【碎片详情】碎片详情添加灵兽和神将的查看

dev_chengFeng
gaoxin 2021-09-07 11:40:12 +08:00
parent b74d5ebf38
commit 79832f3232
2 changed files with 376 additions and 10 deletions

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View File

@ -28,7 +28,7 @@ function RewardItemSingleShowPopup:InitComponent()
this.posText = Util.GetGameObject(this.pos, "PosText"):GetComponent("Text")
this.armorType = Util.GetGameObject(self.transform, "bgPanel/armor/info/armorType"):GetComponent("Text")
this.armorLanTuNum = Util.GetGameObject(self.transform, "armor/info/armorLanTuNum"):GetComponent("Text")
this.armorTitle = Util.GetGameObject(self.transform, "bgPanel/armor/info/armorTitle"):GetComponent("Text")
this.armorDesc = Util.GetGameObject(self.transform, "armor/info/armorDesc"):GetComponent("Text")
this.equipQuaText = Util.GetGameObject(self.transform, "bgPanel/armor/equipQuaText"):GetComponent("Text")
@ -41,6 +41,9 @@ function RewardItemSingleShowPopup:InitComponent()
this.btnJump = Util.GetGameObject(self.transform, "bg/btnGrid/btnJump")
this.btnClose = Util.GetGameObject(self.transform, "bg/btnGrid/btnClose")
this.btnSureText = Util.GetGameObject(this.btnSure.transform, "Text"):GetComponent("Text")
this.checkHero = Util.GetGameObject(self.transform, "bgPanel/armor/info/checkHero")
this.checkHeroText = Util.GetGameObject(this.checkHero, "Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
@ -56,6 +59,22 @@ function RewardItemSingleShowPopup:BindEvent()
PlayerManager.RewardItemSingleShowPopupIsRoleUpStarLayout2 = false
self:ClosePanel()
end)
Util.AddClick(this.checkHero, function()
if itemConfigData.ItemType == ItemType.HeroDebris or itemConfigData.ItemType == ItemType.LingShouChip then
if itemConfigData.RewardGroup then
local rg = ConfigManager.GetConfigData(ConfigName.RewardGroup, itemConfigData.RewardGroup[1])
if rg.ShowItem then
local id = rg.ShowItem[1][1]
if itemConfigData.ItemType == ItemType.HeroDebris then
local star = itemConfig[id].Quantity
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, star)
elseif itemConfigData.ItemType == ItemType.LingShouChip then
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,id)
end
end
end
end
end)
Util.AddClick(this.btnSure, function()
if itemConfigData.ItemType == ItemType.HeroDebris then
@ -452,6 +471,15 @@ function RewardItemSingleShowPopup:OnShow()
end
this.itemView:OnOpen(false, {itemConfigData.Id,0}, 1.1, false, false, false, self.sortingOrder)
if itemConfigData.ItemType == ItemType.HeroDebris then
this.checkHero:SetActive(true)
this.checkHeroText.text = "查看神将"
elseif itemConfigData.ItemType == ItemType.LingShouChip then
this.checkHero:SetActive(true)
this.checkHeroText.text = "查看灵兽"
else
this.checkHero:SetActive(false)
end
end