diff --git a/Assets/ManagedResources/Prefabs/UI/Fight/FightAreaRewardFullPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Fight/FightAreaRewardFullPopup.prefab
index 3a9f718dd3..577761a539 100644
--- a/Assets/ManagedResources/Prefabs/UI/Fight/FightAreaRewardFullPopup.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/Fight/FightAreaRewardFullPopup.prefab
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@@ -6261,7 +6262,7 @@ ParticleSystem:
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@@ -11254,7 +11255,7 @@ ParticleSystem:
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GameObject:
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@@ -16874,7 +16952,7 @@ ParticleSystem:
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ParticleSystemRenderer:
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+ m_ObjectHideFlags: 2
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m_PrefabAsset: {fileID: 0}
@@ -17147,7 +17225,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
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+ m_AnchoredPosition: {x: -391, y: -4}
m_SizeDelta: {x: 65, y: 72}
m_Pivot: {x: 0.5, y: 0.5}
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@@ -22494,7 +22572,7 @@ ParticleSystem:
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ParticleSystemRenderer:
serializedVersion: 6
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diff --git a/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureMainPanel.prefab
index 981065ecfc..30fed10f61 100644
--- a/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureMainPanel.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureMainPanel.prefab
@@ -7082,7 +7082,7 @@ ParticleSystem:
--- !u!199 &1856602151176858527
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 0
+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -12963,7 +12963,7 @@ ParticleSystem:
--- !u!199 &1472261994721625855
ParticleSystemRenderer:
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+ m_ObjectHideFlags: 2
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -13744,6 +13744,83 @@ MonoBehaviour:
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m_FillOrigin: 0
m_UseSpriteMesh: 0
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GameObject:
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@@ -14759,7 +14836,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &4338198023154685773
RectTransform:
m_ObjectHideFlags: 0
@@ -19395,7 +19472,7 @@ ParticleSystem:
--- !u!199 &374364804466542659
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 0
+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -24554,7 +24631,7 @@ ParticleSystem:
--- !u!199 &1107171649523788123
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 0
+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -24738,6 +24815,7 @@ RectTransform:
m_Children:
- {fileID: 720996062385666406}
- {fileID: 4338198023154685773}
+ - {fileID: 5568954637454689846}
m_Father: {fileID: 4121324987894023854}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -29980,7 +30058,7 @@ ParticleSystem:
--- !u!199 &8428054502987121459
ParticleSystemRenderer:
serializedVersion: 6
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+ m_ObjectHideFlags: 2
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diff --git a/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureVipPopup.prefab b/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureVipPopup.prefab
index f10cf08570..446245961d 100644
--- a/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureVipPopup.prefab
+++ b/Assets/ManagedResources/Prefabs/UI/FindTreasure/FindTreasureVipPopup.prefab
@@ -160,6 +160,83 @@ MonoBehaviour:
m_LineSpacing: 1
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LanguageIndex: 0
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GameObject:
m_ObjectHideFlags: 0
@@ -177,7 +254,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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+ m_IsActive: 0
--- !u!224 &5003044320972318133
RectTransform:
m_ObjectHideFlags: 0
@@ -344,6 +421,7 @@ RectTransform:
m_Children:
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RectTransform:
