【建木神树】战力对上了,就差调两个界面了

dev_chengFeng
ZhangBiao 2020-12-14 17:14:42 +08:00
parent d762af1660
commit 72e22a7234
11 changed files with 869 additions and 24 deletions

View File

@ -108,7 +108,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 1.8, y: -2.1}
m_AnchoredPosition: {x: 1.800003, y: -2.100006}
m_SizeDelta: {x: 87.6, y: 180.8}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222210643621885542
@ -5871,6 +5871,7 @@ RectTransform:
- {fileID: 8252778861248733457}
- {fileID: 1708598082656106510}
- {fileID: 7685616055290300879}
- {fileID: 4669786862300357543}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -27387,6 +27388,85 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &1000655649371213322
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 9115974546216307083}
- component: {fileID: 3825646829909591859}
- component: {fileID: 2388968561356583425}
m_Layer: 5
m_Name: treeTxt
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &9115974546216307083
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1000655649371213322}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8480069115907292009}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0.9, y: -0}
m_SizeDelta: {x: 49.905, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3825646829909591859
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1000655649371213322}
m_CullTransparentMesh: 0
--- !u!114 &2388968561356583425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1000655649371213322}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: 99
--- !u!1 &1018317929663756464
GameObject:
m_ObjectHideFlags: 0
@ -66741,6 +66821,81 @@ RectTransform:
m_AnchoredPosition: {x: 0.000015258789, y: 3.8400574}
m_SizeDelta: {x: 142.16, y: 29.089996}
m_Pivot: {x: 0, y: 0}
--- !u!1 &3858505745923891186
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8480069115907292009}
- component: {fileID: 2911161570335308727}
- component: {fileID: 4374451109971491223}
m_Layer: 5
m_Name: treeImg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8480069115907292009
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3858505745923891186}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 9115974546216307083}
m_Father: {fileID: 8520111332518550340}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 40, y: -43}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2911161570335308727
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3858505745923891186}
m_CullTransparentMesh: 0
--- !u!114 &4374451109971491223
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3858505745923891186}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c23979308d208c9458a6b9aaaef75cba, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &3921803406298474796
GameObject:
m_ObjectHideFlags: 0
@ -110281,8 +110436,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -0.22, y: -49.2}
m_SizeDelta: {x: 126.46, y: 30}
m_AnchoredPosition: {x: -38.09, y: -49.2}
m_SizeDelta: {x: 50, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2958254134258426308
CanvasRenderer:
@ -110319,7 +110474,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
@ -154096,8 +154251,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -0.0015742, y: -45}
m_SizeDelta: {x: 150.41, y: 30}
m_AnchoredPosition: {x: -49.84, y: -45}
m_SizeDelta: {x: 50, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &280877753077012660
CanvasRenderer:
@ -154134,7 +154289,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
@ -163732,6 +163887,85 @@ ParticleSystemRenderer:
m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0}
m_MaskInteraction: 0
--- !u!1 &7621831204126297945
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 661635771886596602}
- component: {fileID: 8762804461944004886}
- component: {fileID: 7774293408039798797}
m_Layer: 5
m_Name: treeTxt
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &661635771886596602
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7621831204126297945}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 8479210286296594406}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0.9, y: -0}
m_SizeDelta: {x: 49.905, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8762804461944004886
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7621831204126297945}
m_CullTransparentMesh: 0
--- !u!114 &7774293408039798797
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7621831204126297945}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: 99
--- !u!1 &7694025978411982519
GameObject:
m_ObjectHideFlags: 0
@ -183059,6 +183293,81 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u5934\u9970"
LanguageIndex: 11544
--- !u!1 &8415219929160979587
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8479210286296594406}
- component: {fileID: 1161534094683921942}
- component: {fileID: 8087722563074306548}
m_Layer: 5
m_Name: treeImg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8479210286296594406
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8415219929160979587}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 661635771886596602}
m_Father: {fileID: 8519697061298595646}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 40, y: -43}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1161534094683921942
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8415219929160979587}
m_CullTransparentMesh: 0
--- !u!114 &8087722563074306548
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8415219929160979587}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c23979308d208c9458a6b9aaaef75cba, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &8433028223609205090
GameObject:
m_ObjectHideFlags: 0
@ -187849,6 +188158,7 @@ RectTransform:
- {fileID: 3186279549825186737}
- {fileID: 4494805040267940149}
- {fileID: 7892719658203971873}
- {fileID: 8480069115907292009}
m_Father: {fileID: 224461338842806296}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -188311,6 +188621,7 @@ RectTransform:
- {fileID: 7361097531623832304}
- {fileID: 5954589829577688489}
- {fileID: 6879932971547156798}
- {fileID: 8479210286296594406}
m_Father: {fileID: 224737750581944100}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -195318,6 +195629,144 @@ RectTransform:
m_AnchoredPosition: {x: 0.000045776367, y: 33.91004}
m_SizeDelta: {x: 142.16, y: 29.089996}
m_Pivot: {x: 0, y: 0}
--- !u!1 &8822951535016591099
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4669786862300357543}
- component: {fileID: 1256460343343349174}
- component: {fileID: 4969374877140007165}
- component: {fileID: 6696423176700631680}
- component: {fileID: 1930915861382584266}
m_Layer: 5
m_Name: sacredTreeBtn
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4669786862300357543
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8822951535016591099}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 224444569024407278}
m_RootOrder: 20
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -1003, y: 257}
m_SizeDelta: {x: 125, y: 123}
m_Pivot: {x: 0.50000024, y: 0.5}
--- !u!222 &1256460343343349174
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8822951535016591099}
m_CullTransparentMesh: 0
--- !u!114 &4969374877140007165
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8822951535016591099}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: 9ed299d510310514aa0f29b1ecd648fd, type: 3}
m_Type: 0
m_PreserveAspect: 1
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &6696423176700631680
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8822951535016591099}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 21300000, guid: 22a363a0a33620f419259e82ebf04f91,
type: 3}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4969374877140007165}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!95 &1930915861382584266
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8822951535016591099}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &8826535731029481720
GameObject:
m_ObjectHideFlags: 0

