathIndex: 72
|
||||
|
|
|
@ -417,16 +417,20 @@ function GetStarOrGodSoulLv(index,data)
|
|||
end
|
||||
return data.star,index
|
||||
end
|
||||
function SetHeroFlyEffect(par,spLoader,_star,_layer,_scale,imgFloor)
|
||||
function SetHeroFlyEffect(par,spLoader,_star,_layer,_scale,imgFloor,addY)
|
||||
local effect=Util.GetGameObject(par, "c_long_touxiang_lizi(Clone)")
|
||||
local img=Util.GetGameObject(par,"flyImg")
|
||||
local y=0
|
||||
if addY then
|
||||
y=addY
|
||||
end
|
||||
if img==nil then
|
||||
img = poolManager:LoadAsset("FlyUpImg", PoolManager.AssetType.GameObject) -- newObject("FlyUpImg")
|
||||
img.transform:SetParent(par.transform)
|
||||
img.name="flyImg"
|
||||
--img:GetComponent("RectTransform").sizeDelta = Vector2.New(116,50)
|
||||
img.transform.localScale = Vector3.one*_scale
|
||||
img.transform.localPosition = Vector3.New(0,71*_scale,0)
|
||||
img.transform.localPosition = Vector3.New(0,71*_scale+y,0)
|
||||
else
|
||||
if _star>11 then
|
||||
img.gameObject:SetActive(true)
|
||||
|
@ -452,17 +456,19 @@ function SetHeroFlyEffect(par,spLoader,_star,_layer,_scale,imgFloor)
|
|||
SetParticleSortLayer(effect,_layer)
|
||||
effect:SetActive(true)
|
||||
effect.transform:SetParent(par.transform)
|
||||
effect:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||
effect:GetComponent("RectTransform").localPosition = Vector3.New(0,y,0)
|
||||
effect:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)*_scale
|
||||
effect.transform:SetAsFirstSibling()
|
||||
local long1=Util.GetGameObject(effect, "longaniduan")
|
||||
local long2=Util.GetGameObject(effect, "longaniduan (1)")
|
||||
local bg1=Util.GetGameObject(effect, "baoguang (9)")
|
||||
local bg2=Util.GetGameObject(effect, "baoguang (10)")
|
||||
local bg3=Util.GetGameObject(effect, "c_ui_qinyan_duan")
|
||||
long1:SetActive(false)
|
||||
long2:SetActive(false)
|
||||
bg1:SetActive(false)
|
||||
bg2:SetActive(false)
|
||||
bg3:SetActive(false)
|
||||
if _star==12 then
|
||||
go.sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_daoju1")
|
||||
elseif _star==13 then
|
||||
|
@ -472,6 +478,7 @@ function SetHeroFlyEffect(par,spLoader,_star,_layer,_scale,imgFloor)
|
|||
elseif _star==14 then
|
||||
bg1:SetActive(true)
|
||||
bg2:SetActive(true)
|
||||
bg3:SetActive(true)
|
||||
-- long1:SetActive(true)
|
||||
-- long2:SetActive(true)
|
||||
go.sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_daoju2")
|
||||
|
@ -504,12 +511,10 @@ function SetHeroFormationFlyEffect(par,spLoader,effect,_star,_layer)
|
|||
end
|
||||
SetParticleSortLayer(effect,_layer)
|
||||
--SetParticleSortLayer(effect2,_layer)
|
||||
if star then
|
||||
-- body
|
||||
end
|
||||
local img=Util.GetGameObject(par,"flyImg")
|
||||
if img==nil then
|
||||
if _star<=11 then
|
||||
LogError("aaaaaaaaaa")
|
||||
return
|
||||
end
|
||||
img = poolManager:LoadAsset("FlyUpImg", PoolManager.AssetType.GameObject)
|
||||
|
@ -518,15 +523,18 @@ function SetHeroFormationFlyEffect(par,spLoader,effect,_star,_layer)
|
|||
img.transform.localScale = Vector3.one
|
||||
img:GetComponent("RectTransform").sizeDelta = Vector2.New(126,110)
|
||||
