【建木神树】战力对上了,就差调两个界面了
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--- !u!1 &6519460004373355220
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GameObject:
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m_ObjectHideFlags: 0
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@ -5890,8 +6200,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &9128120327634267199
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CanvasRenderer:
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@ -5928,7 +6238,7 @@ MonoBehaviour:
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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|
|
@ -929,6 +929,7 @@ JumpType = {
|
|||
XuanYuanMirror=74 , --车迟斗法
|
||||
CompoundHero = 78,--神将合成、置换
|
||||
Pokemon = 79,--灵兽山
|
||||
SacredTree = 84,--建木神树
|
||||
|
||||
BuyVigor = 10000, --体力购买
|
||||
BuyGold = 10001, --金币购买
|
||||
|
|
|
@ -1175,6 +1175,20 @@ local function CalculateEquipTreaSureAddVal(_heroId)
|
|||
end
|
||||
end
|
||||
end
|
||||
if
|
||||
configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and
|
||||
configInfo.Level == SacredTreeManager.treeLevel
|
||||
then
|
||||
for j = 1, SacredTreeManager.CulAttri() do
|
||||
if addAllProVal[configInfo.Property[j][1]] then
|
||||
addAllProVal[configInfo.Property[j][1]] =
|
||||
addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2]
|
||||
else
|
||||
addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
if #curHeroData.jewels > 1 then
|
||||
--取 强化 精炼 最小值
|
||||
|
|
|
@ -4786,6 +4786,7 @@ end
|
|||
function this.UpgradeGodTreeRequest(func)
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.UpgradeGodTreeRequest, MessageTypeProto_pb.UpgradeGodTreeResponse, nil, function(buffer)
|
||||
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
|
||||
EquipTreasureManager.ChangeTreeLv()
|
||||
if func then
|
||||
func()
|
||||
end
|
||||
|
|
|
@ -554,6 +554,13 @@ local jumpDic = {
|
|||
[JumpType.Pokemon] = function()--灵兽山(驭兽斋)
|
||||
UIManager.OpenPanel(UIName.PokemonSummonPanel)
|
||||
end,
|
||||
[JumpType.SacredTree]=function(data)--建木神树
|
||||
if ActTimeCtrlManager.SingleFuncState(JumpType.SacredTree) then
|
||||
UIManager.OpenPanel(UIName.SacredTreePanel)
|
||||
else
|
||||
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.SACREDTREE))
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
function this.CheckJump(_jumpId)
|
||||
|
|
|
@ -27,8 +27,10 @@ function this.InitSingleTreasureData(_singleData)
|
|||
single.idDyn = _singleData.id
|
||||
single.lv = _singleData.exp
|
||||
single.refineLv = _singleData.rebuildLevel
|
||||
single.treeLv = SacredTreeManager.treeLevel
|
||||
single.maxLv = currJewel.Max[1]
|
||||
single.maxRefineLv = currJewel.Max[2]
|
||||
single.maxTreeLv = currJewel.GodHoodMaxlv
|
||||
single.upHeroDid = ""
|
||||
local quantity = currJewel.Level
|
||||
single.quantity = quantity
|
||||
|
@ -412,6 +414,12 @@ function this.GetAllTreasures(PropertyName)
|
|||
|
||||
return curAllEquipTreasure
|
||||
end
|
||||
--改变宝物神应等级
|
||||
function this.ChangeTreeLv()
|
||||
for i, v in pairs(allTreasures) do
|
||||
v.treeLv = SacredTreeManager.treeLevel
|
||||
end
|
||||
end
|
||||
--改变宝物的等级或精炼等级
|
||||
function this.ChangeTreasureLv(_idDyn, _type)