View File

@ -1461,6 +1461,7 @@ RectTransform:
- {fileID: 4916861645719704569}
- {fileID: 8200050078190264578}
- {fileID: 8514721777875700523}
- {fileID: 1164024887942050742}
m_Father: {fileID: 224875400221367440}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1517,9 +1518,9 @@ RectTransform:
m_Father: {fileID: 224957088180840468}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 398, y: -381.95}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 398, y: 0}
m_SizeDelta: {x: 796, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222214354735553476
@ -2304,8 +2305,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -275.40002, y: -61.69997}
m_SizeDelta: {x: 140, y: 25}
m_AnchoredPosition: {x: -320.45, y: -61.69997}
m_SizeDelta: {x: 49.905, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6740703160131849507
CanvasRenderer:
@ -2342,7 +2343,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
@ -2624,6 +2625,7 @@ RectTransform:
- {fileID: 4973338882280468815}
- {fileID: 1998914339160725635}
- {fileID: 5514135894633034499}
- {fileID: 4245197239449134549}
m_Father: {fileID: 4035321581101102496}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2839,6 +2841,81 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &2321842132880158916
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1164024887942050742}
- component: {fileID: 403433769012123079}
- component: {fileID: 3981790038982434796}
m_Layer: 5
m_Name: treeImg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1164024887942050742
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2321842132880158916}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4972654978294976091}
m_Father: {fileID: 224036520184170716}
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -225.5, y: -54.4}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &403433769012123079
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2321842132880158916}
m_CullTransparentMesh: 0
--- !u!114 &3981790038982434796
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2321842132880158916}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c23979308d208c9458a6b9aaaef75cba, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &2482984936909146751
GameObject:
m_ObjectHideFlags: 0
@ -2953,7 +3030,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 398, y: 0}
m_SizeDelta: {x: 796, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6686941601074667578
@ -3190,6 +3267,85 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u7CBE\u70BC\u5C5E\u6027\uFF1A"
LanguageIndex: 11339
--- !u!1 &3416503238513276670
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4972654978294976091}
- component: {fileID: 2489690852819256266}
- component: {fileID: 1466537923225505790}
m_Layer: 5
m_Name: treeTxt
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4972654978294976091
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3416503238513276670}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1164024887942050742}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0.9, y: -0}
m_SizeDelta: {x: 49.905, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2489690852819256266
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3416503238513276670}
m_CullTransparentMesh: 0
--- !u!114 &1466537923225505790
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3416503238513276670}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: 99
--- !u!1 &3624432212504093283
GameObject:
m_ObjectHideFlags: 0
@ -3270,6 +3426,81 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u7CBE\u70BC\u5C5E\u6027\uFF1A"
LanguageIndex: 11339
--- !u!1 &3634104516541442064
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4245197239449134549}
- component: {fileID: 8577155810250101725}
- component: {fileID: 8141780030261395723}
m_Layer: 5
m_Name: treeImg
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4245197239449134549
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3634104516541442064}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 6002322452095326924}
m_Father: {fileID: 2697488042874558221}
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -225.5, y: -54.4}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8577155810250101725
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3634104516541442064}
m_CullTransparentMesh: 0
--- !u!114 &8141780030261395723
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3634104516541442064}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: c23979308d208c9458a6b9aaaef75cba, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &3712879169197208188
GameObject:
m_ObjectHideFlags: 0
@ -5246,6 +5477,85 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u88C5\u5907\u79CD\u7C7B\uFF1A"
LanguageIndex: 10879
--- !u!1 &6433945267151842222
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6002322452095326924}
- component: {fileID: 7356712581639742763}
- component: {fileID: 4102932664860417645}
m_Layer: 5
m_Name: treeTxt
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6002322452095326924
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6433945267151842222}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4245197239449134549}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0.9, y: -0}
m_SizeDelta: {x: 49.905, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7356712581639742763
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6433945267151842222}
m_CullTransparentMesh: 0
--- !u!114 &4102932664860417645
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6433945267151842222}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: 99
--- !u!1 &6519460004373355220
GameObject:
m_ObjectHideFlags: 0
@ -5890,8 +6200,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -275.40002, y: -61.69997}
m_SizeDelta: {x: 140, y: 25}
m_AnchoredPosition: {x: -318.85, y: -61.69997}
m_SizeDelta: {x: 53.09, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9128120327634267199
CanvasRenderer:
@ -5928,7 +6238,7 @@ MonoBehaviour:
m_BestFit: 0
m_MinSize: 2
m_MaxSize: 40
m_Alignment: 4
m_Alignment: 3
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1

