圣器改为神龙

TCX_LongZhu
PC-202302260912\Administrator 2024-09-09 18:03:32 +08:00
parent a07ca97cdb
commit 78e2e6a8da
33 changed files with 99 additions and 99 deletions

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View File

@ -2843,8 +2843,8 @@ ExpeditionNodeType = {
[18] = "坐骑",
[19] = "宝器",
[20] = "自选箱",
[21] = "圣器",
[22] = "圣器碎片碎片",
[21] = "神龙",
[22] = "神龙碎片碎片",
[24] = "时装",
[25] = "万能狗粮",
[26] = "玲珑开门",

View File

@ -212,7 +212,7 @@ Language = {
[10211] = GetLanguageStrById("第%d/%d回合"),
[10212] = GetLanguageStrById("应用成功"),
[10213] = GetLanguageStrById("应用失败"),
[10214] = GetLanguageStrById("圣器"),
[10214] = GetLanguageStrById("神龙"),
[10215] = GetLanguageStrById("删除成功"),
[10216] = GetLanguageStrById("30级后解锁"),
[10217] = GetLanguageStrById("确认跳过战斗吗(%d秒)"),
@ -479,7 +479,7 @@ Language = {
[10478] = GetLanguageStrById("1次"),
[10479] = GetLanguageStrById("10次"),
[10480] = GetLanguageStrById("剩余"),
[10481] = GetLanguageStrById("</color>次必出圣器·"),
[10481] = GetLanguageStrById("</color>次必出神龙·"),
[10482] = GetLanguageStrById("宝阁值"),
[10483] = GetLanguageStrById("今日召唤上限:"),
[10484] = GetLanguageStrById("免费"),
@ -1415,10 +1415,10 @@ Language = {
[11414] = GetLanguageStrById("星激活"),
[11415] = GetLanguageStrById("(当前等级)"),
[11416] = GetLanguageStrById("升星"),
[11417] = GetLanguageStrById("出战圣器无法进行重塑!"),
[11418] = GetLanguageStrById("未培养圣器无法进行重塑!"),
[11417] = GetLanguageStrById("出战神龙无法进行重塑!"),
[11418] = GetLanguageStrById("未培养神龙无法进行重塑!"),
[11419] = GetLanguageStrById("重塑成功!"),
[11420] = GetLanguageStrById("当前无出战圣器"),
[11420] = GetLanguageStrById("当前无出战神龙"),
[11421] = GetLanguageStrById("当前等级"),
[11422] = GetLanguageStrById("下一等级"),
[11423] = GetLanguageStrById("今日妖晶召唤次数不足!"),
@ -1433,26 +1433,26 @@ Language = {
[11432] = GetLanguageStrById("基础属性"),
[11433] = GetLanguageStrById("技能"),
[11434] = GetLanguageStrById("升级要求"),
[11435] = GetLanguageStrById("圣器属性会平分给上阵的所有英雄"),
[11435] = GetLanguageStrById("神龙属性会平分给上阵的所有英雄"),
[11436] = GetLanguageStrById("查看详情"),
[11437] = GetLanguageStrById("】不足!"),
[11438] = GetLanguageStrById("圣器提升"),
[11438] = GetLanguageStrById("神龙提升"),
[11439] = GetLanguageStrById("升星要求"),
[11440] = GetLanguageStrById("属性加成:"),
[11441] = GetLanguageStrById("技能:"),
[11442] = GetLanguageStrById("圣器羁绊"),
[11443] = GetLanguageStrById("获得下方所有圣器后激活图鉴属性"),
[11442] = GetLanguageStrById("神龙羁绊"),
[11443] = GetLanguageStrById("获得下方所有神龙后激活图鉴属性"),
[11444] = GetLanguageStrById("羁绊属性[已激活]"),
[11445] = GetLanguageStrById("羁绊属性[未激活]"),
[11446] = GetLanguageStrById("成功激活羁绊【%s】"),
[11447] = GetLanguageStrById("圣器列表"),
[11448] = GetLanguageStrById("未获得圣器"),
[11449] = GetLanguageStrById("未获得圣器碎片"),
[11447] = GetLanguageStrById("神龙列表"),
[11448] = GetLanguageStrById("未获得神龙"),
[11449] = GetLanguageStrById("未获得神龙碎片"),
[11450] = GetLanguageStrById("已出战"),
[11451] = GetLanguageStrById("休息中"),
[11452] = GetLanguageStrById("碎片数量不足!"),
[11453] = GetLanguageStrById("选择出战圣器"),
[11454] = GetLanguageStrById("无可出战圣器"),
[11453] = GetLanguageStrById("选择出战神龙"),
