【套装属性】 bug修改
parent
06f487a176
commit
74df46d7a8
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@ -3,6 +3,7 @@ HandBookEquipInfoPanel = Inherit(BasePanel)
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local skillGos = {}
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local curSuitProGo = {}
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
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--初始化组件(用于子类重写)
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function HandBookEquipInfoPanel:InitComponent()
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@ -76,9 +77,9 @@ function HandBookEquipInfoPanel:OnOpen(equipSId)
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self.mainProVale.text=equipConfigData.Property[1][2]--"【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
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--套装属性
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if equipConfigData.SuiteID and equipConfigData.SuiteID > 0 then
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if equipSuiteConfig[equipConfigData.Star] then--SuiteID
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Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
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local curSuitConFig = ConfigManager.GetConfigData(ConfigName.EquipSuiteConfig,equipConfigData.SuiteID)
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local curSuitConFig = equipSuiteConfig[equipConfigData.Star]
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if curSuitConFig then
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for i = 1, math.max(#curSuitConFig.SuiteValue, #curSuitProGo) do
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local go = curSuitProGo[i]
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@ -3,6 +3,7 @@ RewardEquipSingleShowPopup2 = Inherit(BasePanel)
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local this=RewardEquipSingleShowPopup2
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local curSuitProGo = {}
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local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
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local equipSuiteConfig = ConfigManager.GetConfig(ConfigName.EquipSuiteConfig)
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--初始化组件(用于子类重写)
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function RewardEquipSingleShowPopup2:InitComponent()
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@ -67,9 +68,9 @@ function RewardEquipSingleShowPopup2:OnOpen(equipSId)
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this.mainProName.text=ConfigManager.GetConfigData(ConfigName.PropertyConfig, equipConfigData.PropertyMin[1]).Info
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this.mainProVale.text="【"..equipConfigData.PropertyMin[2].."-"..equipConfigData.PropertyMax[2].."】"
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--套装属性
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if equipConfigData.SuiteID and equipConfigData.SuiteID > 0 then
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if equipSuiteConfig[equipConfigData.Star] then
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Util.GetGameObject(self.transform, "Content/bg/proRect"):SetActive(true)
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local curSuitConFig = ConfigManager.GetConfigData(ConfigName.EquipSuiteConfig,equipConfigData.SuiteID)
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local curSuitConFig = equipSuiteConfig[equipConfigData.Star]
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if curSuitConFig then
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for i = 1, math.max(#curSuitConFig.SuiteValue, #curSuitProGo) do
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local go = curSuitProGo[i]
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@ -158,11 +158,11 @@ function RewardItemSingleShowPopup:OnShow()
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--判断自选宝箱界面是否开启
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local isBoxOpen = UIManager.IsOpen(314)
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if isBagPanel and isBoxOpen then
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this.btnSure:SetActive(false)
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elseif isBagPanel and itemConfigData.IfResolve == 1 and func then--是否可分解
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this.btnSure:SetActive(true)
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this.btnSureText.text = Language[10214]
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elseif isBagPanel and itemConfigData.ItemType == 2 and func then--是否是碎片可合成
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this.btnSureText.text = Language[10210]
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this.btnSure:SetActive(true)
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