【碎片详情】碎片详情添加灵兽和神将的查看
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m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 0
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 1586720622677949018}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &1586720622677949018
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8761102236121648721}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e459a084d8e15a240b58db751097122b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
|
|
|
@ -28,7 +28,7 @@ function RewardItemSingleShowPopup:InitComponent()
|
|||
this.posText = Util.GetGameObject(this.pos, "PosText"):GetComponent("Text")
|
||||
this.armorType = Util.GetGameObject(self.transform, "bgPanel/armor/info/armorType"):GetComponent("Text")
|
||||
this.armorLanTuNum = Util.GetGameObject(self.transform, "armor/info/armorLanTuNum"):GetComponent("Text")
|
||||
|
||||
|
||||
this.armorTitle = Util.GetGameObject(self.transform, "bgPanel/armor/info/armorTitle"):GetComponent("Text")
|
||||
this.armorDesc = Util.GetGameObject(self.transform, "armor/info/armorDesc"):GetComponent("Text")
|
||||
this.equipQuaText = Util.GetGameObject(self.transform, "bgPanel/armor/equipQuaText"):GetComponent("Text")
|
||||
|
@ -41,6 +41,9 @@ function RewardItemSingleShowPopup:InitComponent()
|
|||
this.btnJump = Util.GetGameObject(self.transform, "bg/btnGrid/btnJump")
|
||||
this.btnClose = Util.GetGameObject(self.transform, "bg/btnGrid/btnClose")
|
||||
this.btnSureText = Util.GetGameObject(this.btnSure.transform, "Text"):GetComponent("Text")
|
||||
|
||||
this.checkHero = Util.GetGameObject(self.transform, "bgPanel/armor/info/checkHero")
|
||||
this.checkHeroText = Util.GetGameObject(this.checkHero, "Text"):GetComponent("Text")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
@ -56,6 +59,22 @@ function RewardItemSingleShowPopup:BindEvent()
|
|||
PlayerManager.RewardItemSingleShowPopupIsRoleUpStarLayout2 = false
|
||||
self:ClosePanel()
|
||||
end)
|
||||
Util.AddClick(this.checkHero, function()
|
||||
if itemConfigData.ItemType == ItemType.HeroDebris or itemConfigData.ItemType == ItemType.LingShouChip then
|
||||
if itemConfigData.RewardGroup then
|
||||
local rg = ConfigManager.GetConfigData(ConfigName.RewardGroup, itemConfigData.RewardGroup[1])
|
||||
if rg.ShowItem then
|
||||
local id = rg.ShowItem[1][1]
|
||||
if itemConfigData.ItemType == ItemType.HeroDebris then
|
||||
local star = itemConfig[id].Quantity
|
||||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, star)
|
||||
elseif itemConfigData.ItemType == ItemType.LingShouChip then
|
||||
UIManager.OpenPanel(UIName.PokemonGetInfoPopup, false,id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Util.AddClick(this.btnSure, function()
|
||||
if itemConfigData.ItemType == ItemType.HeroDebris then
|
||||
|
@ -452,6 +471,15 @@ function RewardItemSingleShowPopup:OnShow()
|
|||
end
|
||||
this.itemView:OnOpen(false, {itemConfigData.Id,0}, 1.1, false, false, false, self.sortingOrder)
|
||||
|
||||
if itemConfigData.ItemType == ItemType.HeroDebris then
|
||||
this.checkHero:SetActive(true)
|
||||
this.checkHeroText.text = "查看神将"
|
||||
elseif itemConfigData.ItemType == ItemType.LingShouChip then
|
||||
this.checkHero:SetActive(true)
|
||||
this.checkHeroText.text = "查看灵兽"
|
||||
else
|
||||
this.checkHero:SetActive(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue