diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index c772f527bc..f664ea6fd0 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -356,7 +356,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.configData.ReadingName),5) self.heroShowGo:SetActive(true) self.starGrid:SetActive(true) - SetHeroStars(self.spLoader, self.starGrid, _itemData.backData.star,1,Vector2.New(32.5,32.5),-15) + self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(_itemData.configData.PropertyName)) --self.posImage.sprite = self.spLoader:LoadSprite(GetJobSpriteStrByJobNum(_itemData.configData.Profession)) --self.heroStage.sprite = self.spLoader:LoadSprite(HeroStageSprite[_itemData.configData.HeroStage]) @@ -367,7 +367,9 @@ function ItemView:GetRewardShow(_itemData, effectLayer) elseif _itemData.configData.ItemBaseType==15 then self.resetLvText.text="将" end - + SetHeroStars(self.spLoader, self.starGrid, 0,1,Vector2.New(32.5,32.5),-15) + else + SetHeroStars(self.spLoader, self.starGrid, _itemData.backData.star,1,Vector2.New(32.5,32.5),-15) end Util.AddOnceClick(self.frameBtn, function() UIManager.OpenPanel(UIName.RoleGetInfoPopup, true, _itemData.backData) @@ -663,7 +665,7 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) elseif itemDataConFig.ItemBaseType==15 then self.resetLvText.text="将" end - + self.starGrid:SetActive(false) end Util.AddOnceClick(self.frameBtn, function() -- UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, itemSId)