显示挂机关卡层数

tcx_xiyou_solider
PC-202302260912\Administrator 2024-03-28 15:22:30 +08:00
parent 4b3313875b
commit 74ed832ac6
2 changed files with 99 additions and 2 deletions

View File

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View File

@ -272,7 +272,7 @@ function FightPointPassMainPanel:InitComponent()
this.soliderPre=Util.GetGameObject(self.gameObject, "battlePanel/soliderPre")
this.timeTxt=Util.GetGameObject(self.gameObject, "battlePanel/timeTxt"):GetComponent("Text")
this.hpTxt=Util.GetGameObject(self.gameObject, "battlePanel/hpTxt"):GetComponent("Text")
this.floorTxt=Util.GetGameObject(self.gameObject, "battlePanel/floorTxt"):GetComponent("Text")
this.bossObj=Util.GetGameObject(self.gameObject, "battlePanel/bossObj")
this.bossImg=Util.GetGameObject(self.gameObject, "battlePanel/bossObj/icon"):GetComponent("Image")
this.bossNum=Util.GetGameObject(self.gameObject, "battlePanel/bossObj/num"):GetComponent("Text")
@ -560,7 +560,7 @@ function this.BattleLogic()
this.battleTimer = nil
end
local cd=0
this.floorTxt.text=string.format("第%s层",FightPointPassManager.soldierLayerId)
local isHit=false
--如果切回这个界面还在打这个boss
local bossInfo=SmallSoldierManager.bossInfo
@ -665,6 +665,7 @@ function this.BattleLogic()
if msg.result==1 then
if curSoliderStageConfig.NextId~=0 then
FightPointPassManager.soldierLayerId=curSoliderStageConfig.NextId
this.floorTxt.text=string.format("第%s层",FightPointPassManager.soldierLayerId)
end
curSoliderStageConfig=ConfigManager.GetConfigData(ConfigName.SoldierStageConfig,FightPointPassManager.soldierLayerId)
local heroData = ConfigManager.GetConfigData(ConfigName.HeroConfig,curSoliderStageConfig.Hero)