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@@ -5180,7 +5258,7 @@ ParticleSystem:
--- !u!199 &7136637659642796895
ParticleSystemRenderer:
serializedVersion: 6
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+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -10079,7 +10157,7 @@ ParticleSystem:
--- !u!199 &5948455514502789201
ParticleSystemRenderer:
serializedVersion: 6
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+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -10155,7 +10233,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!224 &7872927186107349327
RectTransform:
m_ObjectHideFlags: 0
@@ -14791,7 +14869,7 @@ ParticleSystem:
--- !u!199 &8147078368002070576
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 0
+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -19592,7 +19670,7 @@ ParticleSystem:
--- !u!199 &5593093079576810994
ParticleSystemRenderer:
serializedVersion: 6
- m_ObjectHideFlags: 0
+ m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
@@ -19707,7 +19785,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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+ m_IsActive: 0
--- !u!224 &1369439104674480286
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@@ -19874,6 +19952,7 @@ RectTransform:
m_Children:
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- {fileID: 1317144675511236211}
+ - {fileID: 1521671391380629744}
m_Father: {fileID: 6851284815492602951}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -20579,6 +20658,83 @@ MonoBehaviour:
m_LineSpacing: 1
m_Text: "\u53BB\u6FC0\u6D3B"
LanguageIndex: 0
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+ m_StaticEditorFlags: 0
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diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
index 97f0c273de..e500139667 100644
--- a/Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
@@ -15,9 +15,12 @@ local crystalItemId = StoreConfig[10015].Cost[1][1]
-- 当前妖晶的所需消耗
local crystalNeed = 0
+--
+local orginLayer = 0
--初始化组件(用于子类重写)
function FastExploreInfoPopup:InitComponent()
+ orginLayer = 0
this.imgFast = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_fast")
this.imgStatic = Util.GetGameObject(self.gameObject, "showMopUp/Bg/bg/title/title_static")
@@ -117,9 +120,7 @@ function this:OnShow()
end
end
---
-local orginLayer = -1
-function this:OnSortingOrderChange()
+function FastExploreInfoPopup:OnSortingOrderChange()
Util.AddParticleSortLayer(this.privilegeEffect, self.sortingOrder - orginLayer)
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
@@ -178,9 +179,9 @@ function this.RefreshItemNum()
this.effect:SetActive(not isActive)
this.privilegeEffect:SetActive(isActive)
if isActive then
- this.privilegeContent.text = "极速探索特权:每天增加免费2次,增加购买8次"
+ this.privilegeContent.text = "极速探索特权:每天增加免费2次,增加购买8次"
else
- this.privilegeContent.text = "极速探索特权:每天增加免费2次,增加购买8次"
+ this.privilegeContent.text = "极速探索特权:每天增加免费2次,增加购买8次"
end
if isActive then
local leftTime = PrivilegeManager.GetPrivilegeLeftTimeById(33)
diff --git a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua
index 8992b375e0..732217840a 100644
--- a/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua
@@ -692,6 +692,22 @@ function this.RefreshTriggerListen(id, openType, openArgs)
Game.GlobalEvent:AddEvent(GameEvent.UI.OnOpen, trigger)
end
end
+--gm 用
+function this.AddFuncGuide(funcId)
+ if not funcId then return end
+ LogGreen(funcId.."funcId")
+ if not AppConst.isGuide then
+ LogGreen("不在引导内")
+ return
+ end
+ local guideId = GlobalSystemConfig[funcId].GuideId
+ -- if guideId and guideId ~= 0 then
+ -- table.insert(_FuncGuideList, guideId)
+ -- end
+ LogGreen("guideId:"..guideId)
+ GuideManager.ShowGuide(guideId)
+end
+
return this
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
index 901fa6ffb1..8c43efa6c3 100644
--- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
@@ -135,7 +135,7 @@ function this:InitComponent()
this.btnTianShuMiJuan = Util.GetGameObject(this.gameObject, "scene/layer7/btnTianShuMiJuan")
this.operateIcon = {
[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
- [FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
+ [FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -1100),
