【大闹天宫】一键上阵招募英雄

dev_chengFeng
ZhangBiao 2020-12-24 15:13:03 +08:00
parent 8376d74230
commit 78ead0e8ad
2 changed files with 46 additions and 1 deletions

View File

@ -989,4 +989,49 @@ function this.SetOneKeyGoWithCondition(Rules)
this.OnClickTabBtn(proId)
end
--设置大闹天宫一键上阵
function this.SetOneKeyGoExpedition()
--获取需要上阵的位置
local posArr=this.GetPosList()
if #posArr==0 then
PopupTipPanel.ShowTip(Language[10692])
return
end
local theros = HeroManager.GetAllHeroDatas(limitLevel)
theros = ExpeditionManager.GetAllHeroDatas(theros,limitLevel)
--按战力从大到小排序
table.sort(theros,function(a,b)
if a.warPower == b.warPower then
return a.id>b.id
else
return a.warPower > b.warPower
end
end)
--修改 upHeroSidTable 静态id 存储 有则跳过
local upHeroSidTable = {}
this.order = 0
this.choosedList = {}
for j = 1, #this.choosedList do
local curSingleherodata = HeroManager.GetSingleHeroData(this.choosedList[j].heroId)
upHeroSidTable[curSingleherodata.id] = curSingleherodata.id
end
for k, v in ipairs(theros) do
local curSingleherodata = HeroManager.GetSingleHeroData(v.dynamicId)
if not upHeroSidTable[curSingleherodata.id] then
LogGreen("this.choosedList "..#this.choosedList)
if #this.choosedList < 6 then
for n = 1, #posArr do
upHeroSidTable[curSingleherodata.id] = curSingleherodata.id
table.insert(this.choosedList, {heroId = v.dynamicId, position=posArr[n]})
table.remove(posArr,n)
this.order = this.order + 1
break
end
end
end
end
this.SetCardsData()
this.OnClickTabBtn(proId)
end
return FormationPanelV2

View File

@ -20,7 +20,7 @@ end
--- btn1点击回调事件
function this.On_Btn1_Click()
this.root.SetOneKeyGo()
this.root.SetOneKeyGoExpedition()
end
function this.On_Btn2_Click()