|
||||
if allTreasures == nil then
|
||||
|
@ -523,6 +531,20 @@ function this.CalculateWarForceBase(sId, lv, rlv)
|
|||
end
|
||||
end
|
||||
end
|
||||
--神应属性
|
||||
if
|
||||
configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and
|
||||
configInfo.Level == SacredTreeManager.treeLevel
|
||||
then
|
||||
for j = 1, SacredTreeManager.CulAttri() do
|
||||
if addAllProVal[configInfo.Property[j][1]] then
|
||||
addAllProVal[configInfo.Property[j][1]] =
|
||||
addAllProVal[configInfo.Property[j][1]] + configInfo.Property[j][2]
|
||||
else
|
||||
addAllProVal[configInfo.Property[j][1]] = configInfo.Property[j][2]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local heroPropertyScore = {}
|
||||
for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.PropertyConfig)) do
|
||||
|
|
|
@ -115,6 +115,7 @@ function RoleEquipPanel:InitComponent()
|
|||
this.itemNumText = Util.GetGameObject(self.transform, "itemNumText"):GetComponent("Text")
|
||||
this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
|
||||
this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
|
||||
this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
|
||||
this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
|
||||
this.treasure2 = Util.GetGameObject(self.transform, "bg/equipInfo/equip6")
|
||||
this.treasurePage1 = Util.GetGameObject(self.transform, "Tabs/Btn5")
|
||||
|
@ -185,6 +186,9 @@ function RoleEquipPanel:BindEvent()
|
|||
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
|
||||
end
|
||||
)
|
||||
Util.AddClick(this.sacredTreeBtn,function()
|
||||
JumpManager.GoJump(3004)
|
||||
end)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
@ -539,6 +543,7 @@ function this.ShowHeroEquip()
|
|||
effectList[i] = effect
|
||||
local lvObj = Util.GetGameObject(go.transform, "lv")
|
||||
local refineObj = Util.GetGameObject(go.transform, "refine")
|
||||
local treeObj = Util.GetGameObject(go.transform, "treeImg")
|
||||
if curHeroEquipDatas[i] then
|
||||
Util.GetGameObject(go.transform, "frame"):SetActive(true)
|
||||
Util.GetGameObject(go.transform, "mask"):SetActive(false)
|
||||
|
@ -554,6 +559,9 @@ function this.ShowHeroEquip()
|
|||
if refineObj then
|
||||
refineObj:SetActive(false)
|
||||
end
|
||||
if treeObj then
|
||||
treeObj:SetActive(false)
|
||||
end
|
||||
EquipManager.SetEquipStarShow(
|
||||
Util.GetGameObject(go.transform, "frame/star"),
|
||||
curHeroEquipDatas[i].itemConfig.Id
|
||||
|
@ -583,6 +591,12 @@ function this.ShowHeroEquip()
|
|||
else
|
||||
refineObj:SetActive(false)
|
||||
end
|
||||
if curEquipTreasureDatas[i].treeLv > 0 then
|
||||
Util.GetGameObject(treeObj,"treeTxt"):GetComponent("Text").text = curEquipTreasureDatas[i].treeLv
|
||||
treeObj:SetActive(true)
|
||||
else
|
||||
treeObj:SetActive(false)
|
||||
end
|
||||
else
|
||||
Util.GetGameObject(go.transform, "frame"):SetActive(false)
|
||||
Util.GetGameObject(go.transform, "mask"):SetActive(true)
|
||||
|
|
|
@ -27,6 +27,8 @@ function RoleEquipTreasureChangePopup:InitComponent()
|
|||
this.curEquipTypeText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/equipTypeText"):GetComponent("Text")
|
||||
this.curEquipLvText=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/lvTxt"):GetComponent("Text")
