From 7737449829782d78bfbfa5e3f469ca1fd07cfdb1 Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Sat, 9 Oct 2021 12:14:34 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90ID1018681=E3=80=91=20=E3=80=90?= =?UTF-8?q?=E5=A5=BD=E6=84=9F=E5=BA=A6=E3=80=91=E9=80=8D=E9=81=A5=E6=B8=B8?= =?UTF-8?q?=E6=B8=B8=E5=8E=86=E6=88=90=E5=8A=9F=E7=95=8C=E9=9D=A2=E7=9A=84?= =?UTF-8?q?=E7=A4=BC=E7=89=A9=E5=9B=BE=E6=A0=87=E7=82=B9=E4=B8=8D=E5=BC=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Likability/HeroLikeAbilityPanel.lua | 1 + Assets/ManagedResources/~Lua/View/ItemView.lua | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua index c6dc43cc6e..3cc1df3fc2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Likability/HeroLikeAbilityPanel.lua @@ -312,6 +312,7 @@ function HeroLikeAbilityPanel:UpdateItemList(isChange) self.itemList[i].pre = newObjToParent(self.itemPre,self.grid) self.itemList[i].pre.name = "itemPre"..i self.itemList[i].go = SubUIManager.Open(SubUIConfig.ItemView,self.itemList[i].pre.transform) + self.itemList[i].go.frameBtn:GetComponent("Button").enabled = false self.itemList[i].data = items[i] end self.itemList[i].pre.gameObject:SetActive(true) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 3df00c722c..e947f7bda1 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -435,7 +435,9 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(itemConfig[itemSId].PropertyName)) self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity)) self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID)) - self.frameBtn:GetComponent("Button").enabled = false + Util.AddOnceClick(self.frameBtn, function() + UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop,true) + end) elseif itemDataConFig.ItemType == ItemType.Hero then -- 1角色 local heroConfigData = ConfigManager.GetConfigData(ConfigName.HeroConfig, itemConfig[itemSId].HeroStar[1])