[11454] = GetLanguageStrById("无可出战神龙"),
[11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"),
[11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"),
[11457] = GetLanguageStrById("保留"),
@ -1499,7 +1499,7 @@ Language = {
[11498] = GetLanguageStrById("移除黑名单"),
[11499] = GetLanguageStrById("黑名单"),
[11500] = GetLanguageStrById("竞技场防守阵容:"),
[11501] = GetLanguageStrById("上阵圣器:"),
[11501] = GetLanguageStrById("上阵神龙:"),
[11502] = GetLanguageStrById("申请成功!"),
[11503] = GetLanguageStrById("黑名单列表已满"),
[11504] = GetLanguageStrById("加入黑名单成功"),
@ -1563,20 +1563,20 @@ Language = {
[11562] = GetLanguageStrById("<color=#95523B>解锁秘宝可以领取额外专属奖励并直接获得200积分<color=#CC4325>可获取1980妖晶邮件领取</color></color>"),
[11563] = GetLanguageStrById("<color=#60A22C>解锁秘宝,激活进阶</color><color=#95523B>专属奖励+直升15级<color=#CC4325>可获取1980妖晶邮件领取</color></color>"),
[11564] = GetLanguageStrById("购买成功,请继续领取额外奖励!"),
[11565] = GetLanguageStrById("圣器选择"),
[11566] = GetLanguageStrById("请在下面列表中选择一个圣器抽取"),
[11565] = GetLanguageStrById("神龙选择"),
[11566] = GetLanguageStrById("请在下面列表中选择一个神龙抽取"),
[11567] = GetLanguageStrById("<color=#C8AD83>/分钟</color>"),
[11568] = GetLanguageStrById("/分钟</color>"),
[11569] = GetLanguageStrById("圣器重塑"),
[11569] = GetLanguageStrById("神龙重塑"),
[11570] = GetLanguageStrById("重塑"),
[11571] = GetLanguageStrById("确认花费  <color=#FF0000>%s</color>将%s重塑为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
[11572] = GetLanguageStrById("确认花费  <color=#55C78AFF>%s</color>将%s重塑为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
[11573] = GetLanguageStrById("确认分解"),
[11574] = GetLanguageStrById("分解后获得"),
[11575] = GetLanguageStrById("分解"),
[11576] = GetLanguageStrById("确认要分解所选的圣器或圣器碎片?"),
[11576] = GetLanguageStrById("确认要分解所选的神龙或神龙碎片?"),
[11577] = GetLanguageStrById("出战加成"),
[11578] = GetLanguageStrById("出战圣器对英雄加成"),
[11578] = GetLanguageStrById("出战神龙对英雄加成"),
[11579] = GetLanguageStrById("购买等级不能为0"),
[11580] = GetLanguageStrById("等级购买成功"),
[11581] = GetLanguageStrById("已到达最大购买等级!"),
@ -1592,8 +1592,8 @@ Language = {
[11591] = GetLanguageStrById("以上才可打开"),
[11592] = GetLanguageStrById("确认花费%s钻石进行1次英雄召唤"),
[11593] = GetLanguageStrById("确认花费%s钻石进行10次英雄召唤"),
[11594] = GetLanguageStrById("确认花费%s钻石进行1次圣器召唤?"),
[11595] = GetLanguageStrById("确认花费%s钻石进行10次圣器召唤?"),
[11594] = GetLanguageStrById("确认花费%s钻石进行1次神龙召唤?"),
[11595] = GetLanguageStrById("确认花费%s钻石进行10次神龙召唤?"),
[11596] = GetLanguageStrById("确认花费%s钻石进行1次限时召唤"),
[11597] = GetLanguageStrById("确认花费%s钻石进行10次限时召唤"),
[11598] = GetLanguageStrById("确认花费%s钻石抽取1次乾坤宝盒"),
@ -1709,10 +1709,10 @@ Language = {
[11708] = GetLanguageStrById("<color=#FFB83B><size=45>首次十连</size><color=#FEDA90><size=40>必得</size></color></color><color=#FFB83B><size=45>五星</size></color><color=#FEDA90><size=40>英雄</size></color>"),
[11709] = GetLanguageStrById("幸运探宝"),
[11710] = GetLanguageStrById("高级探宝"),
[11711] = GetLanguageStrById("金色圣器"),
[11712] = GetLanguageStrById("紫色圣器"),
[11713] = GetLanguageStrById("蓝色圣器"),
