灵兽提交

zhangqiang 2020-10-22 20:50:11 +08:00
parent 6d200caf1d
commit 7452d795e8
8 changed files with 2057 additions and 1151 deletions

View File

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View File

@ -15,13 +15,13 @@ function PokemonGetInfoPopup:InitComponent()
this.starGrid = Util.GetGameObject(self.transform, "bg/PokemonInfo/PokemonInfo")
--属性
for i = 1, 5 do
for i = 0, 4 do
proList[i] = Util.GetGameObject(self.transform,"bg/PokemonInfo/pro/singlePro ("..i..")")
end
self.skillName=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/nameText"):GetComponent("Text")
self.skillLv=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/skillImage/skillLv"):GetComponent("Text")
self.skillIcon=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/icon"):GetComponent("Image")
this.skillName=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/nameText"):GetComponent("Text")
this.skillLv=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/skillImage/skillLv"):GetComponent("Text")
this.skillIcon=Util.GetGameObject(self.transform,"bg/PokemonInfo/skill/icon"):GetComponent("Image")
end
local triggerCallBack
--绑定事件(用于子类重写)
@ -65,12 +65,26 @@ function this.GetShowPanelData()
SetHeroStars(this.starGrid, pokemonBackData.star,2,Vector2.New(60,60),-11.92,Vector2.New(0.5,0.5))
--属性
local allAddProVal=PokemonManager.GetSinglePokemonAddProData(pokemonBackData.id)
for i = 1, 5 do
Util.GetGameObject(proList[i].transform,"proName"):GetComponent("Text").text = ""
Util.GetGameObject(proList[i].transform,"proValue"):GetComponent("Text").text = ""
Util.GetGameObject(proList[i].transform,"Image"):GetComponent("Image").sprite =
Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,onePokemonSid).ResourceID))
proList[0]:SetActive(true)
Util.GetGameObject(proList[0].transform,"proName"):GetComponent("Text").text ="等级"
Util.GetGameObject(proList[0].transform,"proValue"):GetComponent("Text").text = pokemonBackData.level
Util.GetGameObject(proList[0].transform,"Image"):GetComponent("Image").sprite = Util.LoadSprite(PropertyTypeIconDef[1])
for i = 1, 4 do
Util.GetGameObject(proList[i].transform,"proName"):GetComponent("Text").text = ConfigManager.GetConfigData(ConfigName.PropertyConfig,i).Info
Util.GetGameObject(proList[i].transform,"proValue"):GetComponent("Text").text = allAddProVal[i]
Util.GetGameObject(proList[i].transform,"Image"):GetComponent("Image").sprite = Util.LoadSprite(PropertyTypeIconDef[i + 1])
end
local curSkillId = 0
local skillArray = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,pokemonBackData.tempId).SkillArray
for i = 1, #skillArray do
if skillArray[i][1] == pokemonBackData.star then
curSkillId = skillArray[i][2]
end
end
local curSkillConFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimalSkill,curSkillId)
this.skillName.text = curSkillConFig.Name
this.skillLv.text = curSkillConFig.Id%10
this.skillIcon.sprite = Util.LoadSprite(GetResourcePath(curSkillConFig.Icon))
end
function this.NoGetShowPanelData()
local pokemonSData=ConfigManager.GetConfigData(ConfigName.SpiritAnimal, pokemonSid)
@ -79,11 +93,23 @@ function this.NoGetShowPanelData()
SetHeroStars(this.starGrid, 0,2,Vector2.New(60,60),-11.92)
--属性
local allAddProVal = PokemonManager.GetSinglePokemonAddProDataBySid(pokemonSid) --this.CalculateHeroAllProValList(heroSData,heroStar,heroStar ~= heroSData.Star)
for i = 1, 5 do
proList[0]:SetActive(false)
for i = 1, 4 do
Util.GetGameObject(proList[i].transform,"proName"):GetComponent("Text").text = ConfigManager.GetConfigData(ConfigName.PropertyConfig,i).Info
Util.GetGameObject(proList[i].transform,"proValue"):GetComponent("Text").text = allAddProVal[i]
Util.GetGameObject(proList[i].transform,"Image"):GetComponent("Image").sprite = Util.LoadSprite(PropertyTypeIconDef[i])
Util.GetGameObject(proList[i].transform,"Image"):GetComponent("Image").sprite = Util.LoadSprite(PropertyTypeIconDef[i + 1])
end
local curSkillId = 0
local skillArray = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,pokemonSid).SkillArray
for i = 1, #skillArray do
if skillArray[i][1] == 0 then
curSkillId = skillArray[i][2]
end
end
local curSkillConFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimalSkill,curSkillId)
this.skillName.text = curSkillConFig.Name
this.skillLv.text = curSkillConFig.Id%10
this.skillIcon.sprite = Util.LoadSprite(GetResourcePath(curSkillConFig.Icon))
end
function this.ShowPokemonLive(_heroSConfigData)

View File

@ -100,7 +100,9 @@ function this.GetNoUpLvPokemonData(_id,_did)
end
--获取单个灵兽属性 (灵兽属性/编队人数 灵兽属性会平分给上阵的所有神将)
function this.GetSinglePokemonAddProData(_did,_star)--_star 传值的话就用此星级计算属性
LogPink("_did 1 ".._did)
if not pokemons[_did] then return end
LogPink("_did 2 ".._did)
local addAllProVal = {}
local curPokeonData = pokemons[_did]
local curPokemonConFig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,curPokeonData.id)

View File

@ -112,7 +112,7 @@ function this.OnShowData()
upStarMaterialsPre[i]:SetActive(true)
local configMaterialId = upStarMaterialsData[i][1]
local configMaterialNum = upStarMaterialsData[i][2]
SubUIManager.Open(SubUIConfig.ItemView, itemParent.transform):OnOpen(false, {configMaterialId,0}, 0.97)
SubUIManager.Open(SubUIConfig.ItemView, itemParent.transform):OnOpen(false, {configMaterialId,0}, 1.3)
local curMaterialBagNum = 0
if i == 1 then--需要的灵兽
curUpStarSelectPokemonData = {}

View File

@ -13,7 +13,7 @@ function this:InitComponent(gameObject)
this.ItemPre = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ItemPre")
local v2 = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView").transform,
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(0,0))
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(0,-12))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
this.NoneImage = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/NoneImage")

View File

@ -448,6 +448,11 @@ function this.SetItemData2(itemdata)
--SoulPrintManager.InitMapShotTimeSoulPrintBagData(itemdata.backData)
--SoulPrintManager.StoreData(itemdata.data)
end
elseif itemdata.itemType==6 then
if bagType==1 then
PokemonManager.UpdatePokemonDatas(itemdata.backData,true)
elseif bagType==2 then
end
end
end
--关卡通关掉落时展示经验等级信息

View File

@ -73,6 +73,7 @@ function this:OnClose()
end
function this:OnDestroy()
itemViewPre = nil
end