【云游商人】提交

dev_chengFeng
ZhangBiao 2021-04-16 14:58:40 +08:00
parent e142d0aad6
commit 762aef88e0
11 changed files with 802 additions and 1 deletions

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@ -187,6 +187,8 @@ local ManagerNames = {
"TianShuMiJuan/TianShuMiJuanManger",
--十五日登录管理器
"FifteenDayGift/FifteenDayGiftManager",
--一般活动界面管理器
"NewActivity/CommonActPageManager",
--!!!!红点管理(尽量放在最后)!!!!--
"Player/RedpotManager",
}

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@ -410,5 +410,6 @@ SubUIConfig = {
[6] = {name = "GrowthGiftPage",assetName = "GrowthGiftPage",script = "Modules/Operating/GrowthGiftPage"},
[7] = {name = "MissionPre",assetName = "MissionPre",script = "Modules/Operating/MissionPre"},
[8] = {name = "UppperMonthCard",assetName = "UppperMonthCard",script = "Modules/Operating/UppperMonthCard"},
[9] = {name = "ItemUpstarPre",assetName = "ItemUpstarPre",script = "Modules/Recharge/View/ItemUpstarPre"}
[9] = {name = "ItemUpstarPre",assetName = "ItemUpstarPre",script = "Modules/NewActivity/ItemUpstarPre"},
[10] = {name = "CommonPage",assetName = "CommonPage",script = "Modules/NewActivity/CommonPage"}
}

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@ -728,6 +728,8 @@ function this:TabBtnAction(id,actType,data)
UIManager.OpenPanel(UIName.FuXingGaoZhaoPanel)
elseif id == ActivityTypeDef.ZhiZunHaoLi6 then
UIManager.OpenPanel(UIName.ZhiZunHaoLiPanel)
elseif id == ActivityTypeDef.YunYouShangRen then
UIManager.OpenPanel(UIName.ActivityMainPanel,id)
end
elseif actType == 2 then
if id == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then

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@ -0,0 +1,117 @@
local CommonActPage = {}
local rechargeNum = 0
function CommonActPage:New(gameObject)
local b = {}
b.gameObject = gameObject
b.transform = gameObject.transform
setmetatable(b, { __index = CommonActPage })
return b
end
--添加事件监听(用于子类重写)
function CommonActPage:AddListener()
end
--移除事件监听(用于子类重写)
function CommonActPage:RemoveListener()
end
function CommonActPage:InitComponent()
self.bg = Util.GetGameObject(self.gameObject, "Bg/banner"):GetComponent("Image")
self.scrollItem = Util.GetGameObject(self.gameObject, "scrollItem")
self.time = Util.GetGameObject(self.gameObject, "time")
self.btnHelp = Util.GetGameObject(self.gameObject, "btnHelp")
-- 设置循环滚动,万一内容不停地加
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,
self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
self.scrollView.moveTween.MomentumAmount = 1
self.scrollView.moveTween.Strength = 2
self.sortingOrder = 0
self.ItemList = {}
end
function CommonActPage:BindEvent()
end
--界面打开时调用(用于子类重写)
function CommonActPage:OnOpen(_activityConfig,_index,parent)
self.actConfig = _activityConfig
self.pageIndex = _index
self.parent = parent
self.gameObject.name = "CommonActPage"..self.actConfig.Id
end
-- 打开,重新打开时回调
function CommonActPage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder or self.sortingOrder
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType
if self.actConfig.IfBack == 1 then
if self.actConfig.ActiveType > 0 then
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
if id and id > 0 then
self.actId = id
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
if config then
self.actConfig = config
end
end
end
end
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" then
self.bg.sprite = Util.LoadSprite(self.actConfig.Icon[3])
end
--拿取数据
self:RefreshData(true,true,true)
end
function CommonActPage:RefreshData(isUpdata,isTop,isAni)
self.ActData = CommonActPageManager.GetData(self.actConfig.ActiveType)
if self.actConfig.RpType > 0 then
CheckRedPointStatus(self.actConfig.RpType)
end
self:RefreshAtData(isTop,isAni)
end
function CommonActPage:RefreshAtData(isTop,isAni)
self.scrollView:ForeachItemGO(function(index, go)
go.gameObject:SetActive(false)
end)
self.scrollView:SetData(self.shopData, function (index, item)
self:ShowSingleData(item, self.ActData[index],index)
end,not isTop,not isAni)
end
function CommonActPage:OnClose()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.gameObject:SetActive(false)
end
function CommonActPage:OnDestroy()
for k,v in pairs(self.ItemList) do
SubUIManager.Close(v)
end
self.ItemList = {}
if self.scrollView then
SubUIManager.Close(self.scrollView)
end
self.scrollView=nil
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
return CommonActPage

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@ -0,0 +1,17 @@
CommonActPageManager = {}
local this = CommonActPageManager
function this.Initialize()
end
function this.GetData(actType)
if actType == ActivityTypeDef.YunYouShangRen then
this.GetYunYouData()
end
end
function this.GetYunYouData()
-- body
end
return CommonActPageManager

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