【御剑行】修改提交

dev_chengFeng
ZhangBiao 2021-10-22 10:00:19 +08:00
parent d8da0bb26a
commit 747cb5b179
4 changed files with 100 additions and 18 deletions

View File

@ -295,10 +295,10 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -467,14 +467,15 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -2198,6 +2199,80 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -2777,10 +2852,10 @@ RectTransform:
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m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
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@ -2927,7 +3002,7 @@ MonoBehaviour:
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@ -2978,10 +3053,10 @@ RectTransform:
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m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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CanvasRenderer:

View File

@ -68,6 +68,8 @@ function this:Refresh()
self.slider.value = configData.JoinCost[2]
self.icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1]))
self.icon1.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.JoinCost[1]))
self.slider.minValue = configData.JoinCost[2]
LogGreen("curGetNum:"..tostring(curGetNum))
self.slider.maxValue = curGetNum
self.buyNumLab.text = self.slider.value
self:SetTime()

View File

@ -57,6 +57,9 @@ function this.UpdataServerPanelData(msg,func)
Log("界面剧本Id:"..tostring(msg.rankId).." 当前state:"..tostring(msg.state).." 下一阶段倒计时:"..TimeToMS(this.nextTimeCount- GetTimeStamp() ).." 模板玩家数:"..tostring(#msg.modelInfo))
this.modelList = {}
this.modelList = msg.modelInfo--玩家模板信息
if #this.modelList < 4 or not this.modelList[1] then
this.modelList = {[1] = {userName = "张大喵",sex = 0},[2] = {userName = "牛马山庄",sex = 0},[3] = {userName = "老八",sex = 0},[4] = {userName = "哎呦我去",sex = 0}}
end
this.activityTimeCount = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.YuJianXing).endTime
this.curResultId = {}
this.curResultId = msg.rankId

View File

@ -10,6 +10,7 @@ function YuJianXingPanel:InitComponent()
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
self.btnBet = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnBet")
self.redPointBet = Util.GetGameObject(self.btnBet, "redPoint")
self.btnRecord = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRecord")
self.redPoint = Util.GetGameObject(self.btnRecord, "redPoint")
self.btnRank = Util.GetGameObject(self.gameObject, "Bgs/Down/btns/btnRank")
@ -183,6 +184,7 @@ function YuJianXingPanel:SetTime()
end
self.canBetTime.text = string.format( "今日可竞猜次数:%s次",configData.JoinCount - YuJianXingManager.joinCount)
self.redPoint:SetActive(YuJianXingManager.CheckRecordList())
self.redPointBet:SetActive(configData.JoinCount - YuJianXingManager.joinCount > 0)
self.timer = Timer.New(function ()
self.redPoint:SetActive(YuJianXingManager.CheckRecordList())
--设置人物上下飘动2s重置一次