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m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 1.1, y: 1.1, z: 1} m_Children: - {fileID: 9113722857993913800} m_Father: {fileID: 6582218508219635757} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 1, y: 1} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} + m_SizeDelta: {x: 1080, y: 1920} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8566255301684120724 CanvasRenderer: @@ -2919,7 +2919,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -61.6, y: 0} + m_AnchoredPosition: {x: -61.600006, y: 0} m_SizeDelta: {x: 123.2, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4398386363466339270 diff --git a/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab b/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab index 7eec56c9de..94f257139b 100644 --- a/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/ArenaTopMatch/ArenaTopMatchPanel.prefab @@ -112,9 +112,9 @@ RectTransform: m_Father: {fileID: 1868826034778785617} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - 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m_AnchorMin: {x: 0.5, y: 1} - m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 416.00055, y: -703} + m_AnchorMin: {x: 1, y: 0.5} + m_AnchorMax: {x: 1, y: 0.5} + m_AnchoredPosition: {x: -89.44, y: 257} m_SizeDelta: {x: 127, y: 135} m_Pivot: {x: 0.50000024, y: 0.5} --- !u!222 &3198922252355639610 diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab index fec99cb54a..c5c2335d98 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleInfoPanel.prefab @@ -16143,7 +16143,7 @@ RectTransform: m_GameObject: {fileID: 1333157201178564} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.85, y: 0.85, z: 1} m_Children: - {fileID: 5740833137335052105} - {fileID: 3187882446791285977} @@ -31442,7 +31442,7 @@ RectTransform: m_GameObject: {fileID: 1485352256557306} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.85, y: 0.85, z: 1} m_Children: - {fileID: 224325337873657404} - {fileID: 224019691723726190} @@ -31452,7 +31452,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -173.59766, y: -50.66536} + m_AnchoredPosition: {x: -173.59766, y: -30} m_SizeDelta: {x: 590.9, y: 382.7} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222855671774839574 @@ -31777,9 +31777,9 @@ RectTransform: m_Father: {fileID: 224215249341832938} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -270.4, y: 156} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 24.600037, y: 156} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &114474926682619248 @@ -32284,7 +32284,7 @@ RectTransform: m_GameObject: {fileID: 1586317026365860} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0.85, y: 0.85, z: 1} m_Children: - {fileID: 4313265370891840928} - {fileID: 5739857276866862551} @@ -32306,7 +32306,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -173.6, y: -50.664} + m_AnchoredPosition: {x: -173.6, y: -31} m_SizeDelta: {x: 590.9, y: 382.7} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222721496634389248 @@ -59648,9 +59648,9 @@ RectTransform: m_Father: {fileID: 224306611852066076} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -282.40237, y: 398.66544} + m_AnchorMin: {x: 0, y: 0.5} + m_AnchorMax: {x: 0, y: 0.5} + m_AnchoredPosition: {x: 34.5, y: 375} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1346055835050747244 @@ -72676,7 +72676,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: -2, y: -0.000061035156} + m_AnchoredPosition: {x: -2, y: 0.00021362305} m_SizeDelta: {x: 911.7, y: 165} m_Pivot: {x: 0, y: 1} --- !u!222 &2281102156788700535 diff --git a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab index 68d2d93571..9796de1957 100644 --- a/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab @@ -108,10 +108,10 @@ RectTransform: m_Father: {fileID: 1694939856711927259} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 104, y: -50} - m_SizeDelta: {x: 88, y: 88} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2075730155 CanvasRenderer: @@ -226,10 +226,10 @@ RectTransform: m_Father: {fileID: 1694939856711927259} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 608, y: -50} - m_SizeDelta: {x: 88, y: 88} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222919214640060848 CanvasRenderer: @@ -763,10 +763,10 @@ RectTransform: m_Father: {fileID: 224848180469002964} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 1, y: 0} - m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -32.5, y: 