img.transform.localPosition = Vector3.New(95,180,0)
|
||||
|
||||
else
|
||||
if _star<=11 then
|
||||
img.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
img:SetActive(false)
|
||||
end
|
||||
if _star<=11 then
|
||||
img:SetActive(false)
|
||||
LogError("11111111111111")
|
||||
return
|
||||
end
|
||||
img=img:GetComponent("Image")
|
||||
img.gameObject:SetActive(true)
|
||||
|
||||
LogError("222222222222")
|
||||
if _star==12 then
|
||||
img.sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_kapai1")
|
||||
elseif _star==13 then
|
||||
|
@ -538,6 +546,7 @@ function SetHeroFormationFlyEffect(par,spLoader,effect,_star,_layer)
|
|||
-- long2:SetActive(true)
|
||||
img.sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_kapai2")
|
||||
else
|
||||
LogError("333333")
|
||||
img.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
@ -733,7 +742,7 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
|
|||
flyImg:GetComponent("Image").sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_kapai1")
|
||||
elseif star==13 then
|
||||
shan:SetActive(true)
|
||||
bgEffect:SetActive(true)
|
||||
bgEffect:SetActive(false)
|
||||
flyImg:GetComponent("Image").sprite=spLoader:LoadSprite("r_tongyong_tianfufeisheng_kapai2")
|
||||
elseif star==14 then
|
||||
shan:SetActive(true)
|
||||
|
@ -750,8 +759,13 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
|
|||
SetParticleSortLayer(bg,layer)
|
||||
SetParticleSortLayer(long,layer)
|
||||
else
|
||||
flyImg.gameObject:SetActive(false)
|
||||
fly:SetActive(false)
|
||||
if flyImg then
|
||||
flyImg.gameObject:SetActive(false)
|
||||
end
|
||||
if fly then
|
||||
fly:SetActive(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -1067,8 +1081,10 @@ function GetQuantityImageByquality(quality,star)
|
|||
return "r_characterbg_goden"
|
||||
elseif star >= 6 and star <=10 then
|
||||
return "r_characterbg_gules"
|
||||
elseif star > 10 then
|
||||
elseif star >= 10 then
|
||||
return "t_tongyong_topkaung"
|
||||
else
|
||||
return "r_characterbg_lanjin"
|
||||
end
|
||||
else
|
||||
if quality == 0 or quality == 1 then
|
||||
|
@ -1166,8 +1182,10 @@ function GetHeroQuantityImageByquality(quality,star)
|
|||
return "r_characterbg_goden"
|
||||
elseif star >= 6 and star <=10 then
|
||||
return "r_characterbg_gules"
|
||||
elseif star > 10 then
|
||||
elseif star == 11 then
|
||||
return "t_tongyong_topkaung"
|
||||
else
|
||||
return "r_characterbg_lanjin"
|
||||
end
|
||||
else
|
||||
if quality == 0 or quality == 1 then
|
||||
|
|
|
@ -148,12 +148,15 @@ function this.EnterMap()
|
|||
CarbonManager.carbonType = CARBON_TYPE.ENDLESS
|
||||
local serData = ActTimeCtrlManager.GetSerDataByTypeId(FUNCTION_OPEN_TYPE.ENDLESS)
|
||||
if not PlayerPrefs.HasKey("WuJin"..PlayerManager.uid) then
|
||||
PlayerPrefs.SetInt("WuJin"..PlayerManager.uid ,0)
|
||||
PlayerPrefs.SetInt("WuJin"..PlayerManager.uid, 0)
|
||||
end
|
||||
local note = PlayerPrefs.GetInt("WuJin"..PlayerManager.uid)
|
||||
MapManager.curMapId = EndLessMapManager.openMapId
|
||||
if serData.endTime ~= note then
|
||||
TaskManager.ResetEndlessMissionState()
|
||||
-- 首次登录不清除数据