[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1500),
[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
diff --git a/Assets/ManagedResources/~Lua/Modules/Message/NotEnoughPopup.lua b/Assets/ManagedResources/~Lua/Modules/Message/NotEnoughPopup.lua
index 4e652a30e1..da5a6816d1 100644
--- a/Assets/ManagedResources/~Lua/Modules/Message/NotEnoughPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Message/NotEnoughPopup.lua
@@ -4,7 +4,7 @@ local this = NotEnoughPopup
-- 跳转商店购买窗口,物品id对应界面及参数
local _JumpConfig = {
- [16] = 36010,
+ [16] = 36008,
--[15] = {36010},
--[16] = {36010},
}
diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua b/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
index f96dd3cbd1..dc6abaf374 100644
--- a/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
@@ -76,7 +76,7 @@ function CumulativeSignInPage:BindEvent()
self.rewardPanel:GetComponent("RectTransform").localPosition = pos[i]
end)
else
- Util.AddOnceClick(self.boxs[i],function()
+ Util.AddOnceClick(self.boxs[i].btnBox,function()
NetManager.GetActivityRewardRequest(data.mission[i].missionId, data.activityId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1)
self:RefreshBox()
diff --git a/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua b/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
index 268991da3f..b845d0433e 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
@@ -153,7 +153,23 @@ function EveryDayGift:RefreshGiftData()
local callBack = function(index, item)
self:RefreshShowData(item, self.shopData[index],index)
end
+ local curindex = 0
self.scrollView:SetData(self.shopData, callBack)
+ for i = 1 ,#self.shopData do
+ if self.shopData[i].DataType == DynamicActivityManager.selectIndex.dataType then
+ for j = 1 , #DynamicActivityManager.selectIndex.goodsId do
+ if (self.shopData[i].data.shopData.id or self.shopData[i].data.shopData.goodsId) == DynamicActivityManager.selectIndex.goodsId[j] then
+ curindex = i
+ break
+ end
+ end
+ end
+ if curindex ~= 0 then
+ break
+ end
+ end
+ LogGreen("curindex:"..curindex)
+ self.scrollView:SetIndex(curindex)
end
function EveryDayGift:isBought()
diff --git a/Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftPre.lua b/Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftPre.lua
index e7d66e640a..4822e2cc87 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftPre.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftPre.lua
@@ -82,16 +82,6 @@ function GiftPre:InitComponent()
self.tip4_en = Util.GetGameObject(self.tipRoot,"tip4_en")
self.tip5 = Util.GetGameObject(self.tipRoot,"tip5")
self.tip5Text = Util.GetGameObject(self.tip5,"Text"):GetComponent("Text")
- self.tipRoot:SetActive(false)
- self.tip1:SetActive(false)
- self.tip1_en:SetActive(false)
- self.tip2:SetActive(false)
- self.tip2_en:SetActive(false)
- self.tip3:SetActive(false)
- self.tip3_en:SetActive(false)
- self.tip4:SetActive(false)
- self.tip4_en:SetActive(false)
- self.tip5:SetActive(false)
end
--绑定事件(用于子类重写)
@@ -230,6 +220,16 @@ function GiftPre:SetContent1()
self.grid:GetComponent("RectTransform").anchoredPosition = offSetX[0].scroll
self.type1.gameObject:SetActive(false)
self.type2.gameObject:SetActive(false)
+ self.tipRoot:SetActive(false)
+ self.tip1:SetActive(false)
+ self.tip1_en:SetActive(false)
+ self.tip2:SetActive(false)
+ self.tip2_en:SetActive(false)
+ self.tip3:SetActive(false)
+ self.tip3_en:SetActive(false)
+ self.tip4:SetActive(false)
+ self.tip4_en:SetActive(false)
+ self.tip5:SetActive(false)
self.btnBuy:GetComponent("Image").sprite = Util.LoadSprite("s_slbz_1anniuhuangse")
if self.data.DataType == DataType.Direct and self.data.buyType == DirectBuyType.DAILY_GIFT then
self.type2.gameObject:SetActive(true)
@@ -299,10 +299,10 @@ function GiftPre:SetTip()
end
elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 4003 then
self.tip5:SetActive(true)
- self.tip5.text = "轩辕宝境必备特权!每天增加2次免费次数,6次额外购买次数!"
+ self.tip5Text.text = "轩辕宝境必备特权!每天增加2次免费次数,6次额外购买次数!"
elseif self.data.data.shopData.goodsId and self.data.data.shopData.goodsId == 7105 then
self.tip5:SetActive(true)
- self.tip5.text = "每日可额外增加3次免费的灵兽山招募机会,同时灵兽山妖晶招募价格变为8折!"
+ self.tip5Text.text = "每日可额外增加3次免费的灵兽山招募机会,同时灵兽山妖晶招募价格变为8折!"
end
end