挂机优化
parent
b56978d913
commit
79a516b796
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@ -449,7 +449,8 @@ function this:stopFindEnemy()
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--左右开始播放人物站立动画
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this:allLiveNodesPlayAnim(liveNodesLeft, 0, RoleAnimationName.Stand, true)
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this:allLiveNodesPlayAnim(liveNodesRight, 0, RoleAnimationName.Stand, true)
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--this:allLiveNodesPlayAnim(liveNodesLeft, 0, RoleAnimationName.Run, true)
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--this:allLiveNodesPlayAnim(liveNodesRight, 0, RoleAnimationName.Run, true)
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--开始回合战斗
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this:turn()
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end
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@ -1096,8 +1097,9 @@ function this:ClearDelayFunc(t)
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end
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function this:PlaySpineAnim(spineComponent, time, name, isLoop)
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--LogError("=============================================="..name)
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if isLoop then
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spineComponent.AnimationState:ClearTracks()
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--spineComponent.AnimationState:ClearTracks()
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spineComponent.AnimationState:SetAnimation(time, name, isLoop)
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else
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local _complete = nil
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@ -1338,7 +1340,6 @@ function this:OnDamaged(livego, livenode, dmg, bCrit, combat, skill, isLeft, tur
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if combat == nil then
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LogError("onhook OnDamaged combat nil")
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end
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LogError("onhook OnDamaged combat nil")
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if combat and #combat.SkillNumbetTime > 0
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--and combat.SkillNumber > 1 and #combat.SkillNumbetTime == combat.SkillNumber - 1
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then
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@ -1641,6 +1642,7 @@ function this:RoleOnDead(pos)
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spineComponent.AnimationState:SetAnimation(0, RoleAnimationName.Stand, true)
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this:DelayFunc(0.5, function()
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poolManager:UnLoadLive(_liveNames, liveNodes[pos])
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liveNodes[pos] = nil
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end)
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end
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)
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