|
||||
this.curEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/starTxt"):GetComponent("Text")
|
||||
this.treeImg1=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg")
|
||||
this.curEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg1/equipInfo/treeImg/treeTxt"):GetComponent("Text")
|
||||
this.curRefinePropertyTxt=Util.GetGameObject(self.transform, "GameObject/bg1/mainPro/Text2")
|
||||
this.curEquipBtns=Util.GetGameObject(self.transform, "GameObject/bg1/btns")
|
||||
this.curEquipBtnStrong=Util.GetGameObject(self.transform, "GameObject/bg1/btns/btnStrong")
|
||||
|
@ -65,6 +67,8 @@ function RoleEquipTreasureChangePopup:InitComponent()
|
|||
this.powerNum2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerNum"):GetComponent("Text")
|
||||
this.powerUPorDown2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/powerUPorDown")
|
||||
this.nextEquipRefineLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/starTxt"):GetComponent("Text")
|
||||
this.treeImg2=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg")
|
||||
this.nextEquipTreeLvTxt=Util.GetGameObject(self.transform, "GameObject/bg2/equipInfo/treeImg/treeTxt"):GetComponent("Text")
|
||||
|
||||
end
|
||||
|
||||
|
@ -252,6 +256,7 @@ function this.ShowCurEquipData()
|
|||
this.curEquipFrame.sprite = Util.LoadSprite(curEquipData.frame)
|
||||
this.curEquipIcon.sprite = Util.LoadSprite(curEquipData.icon)
|
||||
this.currEquipProImg.sprite=Util.LoadSprite(curEquipData.proIcon)
|
||||
--强化等级
|
||||
local lv=curEquipData.lv
|
||||
if lv==0 then
|
||||
this.curEquipLvText.gameObject:SetActive(false)
|
||||
|
@ -259,6 +264,7 @@ function this.ShowCurEquipData()
|
|||
this.curEquipLvText.gameObject:SetActive(true)
|
||||
this.curEquipLvText.text=lv
|
||||
end
|
||||
--精良等级
|
||||
local refine=curEquipData.refineLv
|
||||
if refine==0 then
|
||||
this.curEquipRefineLvTxt.gameObject:SetActive(false)
|
||||
|
@ -266,6 +272,14 @@ function this.ShowCurEquipData()
|
|||
this.curEquipRefineLvTxt.gameObject:SetActive(true)
|
||||
this.curEquipRefineLvTxt.text="+"..refine
|
||||
end
|
||||
--神应等级
|
||||
local treeLv=curEquipData.treeLv
|
||||
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" or treeLv == 0 then
|
||||
this.treeImg1:SetActive(false)
|
||||
else
|
||||
this.treeImg1:SetActive(true)
|
||||
this.curEquipTreeLvTxt.text=treeLv
|
||||
end
|
||||
local info=EquipTreasureManager.GetCurLvPropertyValue(1,curEquipData.levelPool,curEquipData.lv)
|
||||
this.SetPropertyShow(info,curMainpropertyList,this.curMainPropertyGrid)
|
||||
local info1=EquipTreasureManager.GetCurLvPropertyValue(2,curEquipData.refinePool,curEquipData.refineLv)
|
||||
|
@ -305,6 +319,7 @@ function this.NextCurEquipData()
|
|||
this.qualityText2.text=GetStringByEquipQua(equipConfigData.Level,GetQuaStringByEquipQua(equipConfigData.Level))
|
||||
this.nextEquipName.text=nextEquipData.name
|
||||
this.desc2.text=itemConfigData.ItemDescribe
|
||||
--强化
|
||||
local lv=nextEquipData.lv
|
||||
if lv==0 then
|
||||
this.nextEquipLvText.gameObject:SetActive(false)
|
||||
|
@ -312,6 +327,7 @@ function this.NextCurEquipData()
|
|||
this.nextEquipLvText.gameObject:SetActive(true)
|
||||
this.nextEquipLvText.text=lv
|
||||
end
