Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
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|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -21.2, y: 0.4}
|
||||
m_AnchoredPosition: {x: 0, y: 0.4}
|
||||
m_SizeDelta: {x: 96, y: 98}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &610554642510868398
|
||||
|
@ -8651,7 +9076,7 @@ RectTransform:
|
|||
m_Children:
|
||||
- {fileID: 3781080258569070105}
|
||||
m_Father: {fileID: 8830212790296371356}
|
||||
m_RootOrder: 4
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
@ -9180,7 +9605,7 @@ RectTransform:
|
|||
- {fileID: 5896565808654764326}
|
||||
- {fileID: 877776905871896781}
|
||||
m_Father: {fileID: 8830212790296371356}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
|
|
|
@ -138,10 +138,10 @@ function this.InitActivityServerData(msg, isUpdate)
|
|||
if GlobalActivity[v.activityId] then
|
||||
this.CheckMoneyProgress(v)
|
||||
this.mission[v.activityId] = v
|
||||
LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
if v.endTime and v.endTime > 0 then
|
||||
LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
|
||||
end
|
||||
-- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
|
||||
-- if v.endTime and v.endTime > 0 then
|
||||
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
|
||||
-- end
|
||||
for n, m in ipairs(v.mission) do
|
||||
-- LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
|
||||
if (v.activityId == ActivityTypeDef.OnlineGift) then
|
||||
|
|
|
@ -10908,6 +10908,57 @@ local passivityList = {
|
|||
end
|
||||
role.Event:AddEvent(BattleEventName.PassiveChangeDefDMGReFac,addDMGFac,nil,nil,role)
|
||||
end,
|
||||
-- 攻击时若目标[a]类型[b]效果,则当次攻击自身暴击[c]改变[d]%
|
||||
-- a[int],b[int],c[改变类型],d[float]
|
||||
[425] = function(role, args,id,judge)
|
||||
local dot = args[1]
|
||||
local pro = args[2]
|
||||
local ct = args[3]
|
||||
local f1 = args[4]
|
||||
|
||||
|
||||
local function onRoleDamageBefore(critFunc,atkRole,defRole,skill)
|
||||
if atkRole~=role then
|
||||
return
|
||||
end
|
||||
if not skill then
|
||||
return
|
||||
end
|
||||
if skill and not skill.isTriggerJudge and judge==1 then
|
||||
return
|
||||
end
|
||||
local isHave=false
|
||||
if dot==BuffName.DOT then
|
||||
if BattleLogic.BuffMgr:HasBuff(defRole, BuffName.DOT, function(buff) return buff.damageType == pro end,role,pro) then
|
||||
isHave=true
|
||||
end
|
||||
end
|
||||
if isHave then
|
||||
critFunc(f1,ct,false)
|
||||
end
|
||||
end
|
||||
BattleLogic.Event:AddEvent(BattleEventName.TemporaryChangeCrit, onRoleDamageBefore,nil,nil,role)
|
||||
end,
|
||||
--改变[a]目标[b]生命回复量[c]%
|
||||
--a[int],b[int 1:敌方],c[float]
|
||||
[426]=function(role, args,id,judge)
|
||||
local ct=args[1]
|
||||
local type=args[2]
|
||||
local pro=args[3]
|
||||
|
||||
local function onPassiveTreatFactor(func,target,skill)
|
||||
local isTrigger=false
|
||||
if type==1 and target.camp~=role.camp then
|
||||
isTrigger=true
|
||||
end
|
||||
if isTrigger then
|
||||
func(pro,ct)
|
||||
end
|
||||
end
|
||||
|
||||
BattleLogic.Event:AddEvent(BattleEventName.PassiveTreatingFactor,onPassiveTreatFactor,nil,nil,role)
|
||||
end,
|
||||
|
||||
|
||||
}
|
||||
return passivityList
|
|
@ -1242,7 +1242,7 @@ function BattleUtil.ApplyTreat(castRole, targetRole, value, baseFactor,critDamag
|
|||
end
|
||||
castRole.Event:DispatchEvent(BattleEventName.PassiveTreatingFactor, treatFactorFunc, targetRole,skill)
|
||||
targetRole.Event:DispatchEvent(BattleEventName.PassiveBeTreatedFactor, treatFactorFunc, castRole)
|
||||
|
||||
BattleLogic.Event:DispatchEvent(BattleEventName.PassiveTreatingFactor,treatFactorFunc,targetRole,skill)
|
||||
local factor = castRole.isTeam and 1 or castRole:GetRoleData(RoleDataName.TreatFacter) --释放者为team则不计算治疗加成属性
|
||||
if factor==0 then
|
||||
factor=1
|
||||
|
|
|
@ -53,7 +53,6 @@ function this:OnShow(_parent,_Data)
|
|||
this.content.text= str
|
||||
|
||||
activityType = args[2]
|
||||
local str2 = ActivityGiftManager.GetTimeStartToEnd(activityType)
|
||||
|
||||
local poolUpType = args[3] or 0
|
||||
local poolType = args[4] or 0
|
||||
|
@ -200,10 +199,12 @@ function this:BuildRateData(actType,UpItem,upItemList)
|
|||
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
|
||||
table.insert(rateList,{id = m.Reward[1],tag = "心愿UP神将/道具", name=itemConfig.Name,value = m.Weight,color = "AD4152"})
|
||||
table.insert(_upRateList,{id = m.Reward[1],tag = "5星神将UP!", name=itemConfig.Name,value = m.Weight})
|
||||
LogGreen("name:"..tostring(itemConfig.Name).." weight:"..tostring(m.Weight))
|
||||
end
|
||||
for n,m in ipairs(UpItem) do
|
||||
local itemConfig=ConfigManager.TryGetConfigData(ConfigName.ItemConfig, m.Reward[1])
