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m_RootOrder: 3 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -16995,6 +17890,7 @@ RectTransform: m_Children: - {fileID: 2904215415540569893} - {fileID: 6373687292650994029} + - {fileID: 1030040629588968096} - {fileID: 2113368061924304292} - {fileID: 2743349897685581401} m_Father: {fileID: 4460775511943250983} @@ -17072,7 +17968,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 1209977462857669766} - m_RootOrder: 2 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -17306,6 +18202,7 @@ RectTransform: m_Children: - {fileID: 5911881780593407096} - {fileID: 5825292035712794358} + - {fileID: 2630443503121046484} - {fileID: 3778351670485163661} - {fileID: 8918722058930535429} m_Father: {fileID: 4460775511943250983} @@ -17495,6 +18392,7 @@ RectTransform: m_Children: - {fileID: 8954853679695903418} - {fileID: 4009547120702272845} + - {fileID: 2030341477114887951} - {fileID: 3366456877578369992} - {fileID: 6445301194385657538} m_Father: {fileID: 4460775511943250983} @@ -17647,6 +18545,7 @@ RectTransform: m_Children: - {fileID: 2134603368424301918} - {fileID: 24948013098404072} + - {fileID: 6452346007681677563} - {fileID: 1805973220827919609} - {fileID: 3065957597079790060} m_Father: {fileID: 4460775511943250983} @@ -17725,6 +18624,7 @@ RectTransform: m_Children: - {fileID: 3922464462415600437} - {fileID: 2638531085012947890} + - {fileID: 7320805749525854250} - {fileID: 4394426193122443080} - {fileID: 6154041003775545109} m_Father: {fileID: 4460775511943250983} diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua index bcb64e4ed4..42b4bcbafe 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua @@ -38,11 +38,19 @@ function this.Show() red:SetActive(true) for index, item in pairs(this.itemsList) do + local ItemId = this.TrialGameConfig[this.list[index]].RewardID local reward = Util.GetGameObject(item,"reward"):GetComponent("Image") - local Name = this.ArtConfig[this.ItemConfig[this.TrialGameConfig[this.list[index]].RewardID].ResourceID].Name--(Index->奖励id->itemID->资源名字) + local Name = this.ArtConfig[this.ItemConfig[ItemId].ResourceID].Name--(Index->奖励id->itemID->资源名字) reward.sprite = Util.LoadSprite(Name) local Num = Util.GetGameObject(item,"Num"):GetComponent("Text") Num.text =this.TrialGameConfig[this.list[index]].Max + local piece = Util.GetGameObject(item,"piece"):GetComponent("Image") + if this.ItemConfig[ItemId].ItemType == 22 then + piece.gameObject:SetActive(true) + piece.sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(this.ItemConfig[ItemId].Quantity)) + else + piece.gameObject:SetActive(false) + end end Util.AddOnceClick(this.btnStart,function()