|
||||
if note ~= 0 then
|
||||
TaskManager.ResetEndlessMissionState()
|
||||
end
|
||||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.CARBON, MapManager.curMapId)
|
||||
else
|
||||
MapManager.curCarbonType = CarBonTypeId.ENDLESS
|
||||
|
|
|
@ -190,7 +190,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
|
|||
else
|
||||
Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai").gameObject:SetActive(false)
|
||||
end
|
||||
local flyImg=Util.GetGameObject(o,"flyImg"):GetComponent("Image")
|
||||
--local flyImg=Util.GetGameObject(o,"flyImg"):GetComponent("Image")
|
||||
SetHeroFormationFlyEffect(o,this.spLoader,Util.GetGameObject(o,"UI_Effect_jinkuang_KaPai"),monsterId.star,sortingOrder + 1)
|
||||
name.text=GetLanguageStrById(heroConfig.ReadingName)
|
||||
SetTextVerTial(name.gameObject,Vector3.New(35,-7.45,0),nil,nil,8)
|
||||
|
|
|
@ -155,6 +155,7 @@ function this:Refresh(_data,_item)
|
|||
starSize = Vector2.New(36.868,39.76)
|
||||
end
|
||||
SetHeroStars(this.spLoader, _item.heroList[pos].starGrid, star,starType,starSize,starScale)
|
||||
SetHeroFlyEffect(_item.heroList[pos].hero,this.spLoader,star,sortingOrder+1,0.5,2)
|
||||
Util.SetParticleSortLayer( _item.heroList[pos].starGrid,sortingOrder + 1)
|
||||
local demonId = heroData.id
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
|
||||
|
|
|
@ -397,6 +397,7 @@ function this.RefreshFormation(_item,_data)
|
|||
starSize = Vector2.New(36.868,39.76)
|
||||
end
|
||||
SetHeroStars(this.spLoader, _item.heroList[pos].starGrid, star,starType,starSize,starScale)
|
||||
SetHeroFlyEffect(_item.heroList[pos].hero,this.spLoader,star,sortingOrder+1,0.5,2)
|
||||
Util.SetParticleSortLayer( _item.heroList[pos].starGrid,sortingOrder + 1)
|
||||
local demonId = heroData.id
|
||||
local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
|
||||
|
|
|
@ -61,6 +61,8 @@ function HandBookHeroAndEquipListPanel:InitComponent()
|
|||
mat.material.shader=poolManager:LoadAsset("Add Lv1_1",poolManager.AssetType.Other)
|
||||
elseif mat.material.shader.name=="UI Particles/Additive" then
|
||||
mat.material.shader=poolManager:LoadAsset("UI-Particle-Add_1",poolManager.AssetType.Other)
|
||||
elseif mat.material.shader.name=="YXZ/Effect/Mix Masking(Without Moving)_alphablend" then
|
||||
mat.material.shader=poolManager:LoadAsset("YXZ_MixMaskingWithoutMoving_alphablend_1",poolManager.AssetType.Other)
|
||||
end
|
||||
end
|
||||
local meshs=self.heroprefab:GetComponentsInChildren(typeof(UnityEngine.MeshRenderer))
|
||||
|
@ -239,10 +241,14 @@ function HandBookHeroAndEquipListPanel:GetHeroData()
|
|||
for id, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.HeroConfig)) do
|
||||
if not v.Hide or v.Hide == 0 then
|
||||
|
||||
if v.Natural == 7 and (proId == 0 or v.PropertyName == proId) then
|
||||
table.insert(tenHeroList,v)
|
||||
elseif v.Natural == 6 and (proId == 0 or v.PropertyName == proId) then
|
||||
-- if v.Natural == 7 and (proId == 0 or v.PropertyName == proId) then
|
||||
-- table.insert(tenHeroList,v)
|
||||
-- else
|
||||
if v.Natural == 6 and (proId == 0 or v.PropertyName == proId) then
|
||||
