diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index e683aea3bb..a2cc3d7004 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -1599,7 +1599,7 @@ Language = { [11598] = GetLanguageStrById("确认花费%s钻石抽取1次乾坤宝盒?"), [11599] = GetLanguageStrById("确认花费%s钻石抽取10次乾坤宝盒?"), [11600] = GetLanguageStrById("包含4星或更高星级的英雄"), - [11601] = GetLanguageStrById("确认送神"), + [11601] = GetLanguageStrById("确认退役"), [11602] = GetLanguageStrById("退役英雄会获得托付水晶,若英雄已升级,突破或进阶,还会返还%s%s消耗的金币、成长护符和九转金丹,是否确定退役所选英雄?\n\n\t\t\t\t\t\t\t送神后获得:"), [11603] = GetLanguageStrById("宝物分解"), [11604] = GetLanguageStrById("宝物将分解为"), diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua index 3c587e80e0..c881380753 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassManager.lua @@ -351,8 +351,8 @@ function this.CheckFightOpenRule(fightId) local wave = MonsterCampManager.GetMonsterCampCurWave() if wave <= rule[2] then states[index] = false - tips[index] = string.format("心魔试炼通关%s层", rule[2])-- 心魔试炼通关999层 - btnTxts[index] = string.format("心魔试炼通关%s层", rule[2]) + tips[index] = string.format("四海历练通关%s层", rule[2])-- 心魔试炼通关999层 + btnTxts[index] = string.format("四海历练通关%s层", rule[2]) --LogRed(tips[index]..", 当前:"..wave) end elseif rule[1] == 3 then diff --git a/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampManager.lua b/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampManager.lua index ca54b0624c..2fb6c227e6 100644 --- a/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampManager.lua @@ -1020,7 +1020,7 @@ function this.SetRewardData() if v.SpecialReward and #v.SpecialReward > 0 then local data = {} data.Id = v.Id - data.info = string.format("通过心魔试炼第%s层",v.Id) + data.info = string.format("通过四海历练第%s层",v.Id) data.BoxReward = v.SpecialReward data.state = this.GetTrialRewardState(v.Id) table.insert(dataList,data)