View File

@ -929,6 +929,7 @@ JumpType = {
XuanYuanMirror=74 , --车迟斗法
CompoundHero = 78,--神将合成、置换
Pokemon = 79,--灵兽山
SacredTree = 84,--建木神树
BuyVigor = 10000, --体力购买
BuyGold = 10001, --金币购买

View File

@ -1175,6 +1175,20 @@ local function CalculateEquipTreaSureAddVal(_heroId)
end
end
end
if
configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and
configInfo.Level == SacredTreeManager.treeLevel
then
for j = 1, SacredTreeManager.CulAttri() do
if addAllProVal[configInfo.Property[j][1]] then
addAllProVal[configInfo.Property[j][1]] =
addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2]
else
addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2]
end
end
end
end
if #curHeroData.jewels > 1 then
--取 强化 精炼 最小值

View File

@ -4786,6 +4786,7 @@ end
function this.UpgradeGodTreeRequest(func)
Network:SendMessageWithCallBack(MessageTypeProto_pb.UpgradeGodTreeRequest, MessageTypeProto_pb.UpgradeGodTreeResponse, nil, function(buffer)
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
EquipTreasureManager.ChangeTreeLv()
if func then
func()
end

View File

@ -554,6 +554,13 @@ local jumpDic = {
[JumpType.Pokemon] = function()--灵兽山(驭兽斋)
UIManager.OpenPanel(UIName.PokemonSummonPanel)
end,
[JumpType.SacredTree]=function(data)--建木神树
if ActTimeCtrlManager.SingleFuncState(JumpType.SacredTree) then
UIManager.OpenPanel(UIName.SacredTreePanel)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.SACREDTREE))
end
end,
}
function this.CheckJump(_jumpId)

View File

@ -27,8 +27,10 @@ function this.InitSingleTreasureData(_singleData)
single.idDyn = _singleData.id
single.lv = _singleData.exp
single.refineLv = _singleData.rebuildLevel
single.treeLv = SacredTreeManager.treeLevel
single.maxLv = currJewel.Max[1]
single.maxRefineLv = currJewel.Max[2]
single.maxTreeLv = currJewel.GodHoodMaxlv
single.upHeroDid = ""
local quantity = currJewel.Level
single.quantity = quantity
@ -412,6 +414,12 @@ function this.GetAllTreasures(PropertyName)
return curAllEquipTreasure
end
--改变宝物神应等级
function this.ChangeTreeLv()
for i, v in pairs(allTreasures) do
v.treeLv = SacredTreeManager.treeLevel
end
end
--改变宝物的等级或精炼等级
function this.ChangeTreasureLv(_idDyn, _type)
if allTreasures == nil then
@ -523,6 +531,20 @@ function this.CalculateWarForceBase(sId, lv, rlv)
end
end
end
--神应属性
if
configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and
configInfo.Level == SacredTreeManager.treeLevel
then
for j = 1, SacredTreeManager.CulAttri() do
if addAllProVal[configInfo.Property[j][1]] then
addAllProVal[configInfo.Property[j][1]] =
addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2]
else
addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2]
end
end
end
end
local heroPropertyScore = {}
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.PropertyConfig)) do

