【四灵试炼】上下拉动试炼页面,神将半身图会乱

dev_chengFeng
jiaoyangna 2021-03-11 12:13:35 +08:00
parent 400512d4b5
commit 76ab4fb702
7 changed files with 504 additions and 2 deletions

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@ -10,7 +10,7 @@ function CardRendererManager.Initialize()
GameObject.DontDestroyOnLoad(this.root)
this.renderList = {}
this.textureList = {}
for i = 1, 10 do
for i = 1, 12 do
this.renderList[i] = Util.GetGameObject(this.root, "CardRenderer"..i.."/Canvas")
this.textureList[i] = resMgr:LoadAsset("CardTexture"..i)
end

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@ -149,7 +149,7 @@ function FourElementSingleWave:SingleHeroDataShow(monConfig,heroData)
local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroData.heroConfig.Id)
local scale = roleConfig.play_liveScale
local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
self.icon.texture = CardRendererManager.GetSpineTexture((self.data.wave%4 == 0 and 10 or (self.data.wave%4 + 6)), liveName, Vector3.one * scale, livePos, true)
self.icon.texture = CardRendererManager.GetSpineTexture((self.data.wave%6 == 0 and 12 or (self.data.wave%6 + 6)), liveName, Vector3.one * scale, livePos, true)
self.icon.transform.localScale = Vector3.one
self.icon.transform.localPosition = Vector3.zero
self.lv.text = monConfig.Level