|
||||
table.insert(rateList,{id = m.Reward[1],tag = itemConfig.Name, name=m.Reward[2],value = m.Weight,color = "BDB69C" })
|
||||
LogYellow("name:"..tostring(itemConfig.Name).." weight:"..tostring(m.Weight))
|
||||
end
|
||||
elseif actType == ActivityTypeDef.tiandihonglu then
|
||||
for n,m in ipairs(upItemList) do
|
||||
|
|
|
@ -1458,7 +1458,10 @@ function this.TimeFormat()
|
|||
local QingLong = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)
|
||||
if QingLong and QingLong > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) then
|
||||
if v.ActiveType == 42 then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true) and ActivityGiftManager.CheckSupremeMission(2,true) and ActivityGiftManager.CheckSupremeMission(3,true) then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(2,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(3,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(4,true) then
|
||||
showTab = false
|
||||
else
|
||||
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
|
||||
|
@ -1721,7 +1724,10 @@ function this.RefreshActivityShow()
|
|||
local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType)
|
||||
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) then
|
||||
if v.ActiveType == 42 then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true) and ActivityGiftManager.CheckSupremeMission(2,true) and ActivityGiftManager.CheckSupremeMission(3,true) then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(2,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(3,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(4,true) then
|
||||
showTab = false
|
||||
else
|
||||
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
|
||||
|
|
|
@ -426,7 +426,10 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
elseif JumpConfig[jumpDataList[i]].Type == JumpType.ZhiZunJiangShi then
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero)
|
||||
if id and id > 0 then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true) and ActivityGiftManager.CheckSupremeMission(2,true) and ActivityGiftManager.CheckSupremeMission(3,true) then
|
||||
if ActivityGiftManager.CheckSupremeMission(1,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(2,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(3,true)
|
||||
and ActivityGiftManager.CheckSupremeMission(4,true)then
|
||||
isShow = false
|
||||
else
|
||||
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
|
||||
|
|
|
@ -133,7 +133,7 @@ function PowerRice:Refresh(_curIndex,isTop,isAni)
|
|||
self.text2.text = "奖励 领取奖励"
|
||||
elseif _curIndex == 2 then
|
||||
self.text1.text = "名次"
|
||||
self.text2.text = "奖励"
|
||||
self.text2.text = "奖励 战力要求"
|
||||
|
||||
RankingManager.InitData(RANK_TYPE.POWER_RICE,function ()
|
||||
local allRankData,myRankData = RankingManager.GetRankingInfo()
|
||||
|
@ -222,7 +222,12 @@ function PowerRice:SingleDataShow2(item,data,index)
|
|||
local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
|
||||
local mark = Util.GetGameObject(item,"mark")
|
||||
mark:SetActive(self.myRank > 0 and self.myRank >= data.MinRank and self.myRank <= data.MaxRank)
|
||||
local powerLimit = Util.GetGameObject(item,"num"):GetComponent("Text")
|
||||
powerLimit.text = ""
|
||||
|
||||
if data.RankLimit and data.RankLimit[2]>0 then
|
||||
powerLimit.text = (data.RankLimit[2]/10000).."万"
|
||||
end
|
||||
if data.MinRank == data.MaxRank then
|
||||
if data.MaxRank < 4 then
|
||||
sortNumTabs[data.MinRank]:SetActive(true)
|
||||
|
|
|
@ -33,6 +33,7 @@ function RankingSingleListPanel:InitComponent()
|
|||
this.name=Util.GetGameObject(self.gameObject,"Content/bg/name"):GetComponent("Text")
|
||||
this.firstHeadName=Util.GetGameObject(self.gameObject,"Content/firstHead/nameText"):GetComponent("Text")
|
||||
this.firstHeadinfoGo=Util.GetGameObject(self.gameObject,"Content/firstHead/infoGo")
|
||||
this.firstSortNum = Util.GetGameObject(self.gameObject,"Content/firstHead/SortNum")
|
||||
this.scrollParentView=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView")
|
||||
this.itemPre=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView/ItemPre")
|
||||
this.scrollView = nil
|
||||
|
@ -282,6 +283,8 @@ function this.SetHeadsInfo(data,root,index,name,level)
|
|||
this.playerHeadList[root]:SetEffectScale(0.8)
|
||||
this.firstHeadName.text = name
|
||||
this.SetInfoShow(this.firstHeadinfoGo,data,sData.rankType)
|
||||
--在战力冲刺中所有人的第一名不一定是排行榜的第一名有战力限制
|
||||
this.SetRankingNum(this.firsthead, data.rankInfo.rank)
|
||||
--data.sex
|
||||
--加载立绘
|
||||
-- if this.liveNode then
|
||||
|
|
Loading…
Reference in New Issue