神将生阶属性显示错误问题修复
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@ -14,7 +14,7 @@ function RoleUpStarSuccessPanel:InitComponent()
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this.live2dRoot=Util.GetGameObject(self.transform,"live2dRoot")
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this.heroName = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/heroName"):GetComponent("Text")
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-- this.profession = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/posImage/posImage/posImage"):GetComponent("Image")
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this.profession = Util.GetGameObject(self.transform, "Pos/PosImage"):GetComponent("Image")
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this.proImage = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/proImage/proImage"):GetComponent("Image")
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--this.posText = Util.GetGameObject(self.transform, "heroInfo/nameAndPossLayout/posText/posText"):GetComponent("Text")
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this.starGrid = Util.GetGameObject(self.transform, "heroInfo/sartAndLvLayout/starGrid")
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@ -96,8 +96,15 @@ function RoleUpStarSuccessPanel:OnOpen(...)
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this.LiveGO = poolManager:LoadLive(this.LiveName, this.live2dRoot.transform,
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Vector3.one * curHeroData.heroConfig.Scale, Vector3.New(curHeroData.heroConfig.Position[1],curHeroData.heroConfig.Position[2],0))
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SetHeroStars(this.starGrid, curHeroData.star+1)
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-- this.profession.sprite = Util.LoadSprite(GetJobSpriteStrByJobNum(curHeroData.heroConfig.Profession))
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this.profession.sprite = Util.LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
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LogPink("curHeroData.heroConfig.PropertyName"..curHeroData.heroConfig.PropertyName)
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this.proImage.sprite =Util.LoadSprite(GetProStrImageByProNum(curHeroData.heroConfig.PropertyName))
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-- LogPurple("curHeroData.heroConfig.profession:"..curHeroData.heroConfig.Profession)
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-- LogYellow(GetHeroPosStr(curHeroData.heroConfig.Profession))
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-- this.proImage.sprite =Util.LoadSprite(GetHeroPosStr(curHeroData.heroConfig.Profession))
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--this.posText.text = GetJobStrByJobNum(curHeroData.profession)
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this.heroName.text =curHeroData.heroConfig.ReadingName
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