table.insert(sexHeroList,v)
|
||||
if v.MaxRank==14 then
|
||||
table.insert(tenHeroList,v)
|
||||
end
|
||||
elseif v.Natural == 5 and (proId == 0 or v.PropertyName == proId) then
|
||||
table.insert(fiveHeroList,v)
|
||||
elseif v.Natural == 4 and (proId == 0 or v.PropertyName == proId) then
|
||||
|
@ -291,10 +297,14 @@ function HandBookHeroAndEquipListPanel:GetHeroData()
|
|||
table.insert(tempData,v[n])
|
||||
--LogBlue("v[n].id:"..v[n].Id)
|
||||
end
|
||||
local showStar=v[i].MaxRank
|
||||
if k==6 then
|
||||
showStar=11
|
||||
end
|
||||
if i%5 ==0 then
|
||||
table.insert(heroScrolldatas,{type = 1,natural=k, star = v[i].MaxRank,index = math.floor(i/5), content = tempData})
|
||||
table.insert(heroScrolldatas,{type = 1,natural=k, star = showStar,index = math.floor(i/5), content = tempData})
|
||||
else
|
||||
table.insert(heroScrolldatas,{type = 1,natural=k, star = v[i].MaxRank,index = math.floor(i/5) + 1, content = tempData})
|
||||
table.insert(heroScrolldatas,{type = 1,natural=k, star = showStar,index = math.floor(i/5) + 1, content = tempData})
|
||||
end
|
||||
temp = i
|
||||
end
|
||||
|
@ -670,7 +680,9 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
|
|||
if(param[3]) then
|
||||
natural=param[3]
|
||||
end
|
||||
|
||||
if (param[4]) then
|
||||
star=param[4]
|
||||
end
|
||||
local rankUpConfig=ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.HeroRankupConfig,"Type",2,"OpenStar",star)
|
||||
if rankUpConfig then
|
||||
lv=rankUpConfig.OpenLevel
|
||||
|
@ -693,6 +705,7 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
|
|||
lv=1
|
||||
end
|
||||
end
|
||||
|
||||
heroData.curLv=lv
|
||||
Util.GetGameObject(_go.transform, "card/choosed").gameObject:SetActive(false)
|
||||
Util.GetGameObject(_go.transform, "card/flyImg").gameObject:SetActive(false)
|
||||
|
|
|
@ -409,7 +409,7 @@ function this.FormationAdapter(teamInfo)
|
|||
this.Demons[hero.position].levelText.text = hero.level
|
||||
this.Demons[hero.position].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
|
||||
SetHeroIcon(this.spLoader, hero,this.Demons[hero.position].icon,heroConfig)
|
||||
SetHeroFlyEffect(this.Demons[hero.position].hero,this.spLoader,hero.star,this.sortingOrder+1,1)
|
||||
SetHeroFlyEffect(this.Demons[hero.position].hero,this.spLoader,hero.star,this.sortingOrder+1,0.9,2)
|
||||
local heroData = {}
|
||||
if this._Config.formationType == FormationTypeDef.FORMATION_TSLX then
|
||||
Util.AddOnceClick(this.Demons[hero.position].frameBtn, function()
|
||||
|
|
|
@ -121,7 +121,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
starSize = Vector2.New(60,57)
|
||||
end
|
||||
SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale)
|
||||
SetHeroFlyEffect(Util.GetGameObject(_go.transform, "GameObject"),this.spLoader,heroData.star,sort,1.1,2)
|
||||
SetHeroFlyEffect(Util.GetGameObject(_go.transform, "GameObject"),this.spLoader,heroData.star,sort,1,2,20)
|
||||
Util.SetParticleSortLayer(starGrid, sort + 1)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
local formationMask =Util.GetGameObject(_go.transform, "formationMask")
|
||||
|
|
Loading…
Reference in New Issue