[11714] = GetLanguageStrById("圣器材料"),
[11711] = GetLanguageStrById("金色神龙"),
[11712] = GetLanguageStrById("紫色神龙"),
[11713] = GetLanguageStrById("蓝色神龙"),
[11714] = GetLanguageStrById("神龙材料"),
[11715] = GetLanguageStrById("五星英雄"),
[11716] = GetLanguageStrById("四星英雄"),
[11717] = GetLanguageStrById("三星英雄"),
@ -1733,7 +1733,7 @@ Language = {
[11732] = GetLanguageStrById("伙伴退役"),
[11733] = GetLanguageStrById("英雄归元"),
[11734] = GetLanguageStrById("生命卡归元"),
[11735] = GetLanguageStrById("圣器分解"),
[11735] = GetLanguageStrById("神龙分解"),
[11736] = GetLanguageStrById("请选择需要退役的英雄!"),
[11737] = GetLanguageStrById("最多选择%s个英雄"),
[11738] = GetLanguageStrById("此英雄已在"),
@ -1743,10 +1743,10 @@ Language = {
[11742] = GetLanguageStrById("无可分解饰品!"),
[11743] = GetLanguageStrById("请选择需要分解的饰品!"),
[11744] = GetLanguageStrById("最多选择%s个饰品"),
[11745] = GetLanguageStrById("无可分解圣器"),
[11746] = GetLanguageStrById("请选择圣器或圣器碎片"),
[11747] = GetLanguageStrById("最多选择%s个圣器"),
[11748] = GetLanguageStrById("无法同时选择圣器与圣器碎片!"),
[11745] = GetLanguageStrById("无可分解神龙"),
[11746] = GetLanguageStrById("请选择神龙或神龙碎片"),
[11747] = GetLanguageStrById("最多选择%s个神龙"),
[11748] = GetLanguageStrById("无法同时选择神龙与神龙碎片!"),
[11749] = GetLanguageStrById("请选择一个需要归元的英雄!"),
[11750] = GetLanguageStrById("请选择一个需要归元的英雄"),
[11751] = GetLanguageStrById("请选择一个"),
@ -2248,7 +2248,7 @@ Language = {
[12247] = GetLanguageStrById("一键装备"),
[12248] = GetLanguageStrById("一键宝器"),
[12249] = GetLanguageStrById("一键霸气"),
[12250] = GetLanguageStrById("一键圣器"),
[12250] = GetLanguageStrById("一键神龙"),
[12251] = GetLanguageStrById("诸神"),
[12252] = GetLanguageStrById("地煞"),
[12253] = GetLanguageStrById("天罡"),
@ -2257,7 +2257,7 @@ Language = {
[12256] = GetLanguageStrById("原价:%s元"),
[12257] = GetLanguageStrById("现价:%s元"),
[12258] = GetLanguageStrById("轩辕宝境必备特权每天增加2次免费次数6次额外购买次数"),
[12259] = GetLanguageStrById("每日可额外增加3次免费的圣器山招募机会,同时圣器山妖晶招募价格变为8折!"),
[12259] = GetLanguageStrById("每日可额外增加3次免费的神龙山招募机会,同时神龙山妖晶招募价格变为8折!"),
[12260] = GetLanguageStrById("分解的霸气中包含金色或金色以上霸气,确定进行分解?"),
[12261] = GetLanguageStrById("替 换"),
[12262] = GetLanguageStrById("道具种类:%s"),
@ -2274,7 +2274,7 @@ Language = {
[12273] = GetLanguageStrById("已取消骑乘!"),
[12274] = GetLanguageStrById("英雄篇"),
[12275] = GetLanguageStrById("霸气篇"),
[12276] = GetLanguageStrById("圣器"),
[12276] = GetLanguageStrById("神龙"),
[12277] = GetLanguageStrById("激活属性:"),
[12278] = GetLanguageStrById("激活成功,获得%s%s"),
[12279] = GetLanguageStrById("破盾"),
@ -2292,9 +2292,9 @@ Language = {
[12291] = GetLanguageStrById("是否前往称号界面?"),
[12292] = GetLanguageStrById("今日剩余免费次数:%s"),
[12293] = GetLanguageStrById("距排名结算:%s"),
[12294] = GetLanguageStrById("金色圣器或碎片"),
[12295] = GetLanguageStrById("紫色圣器或碎片"),
[12296] = GetLanguageStrById("蓝色圣器或碎片"),
[12294] = GetLanguageStrById("金色神龙或碎片"),
[12295] = GetLanguageStrById("紫色神龙或碎片"),
[12296] = GetLanguageStrById("蓝色神龙或碎片"),
[12297] = GetLanguageStrById("其他道具"),
[12298] = GetLanguageStrById("生命卡\n直升<size=70>25</size>级"),
[12299] = GetLanguageStrById("剩余:%s"),

