【坐骑碎片合成】

dev_chengFeng
gaoxin 2021-11-18 16:03:34 +08:00
parent e705049135
commit 77c3376d82
3 changed files with 68 additions and 9 deletions

View File

@ -1031,6 +1031,7 @@ ItemType = {
heroDogFood =25,--英雄狗粮
linglongbaojingkaimen = 26,
likeabilityItem = 27,
ZuoQiChip = 28, -- 坐骑碎片
}
JumpType = {
Lottery = 1, --招募

View File

@ -133,7 +133,8 @@ function BagResolveAnCompoundPanel:BindEvent()
end
end)
Util.AddClick(this.btnCompound, function()
if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
if compoundNum>0 then
local item={}
item.itemId=itemData.id
@ -292,7 +293,8 @@ function this.OnShowLayout3Data()
this.chipFrame:SetActive(false)
this.propertyIma:SetActive(false)
local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
this.chipFrame:SetActive(true)
this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(itemData.itemConfig.Quantity))
if itemData.itemConfig.PropertyName and itemData.itemConfig.PropertyName > 0 then
@ -305,12 +307,13 @@ function this.OnShowLayout3Data()
this.nameText.text=Language[10192]
this.btnCompoundText.text=Language[10193]
local maxCompoundValue = math.floor(itemData.num/itemData.itemConfig.UsePerCount)
compoundMaxNum=maxCompoundValue > gameSetting.HeroCompoundLimit and gameSetting.HeroCompoundLimit or maxCompoundValue
endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
compoundMaxNum=compoundMaxNum >endHeroNum and endHeroNum or compoundMaxNum
if compoundMaxNum > compoundMaxNum then
compoundMaxNum = compoundMaxNum
--
if itemData.itemConfig.ItemType==ItemType.HeroDebris then -- 神将碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit, gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas()))
elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip then -- 坐骑碎片
compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
end
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
this.nameText.text=Language[10194]
this.btnCompoundText.text=Language[10195]
@ -448,7 +451,8 @@ function this.ShowCompoundNumData(value)
compoundNum=value
this.Slider:GetComponent("Slider").value=value
this.numText1.text = value
if itemData.itemConfig.ItemType==ItemType.HeroDebris then--碎片
if itemData.itemConfig.ItemType==ItemType.HeroDebris
or itemData.itemConfig.ItemType==ItemType.ZuoQiChip then--碎片
this.numText.text= Language[10198]..value*itemData.itemConfig.UsePerCount..Language[10199]..value..Language[10200].. string.gsub(GetLanguageStrById(itemData.itemConfig.Name),Language[10201],"")
elseif itemData.itemConfig.ItemType==ItemType.Box then--宝箱
this.numText.text= Language[10202]..value..Language[10200]..GetLanguageStrById(itemData.itemConfig.Name)..""

View File

@ -150,6 +150,57 @@ function RewardItemSingleShowPopup:BindEvent()
self:ClosePanel()
end)
end,Language[10731],Language[10732],Language[11511],false,"")
elseif itemConfigData.ItemType == ItemType.ZuoQiChip then
-- local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
-- local endHeroNum=gameSetting.HeroNumlimit-LengthOfTable(HeroManager.GetAllHeroDatas())
local sum = BagManager.GetItemCountById(itemSid) / BagManager.bagDatas[itemSid].itemConfig.UsePerCount
sum = math.floor(sum)
if sum >= 2 then
local _itemData = BagManager.bagDatas[itemSid]
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function()
func()
end)
elseif sum >= 1 then
local _itemData = BagManager.bagDatas[itemSid]
local item={}
item.itemId= _itemData.id
item.itemNum= sum * _itemData.itemConfig.UsePerCount
NetManager.HeroComposeRequest(item,function (drop)
this.SendBackCompoundReCallBack(drop)
end)
else
PopupTipPanel.ShowTip(Language[11509])
end
-- if sum >= 2 then
-- local _itemData = BagManager.bagDatas[itemSid]
-- if endHeroNum > 0 then
-- UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function()
-- func()
-- end)
-- else
-- PopupTipPanel.ShowTip(Language[12157])
-- end
-- elseif sum >= 1 and sum < 2 then
-- -- body
-- local compoundNum = 1
-- local _itemData = BagManager.bagDatas[itemSid]
-- local item={}
-- item.itemId= _itemData.id
-- item.itemNum=compoundNum*_itemData.itemConfig.UsePerCount
-- if endHeroNum > 0 then
-- NetManager.HeroComposeRequest(item,function (drop)
-- this.SendBackCompoundReCallBack(drop)
-- end)
-- if compoundNum<=0 then
-- PopupTipPanel.ShowTip(Language[10183])
-- end
-- else
-- PopupTipPanel.ShowTip(Language[12157])
-- end
-- else
-- PopupTipPanel.ShowTip(Language[11509])
-- end
else
local _itemData = BagManager.bagDatas[itemSid]
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 3, _itemData, function()
@ -312,7 +363,10 @@ function RewardItemSingleShowPopup:OnShow()
elseif isBagPanel and itemConfigData.IfResolve == 1 and func then--是否可分解
this.btnSure:SetActive(true)
this.btnSureText.text = Language[10197]
elseif isBagPanel and itemConfigData.ItemType == 2 and func then--是否是碎片可合成
elseif isBagPanel and func --是否是碎片可合成
and (itemConfigData.ItemType == ItemType.HeroDebris
or itemConfigData.ItemType == ItemType.ZuoQiChip)
then
this.btnSureText.text = Language[10193]
this.btnSure:SetActive(true)
elseif isBagPanel and itemConfigData.ItemType == 10 and func then--是否宝箱可使用