百宝商会特效提交

dev_chengFeng
jiaoyangna 2021-06-02 15:42:46 +08:00
parent fd8d35fabb
commit 755edc5913
55 changed files with 78593 additions and 4 deletions

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@ -7,6 +7,8 @@ local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local itemsGrid = {}
local isPlayAnim = true
local rechargeId = 0
local effectList = {}
local orginLayer = 0
function TreasureStorePopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.panel=Util.GetGameObject(this.gameObject,"Panel")
@ -25,12 +27,55 @@ function TreasureStorePopup:InitComponent()
this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
effectList = {}
for i = 1, 4 do
table.insert(effectList,Util.GetGameObject(this.panel,"Fx_Flower"..i))
end
table.insert(effectList,Util.GetGameObject(this.panel,"Fx_moon"))
this.Fx_Ripple = Util.GetGameObject(this.panel,"Fx_Ripple")
table.insert(effectList,this.Fx_Ripple)
this.scrollView:ForeachItemGO(function(index,go)
table.insert(effectList,Util.GetGameObject(go,"Fx_Circle"))
end)
this.lianyiBtn = Util.GetGameObject(this.panel,"lianyiBtn")
end
function TreasureStorePopup:BindEvent()
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
Util.AddClick(this.lianyiBtn,function()
LogGreen(Input.mousePosition.x.."|"..Input.mousePosition.y)
if not this.rippleList then
this.rippleList = {}
end
local rip = nil
for i = 1,#this.rippleList do
if this.rippleList[i] and not this.rippleList[i].activeSelf then
rip = this.rippleList[i]
break
end
end
if not rip then
rip = newObjToParent(this.Fx_Ripple,this.panel)
table.insert(this.rippleList,rip)
end
local uisize = Vector3.New(UIManager.realWidth, UIManager.realHeigt,0)
local screenpos = Input.mousePosition
local screenpos2 = Vector3.zero
screenpos2.x = screenpos.x - (UIManager.width / 2) --//转换为以屏幕中心为原点的屏幕坐标
screenpos2.y = screenpos.y - (UIManager.height / 2)
local uipos = Vector3.zero
uipos.x = screenpos2.x* (uisize.x / UIManager.width) --转换后的屏幕坐标*画布与屏幕宽高比
uipos.y = screenpos2.y * ( uisize.y / UIManager.height)
uipos.z = -50
LogGreen(uipos.x.."|"..uipos.y)
rip:GetComponent("RectTransform").anchoredPosition3D = uipos
rip.gameObject:SetActive(true)
Timer.New(function()
rip.gameObject:SetActive(false)
end,1,1,false):Start()
end)
-- Util.AddClick(this.oneKeyBtn,function()
-- LogGreen("rechargeId:"..rechargeId)
-- PayManager.Pay(rechargeId, function(id)
@ -49,6 +94,13 @@ function TreasureStorePopup:OnOpen(...)
end
function TreasureStorePopup:OnSortingOrderChange()
for i = 1,#effectList do
Util.SetParticleSortLayer(effectList[i], self.sortingOrder - orginLayer)
end
orginLayer = self.sortingOrder
end
function TreasureStorePopup:OnShow()
this:RefreshPanel(true)
this:TimeCountDown()
@ -140,7 +192,7 @@ function this:SetScrollPre(root,data)
local buyBtn=Util.GetGameObject(root,"BuyBtn")
local buyNum=Util.GetGameObject(root,"BuyBtn/BuyNum"):GetComponent("Text")
local tip=Util.GetGameObject(root,"TipDi/Tip"):GetComponent("Text")
--ocal item = Util.GetGameObject(iRoot,"Tip"):GetComponent("Text")
local effect = Util.GetGameObject(root,"Fx_Circle")
local itemList = {}
for i = 1,iRoot.transform.childCount do
itemList[i] = {}
@ -193,9 +245,11 @@ function this:SetScrollPre(root,data)
if data.Limit - boughtNum > 0 then
buyBtn:GetComponent("Button").enabled = true
Util.SetGray(buyBtn, false)
effect.gameObject:SetActive(true)
else
buyBtn:GetComponent("Button").enabled = false
Util.SetGray(buyBtn, true)
effect.gameObject:SetActive(false)
end
Util.AddOnceClick(buyBtn, function()
if data.Limit <= boughtNum then
@ -241,5 +295,6 @@ function this.TimeCountDown()
this.time.text = Language[10023]..TimeToHMS(timeDown)
end, 1, -1, true)
this.timer:Start()
this.rippleList = {}
end
return TreasureStorePopup