diff --git a/Assets/ManagedResources/~Lua/Modules/Formation/FormationSetPanel.lua b/Assets/ManagedResources/~Lua/Modules/Formation/FormationSetPanel.lua index 8cd5c98a4c..796ba171cb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Formation/FormationSetPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Formation/FormationSetPanel.lua @@ -217,7 +217,7 @@ function FormationSetPanel:SingleHeroDataShow(_go,_heroData) Util.GetGameObject(_go.transform, "card/bg"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetHeroCardQuantityImage[heroData.heroConfig.Quality]) Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = heroData.lv Util.GetGameObject(_go.transform, "card/name"):GetComponent("Text").text = GetLanguageStrById(heroData.heroConfig.ReadingName) - Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.painting) + Util.GetGameObject(_go.transform, "card/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.heroConfig.ShowLive) Util.GetGameObject(_go.transform, "card/pos/icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(heroData.professionIcon) Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroData.changeProId)) Util.GetGameObject(_go.transform, "card/heroStage"):GetComponent("Image").sprite = self.spLoader:LoadSprite(HeroStageSprite[heroData.heroConfig.HeroStage]) diff --git a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleSkinPanel.lua b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleSkinPanel.lua index 5115b380d4..32c61f2cd3 100644 --- a/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleSkinPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleSkinPanel.lua @@ -106,7 +106,7 @@ function HandBookRoleSkinPanel:SetSingleData(go,data) if data.IsDefault == 1 then skinName.text = Language[11828] end - icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name) + --icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name) if not porpertys then porpertys = {} end diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua index c39f7b6203..f23fa6113e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua @@ -231,7 +231,7 @@ function LikeAbilityPanel:SingleHeroDataShow(_go,data) local card = Util.GetGameObject(_go.transform, "card") local bg = Util.GetGameObject(card, "bg") local icon = Util.GetGameObject(card, "icon"):GetComponent("Image") - icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting)) + -- icon.sprite = self.spLoader:LoadSprite(GetResourcePath(data.Painting)) --SetHEeroLiveToward(icon.gameObject,data.Toward) SetHeroBg(self.spLoader,card ,bg ,data.Star,data.Quality) local pro = Util.GetGameObject(_go.transform, "card/pro/Image"):GetComponent("Image") diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleSkinPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleSkinPanel.lua index 5b68ad9751..156a25ac36 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleSkinPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleSkinPanel.lua @@ -106,7 +106,7 @@ function RoleSkinPanel:SetSingleData(go,data) if data.IsDefault == 1 then skinName.text = Language[11828] end - icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name) + --icon.sprite = this.spLoader:LoadSprite(artResConfig[data.Painting].Name) if not porpertys then porpertys = {} end diff --git a/Assets/ManagedResources/~Lua/View/RoleItemView.lua b/Assets/ManagedResources/~Lua/View/RoleItemView.lua index 6b24994507..ad6f983e2c 100644 --- a/Assets/ManagedResources/~Lua/View/RoleItemView.lua +++ b/Assets/ManagedResources/~Lua/View/RoleItemView.lua @@ -71,7 +71,7 @@ function RoleItemView:OnShowHeroData(effectLayer) starSize = Vector2.New(60,57) end SetHeroBg(this.spLoader, Util.GetGameObject(self.gameObject, "iconMask"),self.frame,star,self.heroData.heroConfig.Quality) - self.icon.sprite = this.spLoader:LoadSprite(self.heroData.painting) + self.icon.sprite = this.spLoader:LoadSprite(self.heroData.heroConfig.ShowLive) --SetHEeroLiveToward(self.icon.gameObject,self.heroData.heroConfig.Toward ) self.lv.text=self.heroData.lv -- self.pos.sprite=this.spLoader:LoadSprite(self.heroData.professionIcon)