【神将回退】将魂足够升星时,进阶页签不显示红点
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b7b71930f5
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76c682eb68
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@ -3137,12 +3137,15 @@ function this.IsShowUpStarRedPoint(curHeroData,isNoDeleFormation)--isNoDeleForma
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upStarMaterialIsAll[curSelectUpStarData.upStarData[2]] = 2
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if #upStarHeroListData.heroList >= curSelectUpStarData.upStarData[4] then
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for j = 1, #upStarHeroListData.heroList do
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if upStarHeroListData.heroList[j].lockState == 0 and
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LogGreen("upStarHeroListData.heroList[j].type:"..upStarHeroListData.heroList[j].type)
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LogGreen("upStarHeroListData.heroList[j].dynamicId:"..tostring(upStarHeroListData.heroList[j].dynamicId))
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if (upStarHeroListData.heroList[j].type == RoleUpStarMatType.hero and upStarHeroListData.heroList[j].lockState == 0 and
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(upStarHeroListData.heroList[j].isFormation == "" or isNoDeleFormation) and
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#curSelectHeroList < curSelectUpStarData.upStarData[4] and
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not upStarConsumeMaterial[upStarHeroListData.heroList[j].dynamicId] and
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not HarmonyManager.IsChangeColor(upStarHeroListData.heroList[j].dynamicId) and
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not (HarmonyManager:IsEnvoy(upStarHeroListData.heroList[j].dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0)
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not (HarmonyManager:IsEnvoy(upStarHeroListData.heroList[j].dynamicId) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) and HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0))
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or upStarHeroListData.heroList[j].type == RoleUpStarMatType.item
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then
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table.insert(curSelectHeroList, upStarHeroListData.heroList[j])
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end
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@ -3151,7 +3154,9 @@ function this.IsShowUpStarRedPoint(curHeroData,isNoDeleFormation)--isNoDeleForma
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upStarMaterialIsAll[curSelectUpStarData.upStarData[2]] = 1
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end
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for _i, v in pairs(curSelectHeroList) do
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upStarConsumeMaterial[v.dynamicId] = v.dynamicId
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if v.dynamicId then
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upStarConsumeMaterial[v.dynamicId] = v.dynamicId
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end
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end
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end
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--end
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