View File

@ -115,6 +115,7 @@ function RoleEquipPanel:InitComponent()
this.itemNumText = Util.GetGameObject(self.transform, "itemNumText"):GetComponent("Text")
this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
this.treasure2 = Util.GetGameObject(self.transform, "bg/equipInfo/equip6")
this.treasurePage1 = Util.GetGameObject(self.transform, "Tabs/Btn5")
@ -185,6 +186,9 @@ function RoleEquipPanel:BindEvent()
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
end
)
Util.AddClick(this.sacredTreeBtn,function()
JumpManager.GoJump(3004)
end)
end
--添加事件监听(用于子类重写)
@ -539,6 +543,7 @@ function this.ShowHeroEquip()
effectList[i] = effect
local lvObj = Util.GetGameObject(go.transform, "lv")
local refineObj = Util.GetGameObject(go.transform, "refine")
local treeObj = Util.GetGameObject(go.transform, "treeImg")
if curHeroEquipDatas[i] then
Util.GetGameObject(go.transform, "frame"):SetActive(true)
Util.GetGameObject(go.transform, "mask"):SetActive(false)
@ -554,6 +559,9 @@ function this.ShowHeroEquip()
if refineObj then
refineObj:SetActive(false)
end
if treeObj then
treeObj:SetActive(false)
end
EquipManager.SetEquipStarShow(
Util.GetGameObject(go.transform, "frame/star"),
curHeroEquipDatas[i].itemConfig.Id
@ -583,6 +591,12 @@ function this.ShowHeroEquip()
else
refineObj:SetActive(false)
end
if curEquipTreasureDatas[i].treeLv > 0 then
Util.GetGameObject(treeObj,"treeTxt"):GetComponent("Text").text = curEquipTreasureDatas[i].treeLv
treeObj:SetActive(true)
else
treeObj:SetActive(false)
end
else
Util.GetGameObject(go.transform, "frame"):SetActive(false)
Util.GetGameObject(go.transform, "mask"):SetActive(true)

