diff --git a/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua b/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua index 6492756820..5c02cc1794 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/EndLessMapManager.lua @@ -839,9 +839,9 @@ function this.InitTreasureData(msg) this.treasureData.tip = "完成无尽副本的任务提升秘宝等级,激活秘宝后还可领取额外奖励" this.treasureData.resetTime = msg.resetTime --购买状态 - LogGreen("msg.isBuy:"..msg.isBuy) + --LogGreen("msg.isBuy:"..msg.isBuy) this.SetTreasureGiftState(msg.isBuy) - LogGreen("msg.score:"..msg.score) + --LogGreen("msg.score:"..msg.score) this.treasureData.curScore = BagManager.GetItemCountById(EndLessMapManager.scoreValueId) or 0 this.GetTreasureData() this.treasureData.rewardData = this.treasureDataReward diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index 840abc9333..efe97dfd60 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -145,7 +145,6 @@ function this.EenlessTreasureRefreshIndication(buffer) local data = buffer:DataByte() local msg = MapInfoProto_pb.EndlessTreasureInfoResponse() msg:ParseFromString(data) - LogGreen("/////////////////////////////") EndLessMapManager.InitTreasureData(msg) end @@ -154,7 +153,6 @@ function this.WelfareRedPacketPush(buffer) local data = buffer:DataByte() local msg = PlayerInfoProto_pb.WelfareRedPacketPush() msg:ParseFromString(data) - LogError("推送过来红包数据") if msg.redpacket then MyGuildManager.SetMyGuidRedPackage(msg.redpacket) --CheckRedPointStatus(RedPointType.Guid_SendPackage) @@ -793,8 +791,6 @@ end -- 更新关卡ID function this.FreshFightId(buffer) - Log("后端推送关卡状态!") - LogError("==============") local data=buffer:DataByte() local msg=FightInfoProto_pb.MainLevelFightUpdateIndication() msg:ParseFromString(data) @@ -924,7 +920,6 @@ function this.WorldLevelIndication(buffer) local data = buffer:DataByte() local msg = PlayerInfoProto_pb.WorldLevelIndication() msg:ParseFromString(data) - -- LogError("%%%%%%%%%%世界等级推送 "..msg.worldLeve) PlayerManager.RefreshWorldLeveData(msg.worldLeve) end