diff --git a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua index 17f95fcbb6..dd0e7d9fc8 100644 --- a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchManager.lua @@ -111,8 +111,8 @@ function this.UpdateTopMatchStage(msg) this.baseInfo.progress = msg.progress this.baseInfo.endTime = msg.endTime this.BaseDataEndTimeCountDown() - Log(string.format("巅峰战阶段刷新 state = %s, progress = %s, endTime = %s, myrank = %s", - this.baseInfo.joinState, this.baseInfo.progress, this.baseInfo.endTime, this.baseInfo.myrank)) + -- Log(string.format("巅峰战阶段刷新 state = %s, progress = %s, endTime = %s, myrank = %s", + -- this.baseInfo.joinState, this.baseInfo.progress, this.baseInfo.endTime, this.baseInfo.myrank)) -- 刷新基础信息 this.RefreshBaseInfo() @@ -196,7 +196,7 @@ function this.RequestBattleHistory(func) table.sort(this.battleHistoryInfo, function(a, b) return a.roundTimes > b.roundTimes end) - Log("获取历史战斗记录成功 == "..#this.battleHistoryInfo) + -- Log("获取历史战斗记录成功 == "..#this.battleHistoryInfo) if func then func() end end) @@ -211,7 +211,7 @@ function this.RequestMyTeamRank(func) table.sort(this.myTeamRankInfo, function(a, b) return a.personInfo.rank < b.personInfo.rank end) - Log("获取小组排名数据成功 == "..#this.myTeamRankInfo) + -- Log("获取小组排名数据成功 == "..#this.myTeamRankInfo) if func then func() end end) @@ -234,7 +234,7 @@ function this.RefreshBaseInfo() this.baseInfo.battleStage = tonumber(string.sub(this.baseInfo.progress, 1, 1)) this.baseInfo.battleTurn = tonumber(string.sub(this.baseInfo.progress, 2, 2)) this.baseInfo.battleState = tonumber(string.sub(this.baseInfo.progress, 3, 3)) - LogPink("this.baseInfo.battleStage "..this.baseInfo.battleStage.." "..this.baseInfo.progress) + -- LogPink("this.baseInfo.battleStage "..this.baseInfo.battleStage.." "..this.baseInfo.progress) -- 判断阶段切换,并检测是否需要弹窗提示 if UIManager.IsOpen(UIName.ArenaTopMatchPanel) then return end @@ -242,11 +242,11 @@ function this.RefreshBaseInfo() if oldState ~= this.baseInfo.battleState then if this.baseInfo.battleState == TOP_MATCH_TIME_STATE.OPEN_IN_READY and this.baseInfo.joinState == 1 then --检测拍脸 - Log("准备阶段 拍脸") + -- Log("准备阶段 拍脸") Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.Championship) elseif this.baseInfo.battleState == TOP_MATCH_TIME_STATE.OPEN_IN_GUESS then --检测拍脸 - Log("竞猜阶段 拍脸") + -- Log("竞猜阶段 拍脸") Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.Championship) end end @@ -301,7 +301,7 @@ function this.RequestBetBaseInfo(func,isPlayBattle) -- --LogGreen("this.myBetTarget = msg.winUid "..this.myBetTarget.." "..msg.winUid) this.process = msg.process -- --LogGreen("竞猜msg.process "..msg.process) - Log(string.format("巅峰战赔率信息 myBetTarget = %s, betId = %s, redCoins = %s, blueCoins = %s", msg.winUid, msg.championBetInfo.id, msg.championBetInfo.redCoins, msg.championBetInfo.blueCoins)) + -- Log(string.format("巅峰战赔率信息 myBetTarget = %s, betId = %s, redCoins = %s, blueCoins = %s", msg.winUid, msg.championBetInfo.id, msg.championBetInfo.redCoins, msg.championBetInfo.blueCoins)) -- 可以竞猜了 this.isCanBet = true -- --LogGreen("this.isCanBet = true ") @@ -390,7 +390,7 @@ function this.RequestBetHistory(func) table.sort(this.betHistoryInfo, function(a, b) return a.enemyPairInfo.roundTimes > b.enemyPairInfo.roundTimes end) - Log("获取历史竞猜记录成功 == "..#this.betHistoryInfo) + -- Log("获取历史竞猜记录成功 == "..#this.betHistoryInfo) if func then func() end end) end diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Manager/HarmonyManager.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Manager/HarmonyManager.lua index 2778242c3a..64169e3d5a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Manager/HarmonyManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Manager/HarmonyManager.lua @@ -549,7 +549,6 @@ function this.RefreshUpTowerPoint() if data then if data.heroTid == 0 then local sum = this:HongMengTowerUpLimit() - print(sum,data.value) if data.value >= sum then return false else diff --git a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerManager.lua b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerManager.lua index c6c44ae6ca..80adb0b4cb 100644 --- a/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/JumpServer/JumpServerManager.lua @@ -118,15 +118,12 @@ function this.GetHightLadderDataIsGroup() return isGroup ~= 0 end function this.GetHightLadderDataIsStart() - LogRed("isStart1:"..tostring(isStart)) return isStart >= mServerArenaSetting[1].OpenWeek end function this.GetQiJieIsStart() - LogRed("isStart3:"..tostring(isStart)) return isStart >= mServerArenaSetting[3].OpenWeek end function this.GetYuxuIsStart() - LogRed("isStart2:"..tostring(isStart)) return isStart >= mServerArenaSetting[2].OpenWeek end diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index 9f84373135..552a7706f1 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -840,7 +840,7 @@ end -- 后端推送累充金额 function this.RefreshAccuMoneyNum(buffer) - Log("推送充值金额") + -- Log("推送充值金额") local data=buffer:DataByte() local msg=PlayerInfoProto_pb.RefreshRechargeIndication() msg:ParseFromString(data) @@ -850,7 +850,7 @@ end -- 巅峰战阶段更新 function this.TopMatchStageUpdate(buffer) - Log("巅峰战阶段切换") + -- Log("巅峰战阶段切换") local data = buffer:DataByte() local msg = ArenaInfoProto_pb.ChampionProgressUpdateIndication() msg:ParseFromString(data) @@ -859,7 +859,7 @@ end -- 巅峰战竞猜成功 function this.TopMatchGuessSuccess(buffer) - Log("巅峰战竞猜奖励发放") + -- Log("巅峰战竞猜奖励发放") local data = buffer:DataByte() local msg = ArenaInfoProto_pb.ChampionGuessSuccessIndication() msg:ParseFromString(data) @@ -871,7 +871,7 @@ function this.OnPrivilegeUpdate(buffer) local data = buffer:DataByte() local msg = PlayerInfoProto_pb.PrivilegeIndication() msg:ParseFromString(data) - Log("特权解锁") + -- Log("特权解锁") PrivilegeManager.OnPrivilegeUpdate(msg.infos) end