排行榜宝器修改
parent
03b00d7762
commit
7713a65826
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@ -768,7 +768,6 @@ function this.InitSingleTreasureData(_singleData)
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single.maxTreeLv = currJewel.GodHoodMaxlv
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single.treeLv = single.maxTreeLv or 0
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single.fourTotal = 0
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LogGreen("_treeLevel:"..single.treeLv.." single.fourTotal:"..single.fourTotal)
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single.upHeroDid=""
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local quantity=currJewel.Level
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single.quantity=quantity
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@ -615,6 +615,7 @@ function this.InitSingleTreasureData(_singleData)
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single.lv=_singleData.exp
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single.refineLv=_singleData.rebuildLevel
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single.treeLv = _singleData.treeLv or 0
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single.fourTotal = 0
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single.maxLv=currJewel.Max[1]
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single.maxRefineLv=currJewel.Max[2]
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single.maxTreeLv = currJewel.GodHoodMaxlv
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@ -3738,7 +3738,7 @@ function this.CheckIsUpTreasure(Did,index)
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if not Did then
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return false
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end
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local curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(Did) or MonsterCampManager.GetSingleTreasureByIdDyn(Did)
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local curEquipData = EquipTreasureManager.GetSingleEquipTreasreData(Did) or MonsterCampManager.GetSingleTreasureByIdDyn(Did) or ExpeditionManager.GetSingleTreasureByIdDyn(Did) or GoodFriendManager.GetSingleTreasureByIdDyn(Did)
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local isMax,isMatEnough,items
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local indexType = curEquipData.equipType == 1 and HarmonyAddType.HunSoulPrint or HarmonyAddType.LingSoulPrint
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if index == 1 then
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@ -16,6 +16,8 @@ this.fourMonsterData = {}
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this.CurOffsetIndex = -1
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function this.Initialize()
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this.allTreasures = {}
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this.friendHelpHeros = {}
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this.isMaxMonsterWave = false
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this.monsterWave = 0 -- 当前妖兽波次
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this.m_Jump = false -- 跳过战斗设置
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@ -374,7 +374,7 @@ function this.EquipInfo()
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data = ExpeditionManager.GetSingleTreasureByIdDyn(did)
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end
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if not data then
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GoodFriendManager.GetSingleTreasureByIdDyn(did)
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data = GoodFriendManager.GetSingleTreasureByIdDyn(did)
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end
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local pos = Util.GetGameObject(this.babyGrid,"Pre"..n.."/pos")
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local btn = Util.GetGameObject(pos,"mask")
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