|
||||
--精炼
|
||||
local refine=nextEquipData.refineLv
|
||||
if refine==0 then
|
||||
this.nextEquipRefineLvTxt.gameObject:SetActive(false)
|
||||
|
@ -319,6 +335,14 @@ function this.NextCurEquipData()
|
|||
this.nextEquipRefineLvTxt.gameObject:SetActive(true)
|
||||
this.nextEquipRefineLvTxt.text="+" ..refine
|
||||
end
|
||||
--神应等级
|
||||
local treeLv=curEquipData.treeLv
|
||||
if curEquipData.upHeroDid == "" or curEquipData.upHeroDid == "0" or treeLv == 0 then
|
||||
this.treeImg2:SetActive(false)
|
||||
else
|
||||
this.treeImg2:SetActive(true)
|
||||
this.nextEquipTreeLvTxt.text=treeLv
|
||||
end
|
||||
this.nextEquipFrame.sprite = Util.LoadSprite(nextEquipData.frame)
|
||||
this.nextEquipIcon.sprite = Util.LoadSprite(nextEquipData.icon)
|
||||
this.nextEquipProImg.sprite=Util.LoadSprite(nextEquipData.proIcon)
|
||||
|
|
|
@ -5,7 +5,7 @@ local treeSetting = ConfigManager.GetConfig(ConfigName.GodHoodTreeSetting)
|
|||
|
||||
function this.Initialize()
|
||||
this.treeLevel = 0
|
||||
this.towerLevel = 160
|
||||
this.towerLevel = 30
|
||||
|
||||
this.treeLevelConfig={}
|
||||
this.getGodHoodTreeLevelConfigData()
|
||||
|
@ -15,10 +15,11 @@ function this.Initialize()
|
|||
end
|
||||
|
||||
--当战力变化时
|
||||
function this.OnPowerChange()
|
||||
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
local newPower = 0
|
||||
function this.OnPowerChange(oldPower)
|
||||
local newPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
|
||||
LogYellow("oldPower:"..oldPower)
|
||||
LogGreen("newPower:"..newPower)
|
||||
if oldPower ~= newPower and oldPower ~= 0 then
|
||||
UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldPower,newValue = newPower})
|
||||
end
|
||||
|
@ -53,7 +54,7 @@ function this.CulAttri()
|
|||
level = level + 1
|
||||
end
|
||||
end
|
||||
return level.."/"..#attriConfig.PropertyUnlcokLevels
|
||||
return level
|
||||
end
|
||||
|
||||
--计算开启下一神应等级还需要的层数
|
||||
|
|
|
@ -3,6 +3,7 @@ SacredTreePanel = Inherit(BasePanel)
|
|||
local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel)
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
|
||||
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0)
|
||||
local curTreeLevel = 0
|
||||
local curTowerLevel = 0
|
||||
local length = 0
|
||||
|
@ -42,11 +43,12 @@ function SacredTreePanel:BindEvent()
|
|||
if num < treeLevelConfig[curTreeLevel].LvupCost[2] then
|
||||
PopupTipPanel.ShowTip(Language[11197])
|
||||
else
|
||||
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
|
||||
NetManager.UpgradeGodTreeRequest(function ()
|
||||
if curTreeLevel == 0 then
|
||||
PopupTipPanel.ShowTip("成功解锁神树~")
|
||||
end
|
||||
SacredTreeManager.OnPowerChange()
|
||||
SacredTreeManager.OnPowerChange(oldPower)
|
||||
SacredTreePanel:OnShow()
|
||||
end)
|
||||
end
|
||||
|
@ -91,7 +93,7 @@ function SacredTreePanel:OnShow()
|
|||
self.needIcon.gameObject:SetActive(curTreeLevel < length)
|
||||
self.needNum.gameObject:SetActive(curTreeLevel < length)
|
||||
end
|
||||
self.attriNum.text = SacredTreeManager.CulAttri()
|
||||
self.attriNum.text = SacredTreeManager.CulAttri().."/"..#attriConfig.PropertyUnlcokLevels
|
||||
end
|
||||
|
||||
function SacredTreePanel:OnClose()
|
||||
|
|
Loading…
Reference in New Issue