98.99609} - m_SizeDelta: {x: 6, y: -484.79} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 507.5, y: 98.99609} + m_SizeDelta: {x: 6, y: 1435.21} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222291773725697120 CanvasRenderer: @@ -1006,10 +1006,10 @@ RectTransform: m_Father: {fileID: 1694939856711927259} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 440, y: -50} - m_SizeDelta: {x: 88, y: 88} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222402160189607584 CanvasRenderer: @@ -1753,10 +1753,10 @@ RectTransform: m_Father: {fileID: 1694939856711927259} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 272, y: -50} - m_SizeDelta: {x: 88, y: 88} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222684646264241754 CanvasRenderer: @@ -2137,10 +2137,10 @@ RectTransform: m_Father: {fileID: 1694939856711927259} m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 776, y: -50} - m_SizeDelta: {x: 88, y: 88} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &222859205699773300 CanvasRenderer: diff --git a/Assets/ManagedResources/~Lua/Logic/Network.lua b/Assets/ManagedResources/~Lua/Logic/Network.lua index 03386a2403..0d952c0f23 100644 --- a/Assets/ManagedResources/~Lua/Logic/Network.lua +++ b/Assets/ManagedResources/~Lua/Logic/Network.lua @@ -113,9 +113,13 @@ function Network:OnReconnectFail() MsgPanel.ShowTwo("重连失败,是否尝试重连?", function() Game.Logout() end, function() - RequestPanel.Show("正在请求重连") - self.re_sendWaitTime = 0 - self.re_resendTimes = 0 + if self.isConnected then + PopupTipPanel.ShowTip("重连成功!") + else + RequestPanel.Show("正在请求重连") + self.re_sendWaitTime = 0 + self.re_resendTimes = 0 + end end, "重新登录") end end @@ -140,7 +144,8 @@ function Network:SendMessageWithCallBack(nMsgId, nReMsgId, sMsg, func, isHideMas if sMsg then buffer:WriteBuffer(sMsg) end - self.sendFlag = true + self:SetSending(true) + self.sendWaitTime = 0 if not isHideMask then @@ -148,8 +153,8 @@ function Network:SendMessageWithCallBack(nMsgId, nReMsgId, sMsg, func, isHideMas end --Log("-------SendMessage-----msgId:"..nMsgId) self.socket:SendMessageWithCallBack(nMsgId, nReMsgId, buffer, function(b) - --Log("-------ReceiveMessage-----msgId:"..nReMsgId) - self.sendFlag = false + --Log("-------ReceiveMessage-----msgId:"..nReMsgId) + self:SetSending(false) self.resendTimes = 0 if self.sendFuncQueue.size > 0 then self.sendFuncQueue:Dequeue() @@ -171,7 +176,7 @@ function Network:ReceiveErrorInfo(buffer) local msg = CommonProto_pb.ErrorResponse() msg:ParseFromString(data) - self.sendFlag = false + self:SetSending(false) self.resendTimes = 0 if self.sendFuncQueue.size > 0 then self.sendFuncQueue:Dequeue() @@ -227,6 +232,16 @@ function Network:UnRegisterMessage(nMsgId, pMessageHandle) self.socket:UnregistNetMessage(nMsgId, pMessageHandle) end +-- 设置发送状态 +function Network:SetSending(isSending) + Log("设置当前请求状态:"..tostring(isSending)) + self.sendFlag = isSending +end +function Network:IsSending() + return self.sendFlag +end + + function Network:Update() if self.reconnectFlag and self.re_resendTimes <= self.re_maxResendTimes then self.re_sendWaitTime = self.re_sendWaitTime + Time.fixedDeltaTime @@ -249,7 +264,7 @@ function Network:Update() end end - if self.sendFlag then + if self:IsSending() then self.sendWaitTime = self.sendWaitTime + dt if self.sendWaitTime > self.maxSendWaitTime then if self.resendTimes < self.maxResendTimes then @@ -257,10 +272,15 @@ function Network:Update() MyPCall(self.sendFunc) elseif self.resendTimes == self.maxResendTimes then RequestPanel.Hide() - MsgPanel.ShowTwo("请求失败,是否重新请求?", function() + MsgPanel.ShowTwo("请求失败,请再次尝试!", function() Game.Logout() end, function() - self.resendTimes = 0 + Log("获取当前请求状态:"..tostring(self:IsSending())) + -- if self:IsSending() then + self:SetSending(false) + self.resendTimes = 0 + self.sendFuncQueue:Clear() + -- end end, "重新登录") end self.resendTimes = self.resendTimes + 1 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/BoxRewardShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/BoxRewardShowPopup.lua index 9e74e2f14a..444f5fffc6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/BoxRewardShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/BoxRewardShowPopup.lua @@ -54,7 +54,7 @@ function BoxRewardShowPopup:OnShow() else posX = posX + 160 end - self.RewardPanel.transform.anchoredPosition=Vector3.New(posX,poxY + 500) + self.RewardPanel.transform.anchoredPosition=Vector3.New(0,poxY + 500)--posX end --界面关闭时调用(用于子类重写)