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pSDShowRemoveMatteOption: 0
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fileIDToRecycleName: {}
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externalObjects: {}
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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externalNormalMap: 0
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normalMapFilter: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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pSDShowRemoveMatteOption: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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cubemapConvolution: 0
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seamlessCubemap: 0
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spriteExtrude: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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spriteTessellationDetail: -1
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textureShape: 1
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singleChannelComponent: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 62324c78e609fec4fa9163ada13b1ea2
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vertices: []
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indices:
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edges: []
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weights: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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@ -7,6 +7,8 @@ local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
|||
local itemsGrid = {}
|
||||
local isPlayAnim = true
|
||||
local rechargeId = 0
|
||||
local effectList = {}
|
||||
local orginLayer = 0
|
||||
function TreasureStorePopup:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.panel=Util.GetGameObject(this.gameObject,"Panel")
|
||||
|
@ -25,12 +27,55 @@ function TreasureStorePopup:InitComponent()
|
|||
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
|
||||
this.scrollView.moveTween.MomentumAmount = 1
|
||||
this.scrollView.moveTween.Strength = 2
|
||||
effectList = {}
|
||||
for i = 1, 4 do
|
||||
table.insert(effectList,Util.GetGameObject(this.panel,"Fx_Flower"..i))
|
||||
end
|
||||
table.insert(effectList,Util.GetGameObject(this.panel,"Fx_moon"))
|
||||
this.Fx_Ripple = Util.GetGameObject(this.panel,"Fx_Ripple")
|
||||
table.insert(effectList,this.Fx_Ripple)
|
||||
this.scrollView:ForeachItemGO(function(index,go)
|
||||
table.insert(effectList,Util.GetGameObject(go,"Fx_Circle"))
|
||||
end)
|
||||
this.lianyiBtn = Util.GetGameObject(this.panel,"lianyiBtn")
|
||||
end
|
||||
|
||||
function TreasureStorePopup:BindEvent()
|
||||
Util.AddClick(this.backBtn,function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.lianyiBtn,function()
|
||||
LogGreen(Input.mousePosition.x.."|"..Input.mousePosition.y)
|
||||
if not this.rippleList then
|
||||
this.rippleList = {}
|
||||
end
|
||||
local rip = nil
|
||||
for i = 1,#this.rippleList do
|
||||
if this.rippleList[i] and not this.rippleList[i].activeSelf then
|
||||
rip = this.rippleList[i]
|
||||
break
|
||||
end
|
||||
end
|
||||
if not rip then
|
||||
rip = newObjToParent(this.Fx_Ripple,this.panel)
|
||||
table.insert(this.rippleList,rip)
|
||||
end
|
||||
local uisize = Vector3.New(UIManager.realWidth, UIManager.realHeigt,0)
|
||||
local screenpos = Input.mousePosition
|
||||
local screenpos2 = Vector3.zero
|
||||
screenpos2.x = screenpos.x - (UIManager.width / 2) --//转换为以屏幕中心为原点的屏幕坐标
|
||||
screenpos2.y = screenpos.y - (UIManager.height / 2)
|
||||
local uipos = Vector3.zero
|
||||
uipos.x = screenpos2.x* (uisize.x / UIManager.width) --转换后的屏幕坐标*画布与屏幕宽高比
|
||||
uipos.y = screenpos2.y * ( uisize.y / UIManager.height)
|
||||
uipos.z = -50
|
||||
LogGreen(uipos.x.."|"..uipos.y)
|
||||
rip:GetComponent("RectTransform").anchoredPosition3D = uipos
|
||||
rip.gameObject:SetActive(true)
|
||||
Timer.New(function()
|
||||
rip.gameObject:SetActive(false)
|
||||
end,1,1,false):Start()
|
||||
end)
|
||||
-- Util.AddClick(this.oneKeyBtn,function()
|
||||
-- LogGreen("rechargeId:"..rechargeId)
|
||||
-- PayManager.Pay(rechargeId, function(id)
|
||||
|
@ -49,6 +94,13 @@ function TreasureStorePopup:OnOpen(...)
|
|||
|
||||
end
|
||||
|
||||
function TreasureStorePopup:OnSortingOrderChange()
|
||||
for i = 1,#effectList do
|
||||
Util.SetParticleSortLayer(effectList[i], self.sortingOrder - orginLayer)
|
||||
end
|
||||
orginLayer = self.sortingOrder
|
||||
end
|
||||
|
||||
function TreasureStorePopup:OnShow()
|
||||
this:RefreshPanel(true)
|
||||
this:TimeCountDown()
|
||||
|
@ -140,7 +192,7 @@ function this:SetScrollPre(root,data)
|
|||
local buyBtn=Util.GetGameObject(root,"BuyBtn")
|
||||
local buyNum=Util.GetGameObject(root,"BuyBtn/BuyNum"):GetComponent("Text")
|
||||
local tip=Util.GetGameObject(root,"TipDi/Tip"):GetComponent("Text")
|
||||
--ocal item = Util.GetGameObject(iRoot,"Tip"):GetComponent("Text")
|
||||
local effect = Util.GetGameObject(root,"Fx_Circle")
|
||||
local itemList = {}
|
||||
for i = 1,iRoot.transform.childCount do
|
||||
itemList[i] = {}
|
||||
|
@ -193,9 +245,11 @@ function this:SetScrollPre(root,data)
|
|||
if data.Limit - boughtNum > 0 then
|
||||
buyBtn:GetComponent("Button").enabled = true
|
||||
Util.SetGray(buyBtn, false)
|
||||
effect.gameObject:SetActive(true)
|
||||
else
|
||||
buyBtn:GetComponent("Button").enabled = false
|
||||
Util.SetGray(buyBtn, true)
|
||||
effect.gameObject:SetActive(false)
|
||||
end
|
||||
Util.AddOnceClick(buyBtn, function()
|
||||
if data.Limit <= boughtNum then
|
||||
|
@ -241,5 +295,6 @@ function this.TimeCountDown()
|
|||
this.time.text = Language[10023]..TimeToHMS(timeDown)
|
||||
end, 1, -1, true)
|
||||
this.timer:Start()
|
||||
this.rippleList = {}
|
||||
end
|
||||
return TreasureStorePopup
|