累计充值修改提交
parent
ac622ed41d
commit
7a1894e75e
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@ -85,10 +85,16 @@ local TypeUpdateFunc = {
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this.GetExpertData(2,ActivityTypeDef.SecretBoxExper)
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end,
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[ActivityTypeDef.AccumulativeRechargeExper] = function ()---日累计充值
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this.GetExpertData(2,ActivityTypeDef.AccumulativeRechargeExper)
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local curData = dataList[ActivityTypeDef.AccumulativeRechargeExper]
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local configData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,curData.activityId)
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if configData.ShowArt == FUNCTION_OPEN_TYPE.EXPERT then
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this.GetExpertData(2,ActivityTypeDef.AccumulativeRechargeExper)
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else
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this.GetMissionData(2,ActivityTypeDef.AccumulativeRechargeExper)
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end
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end,
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[ActivityTypeDef.UpLvAct] = function ()---日累计充值
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this.GetMissionData(2,ActivityTypeDef.UpLvAct)
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this.GetExpertData(2,ActivityTypeDef.UpLvAct)
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end,
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[ActivityTypeDef.DynamicAct_recharge] = function ()---周累计充值
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this.GetMissionData(1,ActivityTypeDef.DynamicAct_recharge)
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@ -184,7 +190,7 @@ function this.GetMissionData(indexType,actType)
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else
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curData.rewards[i].progress = curData.value
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end
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if actType == ActivityTypeDef.DynamicAct_recharge then
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if actType == ActivityTypeDef.DynamicAct_recharge or actType == ActivityTypeDef.AccumulativeRechargeExper then
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curData.rewards[i].value = actRewardConfigs[j].Values[1][1]
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else
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curData.rewards[i].value = actRewardConfigs[j].Values[2][1]
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@ -198,6 +204,7 @@ function this.GetMissionData(indexType,actType)
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curData.rewards[i].state = 1
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end
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end
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LogGreen("actRewardConfigs[j].Reward :"..#actRewardConfigs[j].Reward )
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curData.rewards[i].shows = actRewardConfigs[j].Reward
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curData.rewards[i].jump = actRewardConfigs[j].Jump[1]
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end
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@ -134,7 +134,6 @@ function MissionPre:SetData(data,_parent,sortingOrder,actData,actConfig,func)
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for i = 1, #self.itemList do
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self.itemList[i].gameObject:SetActive(false)
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end
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if self.data.shows then
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for i = 1, #self.data.shows do
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if not self.itemList[i] then
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self.itemList[i] = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
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@ -143,7 +142,6 @@ function MissionPre:SetData(data,_parent,sortingOrder,actData,actConfig,func)
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self.itemList[i]:OnOpen(false, {self.data.shows[i][1],self.data.shows[i][2]}, 0.9,false,false,false,sortingOrder)
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self.itemList[i].gameObject:SetActive(true)
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end
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end
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if self.func then
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self:SetIcon(self.data)
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else
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