View File

@ -15,9 +15,9 @@ local maxForce = 0
--顶部背景图
local titleBg={
--金币
[1]={bg="LZH23", titleImg = "r_richang_banner_5_zi_zh",name="和之石副本", titleTip = GetLanguageStrById(specialConfig[41].Value),pos = Vector3.New(257.08,658.37,0)},
[1]={bg="LZH23", titleImg = "r_richang_banner_5_zi_zh",name="神之力副本", titleTip = GetLanguageStrById(specialConfig[41].Value),pos = Vector3.New(257.08,658.37,0)},
--经验
[2]={bg="LZH48", titleImg = "r_richang_banner_4_zi_zh",name="酒铁矿副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)},
[2]={bg="LZH48", titleImg = "r_richang_banner_4_zi_zh",name="龙息副本", titleTip = GetLanguageStrById(specialConfig[42].Value),pos = Vector3.New(257.08,651.24,0)},
--神将
[3]={bg="r_richang_banner_3_zh", titleImg = "r_richang_banner_3_zi_zh", name="英雄副本",titleTip = GetLanguageStrById(specialConfig[43].Value),pos = Vector3.New(257.08,658.37,0)},
--法宝

View File

@ -79,7 +79,7 @@ local carbonData = {
id = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN, --日常
objName = "daily",
nameImg = "f_fuben_fubenming_05",
name="魔人试炼",
name="神龙试炼",
titleBg="UI_hz_fb_07",
btnPos = Vector2(13,77),
redPointType = RedPointType.HeroExplore,

View File

@ -179,7 +179,7 @@ function this:BuildRateData(actType,UpItem,upItemList)
if m and m.Reward[1] == showData.monsterId then
local _config = ConfigManager.GetConfigData(ConfigName.SpiritAnimal,m.Reward[1])
local readingName = _config.ReadingName or _config.Name
table.insert(_upRateList,{id = m.Reward[1],tag="圣器UP!",name = readingName,value = m.WeightShow,color = "5B3B0B"})
table.insert(_upRateList,{id = m.Reward[1],tag="神龙UP!",name = readingName,value = m.WeightShow,color = "5B3B0B"})
break
end
end
@ -369,9 +369,9 @@ function this:RefreshMonsterRate(UpMonster,_rateList)
valueList1 = valueList1 - _rateList[i].value
table.insert(rateList,_rateList[i])
end
table.insert(rateList,{tag="金色",name="金色圣器或碎片",value=valueList1,color = "BDB69C"})
table.insert(rateList,{tag="紫色",name="紫色圣器或碎片",value=this:ReculateRate(list2),color = "BDB69C"})
table.insert(rateList,{tag="蓝色",name="蓝色圣器或碎片",value=this:ReculateRate(list3),color = "BDB69C"})
table.insert(rateList,{tag="金色",name="金色神龙或碎片",value=valueList1,color = "BDB69C"})
table.insert(rateList,{tag="紫色",name="紫色神龙或碎片",value=this:ReculateRate(list2),color = "BDB69C"})
table.insert(rateList,{tag="蓝色",name="蓝色神龙或碎片",value=this:ReculateRate(list3),color = "BDB69C"})
table.insert(rateList,{tag="其他",name="其他奖励",value=this:ReculateRate(list4),color = "BDB69C"})
return rateList
end

View File

@ -609,7 +609,7 @@ function RewardItemSingleShowPopup:OnShow()
this.checkHeroText.text = "查看英雄"
elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.LingShouChip then
this.checkHero:SetActive(true)
this.checkHeroText.text = "查看圣器"
this.checkHeroText.text = "查看神龙"
elseif rg and rg.ShowItem and itemConfigData.ItemType == ItemType.GodWeaponChip then
this.checkHero:SetActive(true)
this.checkHeroText.text = "查看名刀"

View File

@ -57,7 +57,7 @@ function this:OnShow(_parent,...)
curMonsterId = _args[2]
this.titleText.text=Language[11565]
this.tip.text = "长按头像可查看圣器详情"
this.tip.text = "长按头像可查看神龙详情"
local monsterData = ConfigManager.GetAllConfigsDataByKey(ConfigName.SpiritAnimalSummon,"ActivityID",ActData.activityId)