View File

@ -27,6 +27,8 @@ function RoleEquipTreasureChangePopup:InitComponent()
this.curEquipTypeText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/equipTypeText"):GetComponent("Text")
this.curEquipLvText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/lvTxt"):GetComponent("Text")
this.curEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/starTxt"):GetComponent("Text")
this.treeImg1=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg")
this.curEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg/treeTxt"):GetComponent("Text")
this.curRefinePropertyTxt=Util.GetGameObject(self.transform, "GameObject/bg1/mainPro/Text2")
this.curEquipBtns=Util.GetGameObject(self.transform, "GameObject/bg1/btns")
this.curEquipBtnStrong=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnStrong")
@ -65,6 +67,8 @@ function RoleEquipTreasureChangePopup:InitComponent()
this.powerNum2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerNum"):GetComponent("Text")
this.powerUPorDown2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerUPorDown")
this.nextEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/starTxt"):GetComponent("Text")
this.treeImg2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg")
this.nextEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg/treeTxt"):GetComponent("Text")
end
@ -252,6 +256,7 @@ function this.ShowCurEquipData()
this.curEquipFrame.sprite = Util.LoadSprite(curEquipData.frame)
this.curEquipIcon.sprite = Util.LoadSprite(curEquipData.icon)
this.currEquipProImg.sprite=Util.LoadSprite(curEquipData.proIcon)
--强化等级
local lv=curEquipData.lv
if lv==0 then
this.curEquipLvText.gameObject:SetActive(false)
@ -259,6 +264,7 @@ function this.ShowCurEquipData()
this.curEquipLvText.gameObject:SetActive(true)
this.curEquipLvText.text=lv
end
--精良等级
local refine=curEquipData.refineLv
if refine==0 then
this.curEquipRefineLvTxt.gameObject:SetActive(false)
@ -266,6 +272,14 @@ function this.ShowCurEquipData()
this.curEquipRefineLvTxt.gameObject:SetActive(true)
this.curEquipRefineLvTxt.text="+"..refine
end
--神应等级
local treeLv=curEquipData.treeLv
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" or treeLv == 0 then
this.treeImg1:SetActive(false)
else
this.treeImg1:SetActive(true)
this.curEquipTreeLvTxt.text=treeLv
end
local info=EquipTreasureManager.GetCurLvPropertyValue(1,curEquipData.levelPool,curEquipData.lv)
this.SetPropertyShow(info,curMainpropertyList,this.curMainPropertyGrid)
local info1=EquipTreasureManager.GetCurLvPropertyValue(2,curEquipData.refinePool,curEquipData.refineLv)
@ -305,6 +319,7 @@ function this.NextCurEquipData()
this.qualityText2.text=GetStringByEquipQua(equipConfigData.Level,GetQuaStringByEquipQua(equipConfigData.Level))
this.nextEquipName.text=nextEquipData.name
this.desc2.text=itemConfigData.ItemDescribe
--强化
local lv=nextEquipData.lv
if lv==0 then
this.nextEquipLvText.gameObject:SetActive(false)
@ -312,6 +327,7 @@ function this.NextCurEquipData()
this.nextEquipLvText.gameObject:SetActive(true)
this.nextEquipLvText.text=lv
end
--精炼
local refine=nextEquipData.refineLv
if refine==0 then
this.nextEquipRefineLvTxt.gameObject:SetActive(false)
@ -319,6 +335,14 @@ function this.NextCurEquipData()
this.nextEquipRefineLvTxt.gameObject:SetActive(true)
this.nextEquipRefineLvTxt.text="+" ..refine
end
--神应等级
local treeLv=curEquipData.treeLv
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" or treeLv == 0 then
this.treeImg2:SetActive(false)
else
this.treeImg2:SetActive(true)
this.nextEquipTreeLvTxt.text=treeLv
end
this.nextEquipFrame.sprite = Util.LoadSprite(nextEquipData.frame)
this.nextEquipIcon.sprite = Util.LoadSprite(nextEquipData.icon)
this.nextEquipProImg.sprite=Util.LoadSprite(nextEquipData.proIcon)

View File

@ -5,7 +5,7 @@ local treeSetting = ConfigManager.GetConfig(ConfigName.GodHoodTreeSetting)
function this.Initialize()
this.treeLevel = 0
this.towerLevel = 160
this.towerLevel = 30
this.treeLevelConfig={}
this.getGodHoodTreeLevelConfigData()
@ -15,10 +15,11 @@ function this.Initialize()
end
--当战力变化时
function this.OnPowerChange()
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
local newPower = 0
function this.OnPowerChange(oldPower)
local newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
LogYellow("oldPower:"..oldPower)
LogGreen("newPower:"..newPower)
if oldPower ~= newPower and oldPower ~= 0 then
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower,newValue = newPower})
end
@ -53,7 +54,7 @@ function this.CulAttri()
level = level + 1
end
end
return level.."/"..#attriConfig.PropertyUnlcokLevels
return level
end
--计算开启下一神应等级还需要的层数

View File

@ -3,6 +3,7 @@ SacredTreePanel = Inherit(BasePanel)
local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
local curTreeLevel = 0
local curTowerLevel = 0
local length = 0
@ -42,11 +43,12 @@ function SacredTreePanel:BindEvent()
if num < treeLevelConfig[curTreeLevel].LvupCost[2] then
PopupTipPanel.ShowTip(Language[11197])
else
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
NetManager.UpgradeGodTreeRequest(function ()
if curTreeLevel == 0 then
PopupTipPanel.ShowTip("成功解锁神树~")
end
SacredTreeManager.OnPowerChange()
SacredTreeManager.OnPowerChange(oldPower)
SacredTreePanel:OnShow()
end)
end
@ -91,7 +93,7 @@ function SacredTreePanel:OnShow()
self.needIcon.gameObject:SetActive(curTreeLevel < length)
self.needNum.gameObject:SetActive(curTreeLevel < length)
end
self.attriNum.text = SacredTreeManager.CulAttri()
self.attriNum.text = SacredTreeManager.CulAttri().."/"..#attriConfig.PropertyUnlcokLevels
end
function SacredTreePanel:OnClose()